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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6302822" data-attributes="member: 29558"><p>OK, subject to last minute changes (of course) as he's still got a little money left to spend and the rest of the party isn't complete, here's a stat block for 'Keva.</p><p></p><p>[sblock=Vakeva Kiihko]<strong>Vakeva Kiihko</strong></p><p>Male Dwarf Monk (Zen Archer) 6/Champion 1</p><p>LG Medium humanoid (dwarf)</p><p><strong>Init </strong>+2; <strong>Senses </strong>darkvision 60 ft.; Perception +15</p><p>--------------------</p><p><strong>Defense</strong></p><p>--------------------</p><p><strong>AC </strong>19, touch 19, flat-footed 17 (+2 Dex, +7 untyped)</p><p><strong>hp </strong>61 (6d8+23)</p><p><strong>Fort </strong>+9, <strong>Ref </strong>+8, <strong>Will </strong>+11; +2 vs. poison, spells, and spell-like abilities</p><p><strong>Defensive Abilities </strong>defensive training (+4 dodge bonus to AC vs. giants), hard to kill</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed </strong>40 ft.</p><p><strong>Melee </strong>dagger +6 (1d4+2/19-20) and</p><p>. . unarmed strike +6 (1d8+2)</p><p><strong>Ranged </strong>raivo (+1 holy adaptive composite longbow) +12 (1d8+5/×3+2d6 vs. Evil)</p><p><strong>Special Attacks </strong>flurry of blows, +1 on attack rolls against goblinoid and orc humanoids, ki strike, magic, mythic power (5/day, surge +1d6), zen archery</p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>14, <strong>Dex </strong>14, <strong>Con </strong>14, <strong>Int </strong>12, <strong>Wis </strong>22, <strong>Cha </strong>10</p><p><strong>Base Atk </strong>+4; <strong>CMB </strong>+6; <strong>CMD </strong>25 (29 vs. bull rush, 29 vs. trip)</p><p><strong>Feats </strong>Craft Magic Arms & Armor, Deadly Aim, Deadly Aim [M], Improved Precise Shot, Improved Unarmed Strike, Master Craftsman, Perfect Strike, Point Blank Master, Point-Blank Shot, Precise Shot, Weapon Focus (longbow), Weapon Specialization (longbow)</p><p><strong>Traits </strong>grounded, spark of creation, stolen fury</p><p><strong>Skills </strong>Acrobatics +10 (+14 jump, +16 to jump, +12 on balance-related checks), Climb +6, Craft (bows) +15, Knowledge (history) +8 (+10 on checks that pertain to dwarves or their enemies), Knowledge (religion) +8, Linguistics +3, Perception +15, Profession (Wilderness Guide) +10, Survival +8, Swim +6;<strong> Racial Modifiers </strong>lorekeeper</p><p><strong>Languages </strong>Abyssal, Common, Dwarven, Infernal, Varisian</p><p><strong>SQ </strong>ac bonus, fast movement, high jump, ki archery, ki arrows, ki defense, ki pool, rock stepper, slow fall, unarmed strike</p><p><strong>Combat Gear </strong>arrows (blunt, silver) (20), arrows (cold iron, durable) (100), extend metamagic rod (lesser), pearl of power (1st level); <strong>Other Gear </strong>raivo (+1 holy adaptive composite longbow), dagger, efficient quiver, masterwork artisan's tools, backpack, masterwork, bedroll, coffee (ground) (5), coffee pot, hammock, mess kit, survival kit, masterwork, dwarven trail rations (10), waterskin (2), 568 gp, 4 sp, 5 cp</p><p>--------------------</p><p><strong>Special Abilities</strong></p><p>--------------------</p><p><strong>AC Bonus +7</strong> The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.</p><p><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white vision only).</p><p><strong>Deadly Aim -2/+6</strong> Trade a penalty to ranged attacks for a bonus to ranged damage.</p><p><strong>Defensive Training +4</strong> Gain a dodge bonus to AC vs monsters of the Giant subtype.</p><p><strong>Fast Movement (+20')</strong> The Monk adds 10 or more feet to his base speed.</p><p><strong>Fleet Charge (Ex)</strong> As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).</p><p><strong>Flurry of Blows +4/+4/-1 (Ex)</strong> Make Flurry of Blows attack as a full rd action.