Well glad to see I was well represented. (Thanks also to my fellow SL author, Mike Gill for putting in his two cents. Btw DO pick up Player's Guide to Wizards, Bards and Sorcerers when it comes out later in June/July!

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Joe, to play an actual Scarred Lands campaign isn't that tough. Heck you can even just start them in another setting and bring them over to the Scarred Lands!

But mainly if you're looking for some good stuff, there's plenty to be portable about, ranging from great villains and heroes (such as Duke Travik and Arninel from Wise and the Wicked) to wonderful locales, (Such as the aforementioned Hornsaw and Hollowfaust) to even just fun little spells, magic items and creatures (Relics and Rituals series and Creature Collections (though wait for the Creature Collection Revised book, as it's got a lot.)
But my own two cents, it's pretty easy to run a Scarred Lands campaign. Already I've taken plenty of novices in my online games and they've adjusted quite well. (Helps that I have files for them to peruse but still not that difficult.) All you need is arcane heat for sorcerers and wizards, druids not tied to nature deities, and oh yeah, LOTS and LOTS of creatures. (Low magic item count helps too.

) I mean how cool is to finally have a reason for half naked chics to be tattooed AND running around in the cold?

Or perhaps you'd like something more esoteric, like say sorcererous bloodlines. Scions feats my friend!

They really work. And that's not all. Of course you might want to wait until after 3.5's release as much of the good stuff got pushed back save Hornsaw, and probably Shelzar. (Dave Brohman the author has already chilled my marrow nicely and yet still sounds like a nice player friendly town!

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