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D&D 5E Recommendation: Handy (and sane) D&D 5e magic item pricelist

In my games...


It was actually explicit in older ediitons about them not being able to be bought.

From 3E on it actually made a lot more sense to not buy them than what we got.

5E I want to buy a +2 bow, add it to the sharpshooter feat. Frost cheese is another example in 4E or numerous builds in 3E.

The more moving parts you enable the more things you can break.
 

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I know that everyone draws lines differently... but, jeez. Staff of fire and wand of paralysis get the same price, and that just boggles my mind when the prices were supposedly set based on the impact the items have on the game. And that is just one example of many where I read them and am thinking "wait... what?" for more reasons than just that everything is incredibly inexpensive across the board.

My inexperience showing again, I guess, in thinking this was useful. :( Sorry for the noise.
 

Sweet! I've been hesistant to use megic items because I hate haggling over them. I appreciate having a price range though, so I'll def use this.
 

My inexperience showing again, I guess, in thinking this was useful. :( Sorry for the noise.
My comments aren't directed at you for bringing this up, nor for thinking it'd be useful to have a more-detailed system for pricing items bought and sold than what is presented in the DMG. So no apology is needed.

My comments are directed at the attitude with which the person that devised this list presents their ideas on pricing, and the reasoning claimed to be used seeming to be missing some significant parts where-in it is explained what assumptions are being made to quantify how useful an item actually is - or even give the barest attempt at explaining why they think "lolrandom" items can't or shouldn't be priced, or only the Staff of the Magi is "too much power", while a vorpal sword is priced at about 15% the price assigned a holy avenger, or how "breaks bounded accuracy" can be true of items that provide giant strength and not true of +1, +2, or +3 weapons and/or ammunition.
 

In my games...

Is there a less useful comment that could be made? I mean, it's the D&D equivalent of saying, "That's just like, your opinion, man."

On topic, I did like this document, but it really could do with both pricing up everything, not just the things that the author doesn't have a moral objection to, and also adding a 0 to the end of the prices. Overall it seems like the prices are good in relation to each other, but not good in relation to how much money 5e gives characters. Still, a solid starting point for a DM in a 3e/Monty Haul/Videogame Magic Items feel campaign. It would have been nice if the DMG had something similar, I sometimes think - a 'in case you want a feel closer to Baldur's Gate or Diablo, here is how much money we propose these items cost' - but I suppose that they didn't want to have such a thing acquire canonical status as it did in 3e.
 

Is there a less useful comment that could be made? I mean, it's the D&D equivalent of saying, "That's just like, your opinion, man."
This one, probably?

On topic, I did like this document, but it really could do with both pricing up everything, not just the things that the author doesn't have a moral objection to, and also adding a 0 to the end of the prices. Overall it seems like the prices are good in relation to each other, but not good in relation to how much money 5e gives characters. Still, a solid starting point for a DM in a 3e/Monty Haul/Videogame Magic Items feel campaign. It would have been nice if the DMG had something similar, I sometimes think - a 'in case you want a feel closer to Baldur's Gate or Diablo, here is how much money we propose these items cost' - but I suppose that they didn't want to have such a thing acquire canonical status as it did in 3e.
Agreed*.




*Agreeing with someone is also, technically, a useless comment.
 

I guess I'm not finding my PCs have got a ton of money to spend. They had about 5k gp a piece which got them one item each.

am I being too stingy with loot? (Running ToD so that might have something to do with it...?)
 

It would have been nice if the DMG had something similar
The DMG does have something similar - prices based on rarity of item, which in it's own way is based on their effects on the game (as interpreted by WotC), and with consumable items costing less.

Not putting that all in list form just means not having a list that constantly repeats the same 10 prices over and over again.
 


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