Recipe for an Army Killer


log in or register to remove this ad

How about a Psychic Warrior using a wide critical weapon like scimitar that has mind and body feeding on it and keeps pumping himself up with psychofeedback using all the pp he would be getting from the mind feeder. The key to this would be to get started cause once you get up and runnign you'll be hard to stop be gettinh started might be a bit of a problem. Maybe have a party member with a lot of hit points that you could coup de grace.
 

A'koss said:
I've long held that LL armies just aren't going to happen in a D&D world with standard levels of magic and level demographics.

Well, that makes more sense. :rolleyes: dang!

Most armies consist of a huge amount of grunts/meatshields/LVL 1 Warriors. Fighter classes require complete discipline, constant uninterrupted top-notch one-on-one training, which you just can't get on a mass scale.

As for the argument that "no two of which can be more than 30 feet apart" means a 30-foot radius (or something similar), it's all a matter of interperetation. The great thing about the english language is that everything can mean anything, depending on how you look at it. Although the radius-style idea seems more likely.

But still, you can fit a LOT of people into that space.

Hmmm..... epic level variant...:D
 


We have things now that can wipe out hundreds of square miles in under 10^-14 seconds. Does this stop people from amassing mostly conventional armies nowadays?

No...because those means, nuclear means, are the deterrent. I would imagine that an army of Mages and Priests is it's own kind of deterrent.

Cedric
 

Cedric said:
No...because those means, nuclear means, are the deterrent. I would imagine that an army of Mages and Priests is it's own kind of deterrent.

I'll see your Chosen of Mystra and raise you a Favored of Bane.;)
 

The ultimate tac nuke spell is Sunburst. It's IIRC, Clr and Drd 8 and has an area of affect of 10' radius/level. That means 300' diameter sphere at 15th level. Admittedly it only does 3d6 damage, but it's pretty likely to blind an enemy army.

I'm getting images of gassed soldiers from WWI walking in a line with their hands on each other's shoulders. No nation has the resources to Remove Blindness from the thousands of soldiers that would be affected.

Of course there's always the classic squad of mid-level wizards with Wands of Fireball.
 

No, the nuke of 3e is undoubtaly Apocalypse from the Sky. For those without the BoVD, this sucker is 9th level and does 10d6 energy damage (your choice) for ten miles per level radius. That's a hundred and seventy miles in every direction reduced to ash.

Of course the stat damage from casting it could very well kill the caster and it has a component of an artifact, but how often would you need to cast it anyway?

I think the D&D model would produce high level characters being very important. This isn't a bad thing, and I don't compare it to modern warfare but to the late medieval period, where the battlefield was ruled by highly trained, very expensive knights. Of course 'knight' here could be a wizard, cleric, or even a rogue, but the idea remains the same.

The difference is that the laws of physics are sufficintly different that pikemen won't make the knight obsolete.
 

Storm of Vengeance hasn't been mentioned yet (9th cleric, 360ft radius)

Firestorm (druid 7) gives two 10ft cubes per level, so at 14th level that is 280ft x 10ft.

Cone of Cold is actually a good one, because it can be cheaply extended - if extended four times (up to 9th level) a 20th level caster could make a cone which was 75ft x 4 = 300ft long to a 300ft base, doing 15d6 to everyone in that area (half on a save). That should kill most of the army within its nice big area.

Cheers
 

I'm agreeing with Sunburst as being potentially the most destructive thing to throw at a large army. Huge range, huge effect by itself, it's pretty nasty, throw an empower, maximise behind it and its curtains for the plebs and probably most of their officers as well. I think with one of the metamagic feats to increase its AoE we worked out last weekend my 23rd level wiz could cover an area roughly the size of a football stadium.
After that its just a case of dragging out an el-cheapo Staff of fire and mop up all the blind grunts stumbling around.

Another nice thing about it is that it smashes the arse out of undead, which can produce quite prolific armies if left to their own devices.

Meteor swarms are quite nice too but I prefer to keep them up my sleeves for individual targets or groups of baddies that absolutely, positively must die.
 

Remove ads

Top