Actually, it's closer to L6 to L12, which also happens to be the level range indicated on it's coverDav said:Check that again--the adventure is from L5 to L10, so you started your players at the right place.
diaglo said:all of the megamodules/adventure paths have an element of railroading. it is the assumption that the party will continue down the path to the completion.
i really enjoy refereeing the Giant, Drow series. i start off with elements of underling monsters in things like B1 In Search of the Unknown or B2 Keep on the Borderlands or T1 Village of Hommlet
and then add more powerful bosses or themes as the PCs lvl. so by say lvls 4-5 they are ready for the A series. then roll into the G series.
Reynard said:Does anyone have any experience with Goodman's "Saga of the Dragon Cult"? it looks like a few DCCs linked together in an adventure path. But it is a boxed set, which automatically puts it high on the list.![]()
Reynard said:I am considering running Expedition to Demonweb for my group, but before I do any purchasing I wanted to check here and see what other mega-modules get the thumbs up from ENWorlders. We play about monthly for 6 to 8 hours and want something that will last a year. The mid-level sweet spot (5th to 12th ish) is preferable, and the less railroady, the better.
Thanks in advance.
EDIT: It doesn't have to be WotC or Paizo. If it is good, 3.5 compatable, and doesn't require a huge investment in setting material, it's worth mentioning.