Level Up (A5E) Recovering Ammunition

Galahadred

Villager
In O5E you can spend a minute after a battle and recover half of your expended ammunition (PHB page 146), but I haven't found any such guidance in A5E. Oversight, or intentionally left out?
 

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Intentionally left out. Narrators are welcome to house rule it though! For my part I'd say "Any ranged weapon attack using arrows as ammunition does not damage the ammunition on an attack roll that misses the target's Armor Class by 10 or more. An attack roll using ammunition that is a natural 1 destroys the ammunition."
 

I use an ammunition die in my o5e game, it works like this.
Ammunition has a die size for the stack (ie 1d12->1d10->1d8->1d6->1d4->1->gone). Any time you make an attack with a weapon using that ammo roll the ammo die & ignore any result other than 1. If you roll a 1 on the ammo die it drops by one die size till the stack depletes. The ammunition die is different from the weapon's damage die.
 
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My rule:

Nat 1: Ammo is done. (Unless magical, then it gets a save)
On a hit: ammo is recoverable. (Fringe benefit of rolling well!)
On a miss:
Outdoors, it vanishes into the wilderness/ undergrowth. Recoverable on a 1 in 6.
Indoors, it smacks the wall. Roll a d6. 1-3, broke. 4-6, recoverable. Magical ammo survives.
 

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