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[Recruiting - 4e D&D] - Haven's siege
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<blockquote data-quote="Velmont" data-source="post: 4808447" data-attributes="member: 13739"><p>The continent of Esperane have been under the control of the Voice of Bane for a decade now. That mysterious figure is the symbol of the god of tyranny. Under his rule, all goblinoids, orcs, ogres and giants have been rallied and no one have been able to stop them. Many kingdoms have been wiped out, others have been put under slavery. </p><p></p><p>Today, only one small valley surrounded by a mountain range have hold to this threat. The hands of Moradin, the mountain range that ward the valley if the kingdom of the dwarves. Only on passage allow the access to the valley by the south, and it is protected by the Thane's Hold, a fortress the Voice of Bane haven't found a weakness to exploit yet. In the valley is the large forest of Sif, the kingdom of the Eladrin. The noble fey have open the door of there kingdom to the wild cousin, the elves, putting aside a feud that had been raging for centuries between the two races. On the north of the valley is the open sea, where is the human city of Haven. Since the war has started, many refugee have come to the city, and now hold more than twice his original population. If Bane's amry havn't been able to conquer Haven by the sea, it is because of Melora's Shell, an artifact hold by the city that allow to control the winds and storm over the sea. The Shell have repealed two attempt of the Voice to take Haven by sea. No further attempt have been made in the last 3 years.</p><p></p><p>-=-=-=-=-</p><p></p><p>Thane's hold have been under siege for many years now, but the reinforcement from Haven and Sif have allowed the dwarves to hold good without much fear of falling. Veteran, new soldiers and militia all give an hand to push back the army of Bane.</p><p></p><p>For the recruitment, I'll inspire myself from another game that have started recently. If there is enough interest, everyone will be welcome to join in and roleplay. No roll will be needed until the game will really start (in maybe a month, when I'll choose the crew).</p><p></p><p>You can start anywhere within the valley (City of Haven and surrounding, Forest of Sif, Dwarven kingdom). Everyone will have a reason to go to Thane's Hold, where the game will start once we have the final crew.</p><p></p><p>If someone see similarity with DEFCON1's Siege Of Bordrin's Watch, well, you are right. It won't be the same story, but I got my inspiration from there.</p><p></p><p>I don't want stats for now, only the concept. but if you need an idea, everything from Character Builder + Monk playtest will be accepted. I hope to form a group of 6 players, and I'll choose the most interesting concept and roleplay during the first month of roleplay.</p><p></p><p>I'll open an IC if there is enough interest.</p></blockquote><p></p>
[QUOTE="Velmont, post: 4808447, member: 13739"] The continent of Esperane have been under the control of the Voice of Bane for a decade now. That mysterious figure is the symbol of the god of tyranny. Under his rule, all goblinoids, orcs, ogres and giants have been rallied and no one have been able to stop them. Many kingdoms have been wiped out, others have been put under slavery. Today, only one small valley surrounded by a mountain range have hold to this threat. The hands of Moradin, the mountain range that ward the valley if the kingdom of the dwarves. Only on passage allow the access to the valley by the south, and it is protected by the Thane's Hold, a fortress the Voice of Bane haven't found a weakness to exploit yet. In the valley is the large forest of Sif, the kingdom of the Eladrin. The noble fey have open the door of there kingdom to the wild cousin, the elves, putting aside a feud that had been raging for centuries between the two races. On the north of the valley is the open sea, where is the human city of Haven. Since the war has started, many refugee have come to the city, and now hold more than twice his original population. If Bane's amry havn't been able to conquer Haven by the sea, it is because of Melora's Shell, an artifact hold by the city that allow to control the winds and storm over the sea. The Shell have repealed two attempt of the Voice to take Haven by sea. No further attempt have been made in the last 3 years. -=-=-=-=- Thane's hold have been under siege for many years now, but the reinforcement from Haven and Sif have allowed the dwarves to hold good without much fear of falling. Veteran, new soldiers and militia all give an hand to push back the army of Bane. For the recruitment, I'll inspire myself from another game that have started recently. If there is enough interest, everyone will be welcome to join in and roleplay. No roll will be needed until the game will really start (in maybe a month, when I'll choose the crew). You can start anywhere within the valley (City of Haven and surrounding, Forest of Sif, Dwarven kingdom). Everyone will have a reason to go to Thane's Hold, where the game will start once we have the final crew. If someone see similarity with DEFCON1's Siege Of Bordrin's Watch, well, you are right. It won't be the same story, but I got my inspiration from there. I don't want stats for now, only the concept. but if you need an idea, everything from Character Builder + Monk playtest will be accepted. I hope to form a group of 6 players, and I'll choose the most interesting concept and roleplay during the first month of roleplay. I'll open an IC if there is enough interest. [/QUOTE]
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