</p><p><strong>Grounded</strong> +2 trait bonus on balance-related Acrobatics checks.</p><p><strong>Hard to Kill (Ex)</strong> Automatically stabilize when dying, and only die at neg Con x 2.</p><p><strong>Hatred +1</strong> Gain a racial bonus to attacks vs Goblinoids/Orcs.</p><p><strong>High Jump (+6/+26 with Ki point) (Ex)</strong> +6 to Acrobatics checks made to jump.</p><p><strong>Improved Precise Shot</strong> Ignore AC bonuses and miss chance from anything less than total cover/concealment.</p><p><strong>Improved Unarmed Strike</strong> Unarmed strikes don't cause attacks of opportunity, and can be lethal.</p><p><strong>Ki Archery (Su)</strong> 1 Ki point: +50' range increment for bows.</p><p><strong>Ki Arrows (Su)</strong> 1 Ki point: bow deals the same damage as unarmed strike.</p><p><strong>Ki Defense (Su)</strong> A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.</p><p><strong>Ki Pool (Su)</strong> You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.</p><p><strong>Ki Strike, Magic (Su)</strong> If you have ki remaining, unarmed strikes count as magic to overcome DR.</p><p><strong>Longevity (Su)</strong> You don't take penalties to physical ability scores due to aging.</p><p><strong>Lorekeeper</strong> +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.</p><p><strong>Master Craftsman (Craft [bows])</strong> +2 to chosen craft skill, its ranks count as CL for Craft Magic Arms and Armor and Craft Wondrous Item.</p><p><strong>Mythic Power (5/day, Surge +1d6)</strong> Use this power to perform your mythic abilities.</p><p><strong>Perfect Strike (2d20) (6/day)</strong> With certain weapons, roll twice, higher is attack, lower is confirmation roll.</p><p><strong>Point-Blank Shot</strong> +1 to attack and damage rolls with ranged weapons at up to 30 feet.</p><p><strong>Precise Shot</strong> You don't get -4 to hit when shooting or throwing into melee.</p><p><strong>Rock Stepper</strong> Ignore rubble, broken ground, or steep stairs when taking 5 ft step.</p><p><strong>Slow Fall 30' (Ex)</strong> Treat a fall as shorter than normal if within arm's reach of a wall.</p><p><strong>Spark of Creation</strong> Cost to create magic items is reduced by 5%.</p><p><strong>Stolen Fury</strong> +2 trait bonus to CMB vs. Demons</p><p><strong>Surge (1d6) (Su)</strong> Use 1 power to increase any d20 roll by the listed amount.</p><p><strong>Unarmed Strike (1d8)</strong> The Monk does lethal damage with his unarmed strikes.</p><p><strong>Zen Archery (Su)</strong> Use WIS instead of DEX for ranged attacks with a bow.</p><p>--------------------</p><p>- Vakeva Kiihko ('Keva to his Friends)</p><p>- Born in Lastwall</p><p>- Age 50 to 83: Fought the Belkzen Hordes</p><p>- Age 84 to 178: Wilderness Sabbatical, learning to be a Priest (Monk) of Erastil, live off the land and make his own bows & arrows</p><p>- Age 178 to 253: Guided Adventurers and Worldwound Refugees through the wilderness of Ustalav and Belkzen to Lastwall</p><p>- Age 253: Captured by Demons on the Ustalav/Worldwound border and subjected to torture</p><p>- Age 253 to 256: Escaped from Demons, made his way across the Worldwound to Mendev. </p><p></p><p>After he'd spent over 30 years fighting the Orcs in Lastwall, Vakeva found himself growing more and more world-weary and cynical. He left the crusades against the orcs and went into self-imposed isolation in the wilderness. There he eventually felt called to the service of Erastil. He spent the next 20 years (or so) coming to peace with himself, learning to live off the land, and growing his connection to 'Old Deadeye.'</p><p></p><p>When he was ready to reenter the world, Erastil's calling led him to serve against evil in a different way - by providing aid to those too weak to fight, showing them to safety, and fighting where he could.