green slime
First Post
The mindless Undead are, IMO, too wimpy in the game.
They invoke a ho-hum response. Not the "Oh-my-god, how-do-we-kill-what-is-already-dead" panic I'd like to see. At least initially.
This is for a specific campaign, so I have no qualms about increasing the CR beyond a certain level.
Increasing the DR for both skeletons and zombies is one way, I suppose. Another would be to increase the hp out the wazoo...
Doubling hp (maximised), SR 11+HD, DR 10/magic and bludgeoning, Immunity to Cold, Electricity resistance 5, and Fire resistance 5, Immunity to paralysis, sleep, unconsciousness, mind-affecting effects, death attacks, criticals, poison, disease, ability damage, sneak attacks,...
Dropping the lame toughness feat from zombies and getting something else. Instead of just limiting them to single actions, reducing their speed to 15, but allowing them to move and strike.
I want mindless undead to be feared because they should be nigh indestructible, even at mid-levels (10th-12th). the main tactic against them should be to flee or contain, until truly destructive forces can be brought to bear.
They invoke a ho-hum response. Not the "Oh-my-god, how-do-we-kill-what-is-already-dead" panic I'd like to see. At least initially.
This is for a specific campaign, so I have no qualms about increasing the CR beyond a certain level.
Increasing the DR for both skeletons and zombies is one way, I suppose. Another would be to increase the hp out the wazoo...
Doubling hp (maximised), SR 11+HD, DR 10/magic and bludgeoning, Immunity to Cold, Electricity resistance 5, and Fire resistance 5, Immunity to paralysis, sleep, unconsciousness, mind-affecting effects, death attacks, criticals, poison, disease, ability damage, sneak attacks,...
Dropping the lame toughness feat from zombies and getting something else. Instead of just limiting them to single actions, reducing their speed to 15, but allowing them to move and strike.
I want mindless undead to be feared because they should be nigh indestructible, even at mid-levels (10th-12th). the main tactic against them should be to flee or contain, until truly destructive forces can be brought to bear.