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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
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<blockquote data-quote="Queenie" data-source="post: 6305669" data-attributes="member: 8058"><p>Okay, so this is my messy half finished character. I welcome suggestions! I stink at making characters. Fenris is good at it, but he has to finish his own <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So I still need some spells, feats and equipment / magic items. Plus I will work on cleaning it up.</p><p></p><p></p><p>Height 5’ 10”; Weight 140# ; Hair: Auburn ; Age 18; Patron Deity:</p><p>Sex: Female Race: Aasimar (Musetouched) Class: Sorceress/Mythic Archmage Level:6/M1</p><p>Alignment: Chaotic Good Size: Medium Type: Humanoid</p><p>Init +3; Senses Perception +0</p><p>Languages : Common, Celestial, Abysal</p><p></p><p>AC 12, touch 12, flat-footed 10</p><p>HP: 38 (HD: 6 +5d6@4 +6 Con +6 Favored Class) </p><p>Fort +3 , Ref +5 , Will+5 </p><p>Speed 30ft.</p><p>Melee +2</p><p>Ranged +6</p><p>Base Atk +3; CMB; CMD</p><p>Special Actions</p><p>Combat gear: None</p><p></p><p>Abilities Str 8, Dex 16, Con 12 , Int 12, Wis 10, Cha 20</p><p>Racial Traits: </p><p>Ability Score Racial Traits:</p><p>Standard Racial Traits</p><p>• Ability Score Racial Traits: Aasimars are insightful, confident, and personable. They gain +2Wisdom and +2 Charisma.</p><p>• Type: Aasimars are outsiders with the native subtype.</p><p>• Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.</p><p>• Base Speed: Aasimars have a base speed of 30 feet.</p><p>• Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.</p><p>Defense Racial Traits</p><p>• Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.</p><p>Feat and Skill Racial Traits</p><p>• Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.</p><p>Magical Racial Traits</p><p>• Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster levelequal to the aasimar's class level).</p><p>Senses Racial Traits</p><p>• Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)</p><p>Azata-Blooded (Musetouched)</p><p>The musetouched epitomize freedom and joy, and travel the world to liberate less fortunate individuals.</p><p>Ancestry Azata</p><p>• Typical Alignment CG</p><p>• Ability Modifiers +2 Dex, +2 Cha</p><p>• Alternate Skill Modifiers Diplomacy, Perform</p><p>• Alternate Spell-Like Ability Musetouched gain glitterdust as a spell-like ability.</p><p>• Musetouched Race Traits: Bralani's Step, Lillend's Harp</p><p></p><p>SQ : Arcane Bloodline [sblock] Class Skill: Knowledge (Planes).</p><p>Bonus Spells: identify (3rd), invisibility (5th), dispel magic (7th), dimension door (9th), overland flight (11th), true seeing (13th), greater teleport(15th), power word stun (17th), wish (19th).</p><p>Bonus Feats: Combat Casting, Improved Counterspell, Improved Initiative,Iron Will, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Focus, Still Spell.</p><p>Bloodline Arcana: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.</p><p>Bloodline Powers: Magic comes naturally to you, but as you gain levels you must take care to prevent the power from overwhelming you.</p><p>Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item.</p><p>Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.</p><p>[/sblock]</p><p></p><p>Feats : Eschew Materials, Improved Familiar (5th lvl), +2 more</p><p></p><p>Traits: Riftwarden Orphan (+2 Concentration checks)</p><p>Affable (Social) [sblock] You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you. [/sblock]</p><p>Heavenly Touch (Regional) [sblock] At will, you can touch a dying creature to stabilize it as a standard action. [/sblock]</p><p></p><p>Skills 24 Skill Points</p><p>+13 Bluff (5 rank +5 Cha +3 CS)</p><p>+15 Diplomacy (5 rank +5 Cha +3 CS +2 Race) +17 gather info (half time)</p><p>+9 Intimidate (1 rank + 5 Cha +3 CS)</p><p>+6 Kn (Arcana) (2 rank +1 Int +3 CS)</p><p>+5 Kn (Local) (1 rank +1 Int +3 CS)</p><p>+6 Kn (Planes) (2 rank +1 Int +3 CS) </p><p>+8 Perform (Sing) (1 rank +5 Cha +2 Race)</p><p>+10 Spellcraft (6 rank +1 Int +3 CS)</p><p>+9 Use Magic Device (1 rank +5 Cha + 3 CS)</p><p></p><p>Spells: </p><p>Spells per Day: 1st: 7 2nd 5 3rd 4</p><p>Spells Known: 0 level: Detect Magic, Light, Prestidigitation, Read Magic, Mage Hand, Message, +1</p><p> 1st level: Identify (Bloodline), Magic Missile, +3</p><p> 2nd level: Invisibility (Bloodline), +2</p><p> 3rd level: Fireball</p><p>7/4/2/1 base feat gets you another 3rd known</p><p>Familiar: Juvenile Pseudodragon </p><p>Equipment: 16,000 gp</p><p>Background:</p></blockquote><p></p>
