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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
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<blockquote data-quote="Shayuri" data-source="post: 6305692" data-attributes="member: 4936"><p>Okay! Looks like a solid character! A very good face/caster.</p><p></p><p>I'll just quickly point out a few things that caught my eye first of all:</p><p></p><p>You get a few more hit points. Mythic tiers give bonus HP per tier. For 1st level, I thiiiiink it's 4, but I'm not sure if it's the same for Archmage as for Trickster. </p><p></p><p>Your base AC is 13, not 12. Dex mod is +3.</p><p></p><p>You have too many skill points. Sorcerors get 2+int bonus, and your int bonus is 1, for a total of 3 skill points per level. You have 24 skill points listed, which would imply you have 4 points per level.</p><p></p><p>You have the azata aasimar type, which replaces the usual aasimar stat boosts (+2 wis/+2 cha) with alternate (+2 dex/+2 cha). You mention this in the race stat block, but you also list the default stat boosts, which makes it a bit confusing. I'd suggest replacing the default bonuses for Aasimar with the replacement values for the azata aasimar, just to make sure there's no misunderstanding about what bonuses you get.</p><p></p><p>Glitterdust as an SLA is -nice-. Kudos on that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You have Improved Familiar, which is one of my favorite feats, but a pseudodragon has Caster Level 7 as a prereq. It might be worth your while taking something else at level 5, and waiting one level to get your familiar.</p><p></p><p>Which brings me to suggestions!</p><p></p><p>What feats you want depends a lot on what you want your build to do. You have a high Charisma, so investing in spells that make use of that, and Spell Focus, could be worth your while. If you want to blast things and hurt 'em real bad, it's hard to go wrong with Empower Spell. In just 2 levels you'll be pumping out Empowered Scorching Rays, and no one laughs at those except red dragons. If you want to shore up your defenses, take a look at Dodge or Great Fortitude...or even Toughness.</p><p></p><p>Special mention: As we're in a game where fighting outsiders will explicitly happen a lot, Spell Penetration is your -friend-.</p><p></p><p>Spells! For sorcerors, I favor Dancing Lights over Light, since it's more versatile and you can repeat-cast it infinitely so duration's not likely to be an issue.</p><p></p><p>At first level, you will want either Mage Armor or Shield. I usually go with Shield, since you'll usually have slots available to drop for it, and one cast will usually last for an entire combat. It also stacks with most other AC boosts mages get, including the Bracers of Armor (which Mage Armor does not stack with), and blocks magic missiles to boot. You might want to invest in a Touch spell as well, like Shocking Grasp or Chill Touch, in case someone gets close and you can't easily get away. Plus, your familiar can deliver those...which can be a nasty surprise for a foe who's ready to ignore the pesky thing. Protection from Evil is likely to be very useful in this game as well!</p><p></p><p>With three 1st level picks, my suggestion would be Shield, Protection from Evil, and Shocking Grasp. Burning Disarm is also pretty good, though useless against natural weapons. I like Color Spray too, but we're already past the levels where it's maximally effective. If you want some magic to help in noncombat situations, Charm Person or Hypnosis can really simplify interrogations.</p><p></p><p>At 2nd level, it's hard to beat Scorching Ray for sheer firepower. The only problem with it is that it has the same energy descriptor as Fireball, which makes you vulnerable to energy resistance. That said, it's still a good choice. You have Glitterdust as an SLA, otherwise I'd say that's your second pick hands-down. It's a beast of a spell, a real workhorse at all levels. Other possibilities include: Resist Energy, Frigid Touch (kind of low damage, but the staggering can be very nice, and it can be delivered via Familiar Express), Mirror Image (one of the better personal defense spells), Alter Self (very flexible set of possible bonuses, and it's a disguise too!), Cat's Grace and/or Bear's Endurance, Rope Trick (for resting behind enemy lines).</p><p></p><p>I would pick Scorching Ray and either Mirror Image or Alter Self for 2nd level. And whichever of those two you don't go with immediately, that should be your next pick. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 6305692, member: 4936"] Okay! Looks like a solid character! A very good face/caster. I'll just quickly point out a few things that caught my eye first of all: You get a few more hit points. Mythic tiers give bonus HP per tier. For 1st level, I thiiiiink it's 4, but I'm not sure if it's the same for Archmage as for Trickster. Your base AC is 13, not 12. Dex mod is +3. You have too many skill points. Sorcerors get 2+int bonus, and your int bonus is 1, for a total of 3 skill points per level. You have 24 skill points listed, which would imply you have 4 points per level. You have the azata aasimar type, which replaces the usual aasimar stat boosts (+2 wis/+2 cha) with alternate (+2 dex/+2 cha). You mention this in the race stat block, but you also list the default stat boosts, which makes it a bit confusing. I'd suggest replacing the default bonuses for Aasimar with the replacement values for the azata aasimar, just to make sure there's no misunderstanding about what bonuses you get. Glitterdust as an SLA is -nice-. Kudos on that. :) You have Improved Familiar, which is one of my favorite feats, but a pseudodragon has Caster Level 7 as a prereq. It might be worth your while taking something else at level 5, and waiting one level to get your familiar. Which brings me to suggestions! What feats you want depends a lot on what you want your build to do. You have a high Charisma, so investing in spells that make use of that, and Spell Focus, could be worth your while. If you want to blast things and hurt 'em real bad, it's hard to go wrong with Empower Spell. In just 2 levels you'll be pumping out Empowered Scorching Rays, and no one laughs at those except red dragons. If you want to shore up your defenses, take a look at Dodge or Great Fortitude...or even Toughness. Special mention: As we're in a game where fighting outsiders will explicitly happen a lot, Spell Penetration is your -friend-. Spells! For sorcerors, I favor Dancing Lights over Light, since it's more versatile and you can repeat-cast it infinitely so duration's not likely to be an issue. At first level, you will want either Mage Armor or Shield. I usually go with Shield, since you'll usually have slots available to drop for it, and one cast will usually last for an entire combat. It also stacks with most other AC boosts mages get, including the Bracers of Armor (which Mage Armor does not stack with), and blocks magic missiles to boot. You might want to invest in a Touch spell as well, like Shocking Grasp or Chill Touch, in case someone gets close and you can't easily get away. Plus, your familiar can deliver those...which can be a nasty surprise for a foe who's ready to ignore the pesky thing. Protection from Evil is likely to be very useful in this game as well! With three 1st level picks, my suggestion would be Shield, Protection from Evil, and Shocking Grasp. Burning Disarm is also pretty good, though useless against natural weapons. I like Color Spray too, but we're already past the levels where it's maximally effective. If you want some magic to help in noncombat situations, Charm Person or Hypnosis can really simplify interrogations. At 2nd level, it's hard to beat Scorching Ray for sheer firepower. The only problem with it is that it has the same energy descriptor as Fireball, which makes you vulnerable to energy resistance. That said, it's still a good choice. You have Glitterdust as an SLA, otherwise I'd say that's your second pick hands-down. It's a beast of a spell, a real workhorse at all levels. Other possibilities include: Resist Energy, Frigid Touch (kind of low damage, but the staggering can be very nice, and it can be delivered via Familiar Express), Mirror Image (one of the better personal defense spells), Alter Self (very flexible set of possible bonuses, and it's a disguise too!), Cat's Grace and/or Bear's Endurance, Rope Trick (for resting behind enemy lines). I would pick Scorching Ray and either Mirror Image or Alter Self for 2nd level. And whichever of those two you don't go with immediately, that should be your next pick. :) [/QUOTE]
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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
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