I had an old houserule which was "If you miss with a Daily, it's usable in the next encounter."
Although that doesn't really address the problem: Missing with infrequent powers Sucks.
Further, I've noticed something else, as time goes on. If PCs miss with their encounters/dailies, it exacerbates grind. Because encounter powers usually bring in the Damage, and since higher damage is lost, the monsters still stay alive.
So I had a thought:
Miss with an Encounter: It has a recharge of 5,6. Roll at the beginning of your turn.
Miss with a Daily: Roll a d6. It recharges on a 6.
How much will this mess with encounters, do you think?
Another ramification is that it elevates the Daily powers that have a Miss effect. I'm not sure how those should interact with this rule. Namely because if I nerf the Miss effect, that makes those Daily powers even less desirable, so no one will go for them. At the same time, the Miss powers are weaker BECAUSE they have a miss effect, so if I even say "Miss doesn't work", those powers are inherently weaker as is.
Also, powers that have a 'Reliable' keyword are less useful. The only benefit is the PC doesn't have to roll the d6 to get them back.
Although that doesn't really address the problem: Missing with infrequent powers Sucks.
Further, I've noticed something else, as time goes on. If PCs miss with their encounters/dailies, it exacerbates grind. Because encounter powers usually bring in the Damage, and since higher damage is lost, the monsters still stay alive.
So I had a thought:
Miss with an Encounter: It has a recharge of 5,6. Roll at the beginning of your turn.
Miss with a Daily: Roll a d6. It recharges on a 6.
How much will this mess with encounters, do you think?
Another ramification is that it elevates the Daily powers that have a Miss effect. I'm not sure how those should interact with this rule. Namely because if I nerf the Miss effect, that makes those Daily powers even less desirable, so no one will go for them. At the same time, the Miss powers are weaker BECAUSE they have a miss effect, so if I even say "Miss doesn't work", those powers are inherently weaker as is.
Also, powers that have a 'Reliable' keyword are less useful. The only benefit is the PC doesn't have to roll the d6 to get them back.