Recommend a good wargaming system for RPGers

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I'm planning on running some battles directed by PC warlords. I'm not worried about low level PC actions (fighting versus opposing champions, spying etc.) but can anyone recommend a good battle resolution system?

Ideal: something with just enough detail to make it feel like the PCs' decisions matter, but not so much that it takes 5 minutes to resolve an action.
 

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Do you want to move troops around on a table, or simulate battles more abstractly?

I used Battlesystem (v1.0) back in the day. It worked well enough, and was close enough to AD&D 1e to make it easy to pick up.

Heck, Battlesystem could be a fair bit cooler now that we can pick up DDM commons to use as troops instead of the counters from the box.
 

Heh ... important clarification, thank you Riley.

Yes, I am planning on using legos to represent troops (and to build terrain, etc). We'll probably being playing out on the living room floor.

I was thinking about Battlesystem. I haven't played it in probably 20 years. I wonder where the heck I have those books ...
 

I recommend Neil Thomas's wargaming system.

The introductory book is Wargaming: An Introduction.

[ame=http://www.amazon.com/o/ASIN/0750938161/ref=nosim/xtremeautomat-20]Amazon.com: Wargaming: An Introduction (9780750938167): Neil Thomas: Books[/ame]

The more advanced book is Ancient and Medieval Warfare.

[ame=http://www.amazon.com/Ancient-Medieval-Wargaming-Neil-Thomas/dp/0750945729/ref=sr_1_2?ie=UTF8&s=books&qid=1273956115&sr=1-2]Amazon.com: Ancient & Medieval Wargaming (9780750945721): Neil Thomas: Books[/ame]

Neil Thomas's system is meant for historical battles, but can me adapted easily for fantasy wargames (as I did). The system is more concerned about results rather than specifics. (Ex: a unit of footknights will do better against a peasant horde regardless of weapon types).

You can use the historical lists to "swap out" fantasy counterparts. For example: Goblin worg riders could behave light Heavy Cavalry with Heavy Armor and average morale.

The system uses d6s to resolve combat and is a simple system to learn and adapt to your needs.
 

I recommend Neil Thomas's wargaming system.

The introductory book is Wargaming: An Introduction.

Amazon.com: Wargaming: An Introduction (9780750938167): Neil Thomas: Books

The more advanced book is Ancient and Medieval Warfare.

Amazon.com: Ancient & Medieval Wargaming (9780750945721): Neil Thomas: Books

Neil Thomas's system is meant for historical battles, but can me adapted easily for fantasy wargames (as I did). The system is more concerned about results rather than specifics. (Ex: a unit of footknights will do better against a peasant horde regardless of weapon types).

You can use the historical lists to "swap out" fantasy counterparts. For example: Goblin worg riders could behave light Heavy Cavalry with Heavy Armor and average morale.

The system uses d6s to resolve combat and is a simple system to learn and adapt to your needs.


Both well worth reading no matter what system you use. You'll find yourself far better equipped to make adjustments with a system, to better highlight the aspects you wish to have to the forefront, after reading what Neil Thomas has to say on the matter.
 



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