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<blockquote data-quote="Kannik" data-source="post: 9208587" data-attributes="member: 984"><p>If the game will be more character/narrative focused, I would heartily recommend Cortex Prime. It plays very well online as it doesn't need a grid map (I do still use a VTT, but to show a mood board for each scene and to keep track of characters and scene tags) and it uses bog standard dice. The core book is a toolkit, so there are some choices to be made to tailor it to your campaign to match its themes and tones. But that's a strength as well, as those options will reinforce the feel of the campaign. </p><p></p><p>There's an introductory part of the core rules available online (<a href="https://www.cortexrpg.com/compendium/explore-the-rules" target="_blank">https://www.cortexrpg.com/compendium/explore-the-rules</a>) and a more complete/in-depth set of rules available as a quickstart from the first official RPG published under the ruleset (<a href="https://images.talesofxadia.com/tales-of-xadia/compendium/basic-rules/TalesOfXadia_Rules-Primer.pdf" target="_blank">https://images.talesofxadia.com/tales-of-xadia/compendium/basic-rules/TalesOfXadia_Rules-Primer.pdf</a>). (Also, while Tales of Xadia is the first RPG published under the Cortex Prime ruleset, there are games under it's previous Cortex Plus iteration that can be good examples as well.) </p><p></p><p>Overall, I've found the rules allow us to emphasize character traits and growth and foibles, allowed for some really intense challenges and vivid encounters and combats, and it flows quite well. We've played a handful of different campaigns under them, and they've worked well for each so far. </p><p></p><p>However, if you want tactical combat, it is not geared towards that and so something else would fit the bill better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 9208587, member: 984"] If the game will be more character/narrative focused, I would heartily recommend Cortex Prime. It plays very well online as it doesn't need a grid map (I do still use a VTT, but to show a mood board for each scene and to keep track of characters and scene tags) and it uses bog standard dice. The core book is a toolkit, so there are some choices to be made to tailor it to your campaign to match its themes and tones. But that's a strength as well, as those options will reinforce the feel of the campaign. There's an introductory part of the core rules available online ([URL]https://www.cortexrpg.com/compendium/explore-the-rules[/URL]) and a more complete/in-depth set of rules available as a quickstart from the first official RPG published under the ruleset ([URL]https://images.talesofxadia.com/tales-of-xadia/compendium/basic-rules/TalesOfXadia_Rules-Primer.pdf[/URL]). (Also, while Tales of Xadia is the first RPG published under the Cortex Prime ruleset, there are games under it's previous Cortex Plus iteration that can be good examples as well.) Overall, I've found the rules allow us to emphasize character traits and growth and foibles, allowed for some really intense challenges and vivid encounters and combats, and it flows quite well. We've played a handful of different campaigns under them, and they've worked well for each so far. However, if you want tactical combat, it is not geared towards that and so something else would fit the bill better. :) [/QUOTE]
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