</p><p></p><p>~~~~~~~</p><p></p><p>In his ascenscion, 'Keva was blessed with renewed vigor. After 169 years of service to his God, he was growing old and frail. When he was captured and tortured, it took it's toll on his already battered body.</p><p></p><p>The fall into the bowels of the earth from Kenabres and the subsequent escape of the group almost did him in . . . But Erastil saw fit to bless 'Keva with renewed vigor, and charged him with the mission to fight the invasion.[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6302822, member: 29558"] OK, subject to last minute changes (of course) as he's still got a little money left to spend and the rest of the party isn't complete, here's a stat block for 'Keva. [sblock=Vakeva Kiihko][b]Vakeva Kiihko[/b] Male Dwarf Monk (Zen Archer) 6/Champion 1 LG Medium humanoid (dwarf) [b]Init [/b]+2; [b]Senses [/b]darkvision 60 ft.; Perception +15 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]19, touch 19, flat-footed 17 (+2 Dex, +7 untyped) [b]hp [/b]61 (6d8+23) [b]Fort [/b]+9, [b]Ref [/b]+8, [b]Will [/b]+11; +2 vs. poison, spells, and spell-like abilities [b]Defensive Abilities [/b]defensive training (+4 dodge bonus to AC vs. giants), hard to kill -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]40 ft. [b]Melee [/b]dagger +6 (1d4+2/19-20) and . . unarmed strike +6 (1d8+2) [b]Ranged [/b]raivo (+1 holy adaptive composite longbow) +12 (1d8+5/×3+2d6 vs. Evil) [b]Special Attacks [/b]flurry of blows, +1 on attack rolls against goblinoid and orc humanoids, ki strike, magic, mythic power (5/day, surge +1d6), zen archery -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]14, [b]Dex [/b]14, [b]Con [/b]14, [b]Int [/b]12, [b]Wis [/b]22, [b]Cha [/b]10 [b]Base Atk [/b]+4; [b]CMB [/b]+6; [b]CMD [/b]25 (29 vs. bull rush, 29 vs. trip) [b]Feats [/b]Craft Magic Arms & Armor, Deadly Aim, Deadly Aim [M], Improved Precise Shot, Improved Unarmed Strike, Master Craftsman, Perfect Strike, Point Blank Master, Point-Blank Shot, Precise Shot, Weapon Focus (longbow), Weapon Specialization (longbow) [b]Traits [/b]grounded, spark of creation, stolen fury [b]Skills [/b]Acrobatics +10 (+14 jump, +16 to jump, +12 on balance-related checks), Climb +6, Craft (bows) +15, Knowledge (history) +8 (+10 on checks that pertain to dwarves or their enemies), Knowledge (religion) +8, Linguistics +3, Perception +15, Profession (Wilderness Guide) +10, Survival +8, Swim +6;[b] Racial Modifiers [/b]lorekeeper [b]Languages [/b]Abyssal, Common, Dwarven, Infernal, Varisian [b]SQ [/b]ac bonus, fast movement, high jump, ki archery, ki arrows, ki defense, ki pool, rock stepper, slow fall, unarmed strike [b]Combat Gear [/b]arrows (blunt, silver) (20), arrows (cold iron, durable) (100), extend metamagic rod (lesser), pearl of power (1st level); [b]Other Gear [/b]raivo (+1 holy adaptive composite longbow), dagger, efficient quiver, masterwork artisan's tools, backpack, masterwork, bedroll, coffee (ground) (5), coffee pot, hammock, mess kit, survival kit, masterwork, dwarven trail rations (10), waterskin (2), 568 gp, 4 sp, 5 cp -------------------- [b]Special Abilities[/b] -------------------- [b]AC Bonus +7[/b] The Monk adds his Wisdom bonus to AC and CMD, more at higher levels. [b]Darkvision (60 feet)[/b] You can see in the dark (black and white vision only). [b]Deadly Aim -2/+6[/b] Trade a penalty to ranged attacks for a bonus to ranged damage. [b]Defensive Training +4[/b] Gain a dodge bonus to AC vs monsters of the Giant subtype. [b]Fast Movement (+20')[/b] The Monk adds 10 or more feet to his base speed. [b]Fleet Charge (Ex)[/b] As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR). [b]Flurry of Blows +4/+4/-1 (Ex)[/b] Make Flurry of Blows attack as a full rd action. [b]Grounded[/b] +2 trait bonus on balance-related Acrobatics checks. [b]Hard to Kill (Ex)[/b] Automatically stabilize when