Sadrik
First Post
To recharge characters must spend 5 minutes of down time resting, studying meditating or doing some other substantial time consuming activity that relates to their class, race etc.
Hit Point Recovery
All hit points are recovered, except those caused by vile damage or wounding damage. These must be cured by magic.
Also I would tie HP's to fatigue directly. If fatigued you can only recover 75% of your HP max and exhausted only 50% of them. That way you still give a good reason to rest 8 hours. I might institute a fatigue check after every combat (level + con vs DC?)
Stat Recovery
As normal
Spell Recovery
In an attempt to balance spells, characters may ready 1 spell level per caster level + their casting stat modifier. Sorcerers would get a bonus to that number and those spells would be known. Clerics would get a domain bonus and specialist wizards would get a school bonus. Except for sorcerers and bards, characters may switch their spells around every 5 minutes.
Examples:
wizard, sorcerer, cleric and druid get 1-20 spell levels
bards get 1-15 spell levels
paladins and rangers get 1-10 spell levels
Sorcerers get a bonus of 1 spell level known every other sorcerer level. (1, 3, 5 etc) So they would wind up with between 2 and 30 spell levels depending on their level
Specialized Wizards get a bonus of 1 spell level to ready in the school of specialty every 4 wizard levels. (1, 4, 8, etc) So they would wind up with between 2 and 25 depending on their level.
Clerics get a bonus 1 domain spell level to ready every 1, 4, 8, etc. So they would wind up with between 2 and 25 depending on their level.
And of course some spells would have to be curbed. near infinite walls of stone can cause problems.
I think the problem areas could be divinations, instantaneous creation of permanent objects, and unlimited teleportation all can be problematic. I'd say when you cast those spell levels you dont get them back. Also if you recharge with a buff up you dont get that back either.
Anybody like this idea?
Hit Point Recovery
All hit points are recovered, except those caused by vile damage or wounding damage. These must be cured by magic.
Also I would tie HP's to fatigue directly. If fatigued you can only recover 75% of your HP max and exhausted only 50% of them. That way you still give a good reason to rest 8 hours. I might institute a fatigue check after every combat (level + con vs DC?)
Stat Recovery
As normal
Spell Recovery
In an attempt to balance spells, characters may ready 1 spell level per caster level + their casting stat modifier. Sorcerers would get a bonus to that number and those spells would be known. Clerics would get a domain bonus and specialist wizards would get a school bonus. Except for sorcerers and bards, characters may switch their spells around every 5 minutes.
Examples:
wizard, sorcerer, cleric and druid get 1-20 spell levels
bards get 1-15 spell levels
paladins and rangers get 1-10 spell levels
Sorcerers get a bonus of 1 spell level known every other sorcerer level. (1, 3, 5 etc) So they would wind up with between 2 and 30 spell levels depending on their level
Specialized Wizards get a bonus of 1 spell level to ready in the school of specialty every 4 wizard levels. (1, 4, 8, etc) So they would wind up with between 2 and 25 depending on their level.
Clerics get a bonus 1 domain spell level to ready every 1, 4, 8, etc. So they would wind up with between 2 and 25 depending on their level.
And of course some spells would have to be curbed. near infinite walls of stone can cause problems.
I think the problem areas could be divinations, instantaneous creation of permanent objects, and unlimited teleportation all can be problematic. I'd say when you cast those spell levels you dont get them back. Also if you recharge with a buff up you dont get that back either.
Anybody like this idea?