[QUOTE="Queenie, post: 6305669, member: 8058"] Okay, so this is my messy half finished character. I welcome suggestions! I stink at making characters. Fenris is good at it, but he has to finish his own :) So I still need some spells, feats and equipment / magic items. Plus I will work on cleaning it up. Height 5’ 10”; Weight 140# ; Hair: Auburn ; Age 18; Patron Deity: Sex: Female Race: Aasimar (Musetouched) Class: Sorceress/Mythic Archmage Level:6/M1 Alignment: Chaotic Good Size: Medium Type: Humanoid Init +3; Senses Perception +0 Languages : Common, Celestial, Abysal AC 12, touch 12, flat-footed 10 HP: 38 (HD: 6 +5d6@4 +6 Con +6 Favored Class) Fort +3 , Ref +5 , Will+5 Speed 30ft. Melee +2 Ranged +6 Base Atk +3; CMB; CMD Special Actions Combat gear: None Abilities Str 8, Dex 16, Con 12 , Int 12, Wis 10, Cha 20 Racial Traits: Ability Score Racial Traits: Standard Racial Traits • Ability Score Racial Traits: Aasimars are insightful, confident, and personable. They gain +2Wisdom and +2 Charisma. • Type: Aasimars are outsiders with the native subtype. • Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size. • Base Speed: Aasimars have a base speed of 30 feet. • Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages. Defense Racial Traits • Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Feat and Skill Racial Traits • Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks. Magical Racial Traits • Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster levelequal to the aasimar's class level). Senses Racial Traits • Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.) Azata-Blooded (Musetouched) The musetouched epitomize freedom and joy, and travel the world to liberate less fortunate individuals. Ancestry Azata • Typical Alignment CG • Ability Modifiers +2 Dex, +2 Cha • Alternate Skill Modifiers Diplomacy, Perform • Alternate Spell-Like Ability Musetouched gain glitterdust as a spell-like ability. • Musetouched Race Traits: Bralani's Step, Lillend's Harp SQ : Arcane Bloodline [sblock] Class Skill: Knowledge (Planes). Bonus Spells: identify (3rd), invisibility (5th), dispel magic (7th), dimension door (9th), overland flight (11th), true seeing (13th), greater teleport(15th), power word stun (17th), wish (19th). Bonus Feats: Combat Casting, Improved Counterspell, Improved Initiative,Iron Will, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Focus, Still Spell. Bloodline Arcana: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat. Bloodline Powers: Magic comes naturally to you, but as you gain levels you must take care to prevent the power from overwhelming you. Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item. Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis. [/sblock] Feats : Eschew Materials, Improved Familiar (5th lvl), +2 more Traits: Riftwarden Orphan (+2 Concentration checks) Affable (Social) [sblock] You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you. [/sblock] Heavenly Touch (Regional) [sblock] At will, you can touch a dying creature to stabilize it as a standard action. [/sblock] Skills 24 Skill Points +13 Bluff (5 rank +5 Cha +3 CS) +15 Diplomacy (5 rank +5 Cha +3 CS +2 Race) +17 gather info (half time) +9 Intimidate (1 rank + 5 Cha +3 CS) +6 Kn (Arcana) (2 rank +1 Int +3 CS) +5 Kn (Local) (1 rank +1 Int +3 CS) +6 Kn (Planes) (2 rank +1 Int +3 CS) +8 Perform (Sing) (1 rank +5 Cha +2 Race) +10 Spellcraft (6 rank +1 Int +3 CS) +9 Use Magic Device (1 rank +5 Cha + 3 CS) Spells: Spells per Day: 1st: 7 2nd 5 3rd 4 Spells Known: 0 level: Detect Magic, Light, Prestidigitation, Read Magic, Mage Hand, Message, +1 1st level: Identify (Bloodline), Magic Missile, +3 2nd level: Invisibility (Bloodline), +2 3rd level: Fireball 7/4/2/1 base feat gets you another 3rd known Familiar: Juvenile Pseudodragon Equipment: 16,000 gp Background: [/QUOTE]
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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
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