dying, and only die at neg Con x 2. [b]Hatred +1[/b] Gain a racial bonus to attacks vs Goblinoids/Orcs. [b]High Jump (+6/+26 with Ki point) (Ex)[/b] +6 to Acrobatics checks made to jump. [b]Improved Precise Shot[/b] Ignore AC bonuses and miss chance from anything less than total cover/concealment. [b]Improved Unarmed Strike[/b] Unarmed strikes don't cause attacks of opportunity, and can be lethal. [b]Ki Archery (Su)[/b] 1 Ki point: +50' range increment for bows. [b]Ki Arrows (Su)[/b] 1 Ki point: bow deals the same damage as unarmed strike. [b]Ki Defense (Su)[/b] A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round. [b]Ki Pool (Su)[/b] You have a ki pool equal to 1/2 your monk level + your Wisdom modifier. [b]Ki Strike, Magic (Su)[/b] If you have ki remaining, unarmed strikes count as magic to overcome DR. [b]Longevity (Su)[/b] You don't take penalties to physical ability scores due to aging. [b]Lorekeeper[/b] +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained. [b]Master Craftsman (Craft [bows])[/b] +2 to chosen craft skill, its ranks count as CL for Craft Magic Arms and Armor and Craft Wondrous Item. [b]Mythic Power (5/day, Surge +1d6)[/b] Use this power to perform your mythic abilities. [b]Perfect Strike (2d20) (6/day)[/b] With certain weapons, roll twice, higher is attack, lower is confirmation roll. [b]Point-Blank Shot[/b] +1 to attack and damage rolls with ranged weapons at up to 30 feet. [b]Precise Shot[/b] You don't get -4 to hit when shooting or throwing into melee. [b]Rock Stepper[/b] Ignore rubble, broken ground, or steep stairs when taking 5 ft step. [b]Slow Fall 30' (Ex)[/b] Treat a fall as shorter than normal if within arm's reach of a wall. [b]Spark of Creation[/b] Cost to create magic items is reduced by 5%. [b]Stolen Fury[/b] +2 trait bonus to CMB vs. Demons [b]Surge (1d6) (Su)[/b] Use 1 power to increase any d20 roll by the listed amount. [b]Unarmed Strike (1d8)[/b] The Monk does lethal damage with his unarmed strikes. [b]Zen Archery (Su)[/b] Use WIS instead of DEX for ranged attacks with a bow. -------------------- - Vakeva Kiihko ('Keva to his Friends) - Born in Lastwall - Age 50 to 83: Fought the Belkzen Hordes - Age 84 to 178: Wilderness Sabbatical, learning to be a Priest (Monk) of Erastil, live off the land and make his own bows & arrows - Age 178 to 253: Guided Adventurers and Worldwound Refugees through the wilderness of Ustalav and Belkzen to Lastwall - Age 253: Captured by Demons on the Ustalav/Worldwound border and subjected to torture - Age 253 to 256: Escaped from Demons, made his way across the Worldwound to Mendev. After he'd spent over 30 years fighting the Orcs in Lastwall, Vakeva found himself growing more and more world-weary and cynical. He left the crusades against the orcs and went into self-imposed isolation in the wilderness. There he eventually felt called to the service of Erastil. He spent the next 20 years (or so) coming to peace with himself, learning to live off the land, and growing his connection to 'Old Deadeye.' When he was ready to reenter the world, Erastil's calling led him to serve against evil in a different way - by providing aid to those too weak to fight, showing them to safety, and fighting where he could. ~~~~~~~ In his ascenscion, 'Keva was blessed with renewed vigor. After 169 years of service to his God, he was growing old and frail. When he was captured and tortured, it took it's toll on his already battered body. The fall into the bowels of the earth from Kenabres and the subsequent escape of the group almost did him in . . . But Erastil saw fit to bless 'Keva with renewed vigor, and charged him with the mission to fight the invasion.[/sblock] [/QUOTE]
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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
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