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Recreating High-level Pathfinder characters in 5e
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<blockquote data-quote="pming" data-source="post: 6516887" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> What I do in situations like this is use my "Common Language" conversion method.</p><p></p><p>Basically, pretend you were trying to describe the character to your 74 year old grandmother who has no clue about RPG's, computer games, pop-culture, etc. Don't say <em>"Cassius has a lot of ranks in Bluff and Diplomacy. His combat modifiers aren't very good, with the exception of the hand crossbow. Mainly he's the party's face and resource manager"</em> If you do, you'll get a smile, a pat on the head and a "Oh, isn't that nice dear!". No, what you need to do is say something like <em>"My character, Cassius, is a bit of a rogue. He's good with money, and keeps track of every penny. He doesn't fight well, but is a good shot with a crossbow. He's a people person, and gets along well with most...or at least he knows how to get along with people and smooth over hard feelings between rivals. He's kind of like an ambassador of sorts, I guess."</em></p><p></p><p>Now that you have described the character in "Common Language", rebuild that using the new system (5e in this case). Pick a class that fits his roguishness. Adjust stats to fit his knack for numbers and whatnot. See if you can find something to give him a bit of a boost with crossbow. Choose the closest background to the characters background and personality. Once that baseline is done...<em>don't be afraid to just add-in special things outside the rules!</em> If he had 4 Feats dedicated to just Bluff/Diplomacy, you don't have to have 4 5e Feats take that up, leaving nothing for his other focus; accounting and crossbows. Just write down "He's a savant with regards to reading a persons face and figuring out what they want. He has Advantage on any Deception, Insight, Intimidation and Persuasion checks", and dock him ONE Feat/+2 Stat adjustment. It's NOT going to break the system. What it will do is make the player feel like he's still playing his character and not some shadow of it.</p><p></p><p>Feel free to mix-n'-match abilities from other classes or races to give a PC some important aspect, I guess is what I'm saying. As long as the players know that this is a one-off "lets test it out and play" thing and that they won't be allowed to do this with new characters, it shouldn't be a problem. Build the 5e character from the PF character...don't bother trying to build the character "in the normal 5e character building rules/steps". Ad-hoc, piece by piece, mixing and matching as needed.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6516887, member: 45197"] Hiya! What I do in situations like this is use my "Common Language" conversion method. Basically, pretend you were trying to describe the character to your 74 year old grandmother who has no clue about RPG's, computer games, pop-culture, etc. Don't say [I]"Cassius has a lot of ranks in Bluff and Diplomacy. His combat modifiers aren't very good, with the exception of the hand crossbow. Mainly he's the party's face and resource manager"[/I] If you do, you'll get a smile, a pat on the head and a "Oh, isn't that nice dear!". No, what you need to do is say something like [I]"My character, Cassius, is a bit of a rogue. He's good with money, and keeps track of every penny. He doesn't fight well, but is a good shot with a crossbow. He's a people person, and gets along well with most...or at least he knows how to get along with people and smooth over hard feelings between rivals. He's kind of like an ambassador of sorts, I guess."[/I] Now that you have described the character in "Common Language", rebuild that using the new system (5e in this case). Pick a class that fits his roguishness. Adjust stats to fit his knack for numbers and whatnot. See if you can find something to give him a bit of a boost with crossbow. Choose the closest background to the characters background and personality. Once that baseline is done...[I]don't be afraid to just add-in special things outside the rules![/I] If he had 4 Feats dedicated to just Bluff/Diplomacy, you don't have to have 4 5e Feats take that up, leaving nothing for his other focus; accounting and crossbows. Just write down "He's a savant with regards to reading a persons face and figuring out what they want. He has Advantage on any Deception, Insight, Intimidation and Persuasion checks", and dock him ONE Feat/+2 Stat adjustment. It's NOT going to break the system. What it will do is make the player feel like he's still playing his character and not some shadow of it. Feel free to mix-n'-match abilities from other classes or races to give a PC some important aspect, I guess is what I'm saying. As long as the players know that this is a one-off "lets test it out and play" thing and that they won't be allowed to do this with new characters, it shouldn't be a problem. Build the 5e character from the PF character...don't bother trying to build the character "in the normal 5e character building rules/steps". Ad-hoc, piece by piece, mixing and matching as needed. ^_^ Paul L. Ming [/QUOTE]
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