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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
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<blockquote data-quote="Leif" data-source="post: 6306047" data-attributes="member: 48762"><p><strong>Banaq</strong></p><p></p><p>Shayuri will be pleased to see that I 86ed <em>Deep Slumber</em>. I also made a few other changes and selected Banaq's traits. Here is the finished copy (I hope):</p><p></p><p>[sblock=Banaq]</p><p>Banaq [means roughly 'Can't Get Right']</p><p>Elf, N/G, Favored Class – Sorcerer</p><p>Sorcerer 6 [Arcane Bloodline]</p><p>15,000 XP [fast]</p><p></p><p>[sblock=Ability Point Buy, 20 pts]</p><p>S12 (2pts)</p><p>D13 (3pts)+2=15</p><p>C13 (3pts)-2=11</p><p>I13 (3 pts)+2=15 </p><p>W12 (2 pts) </p><p>C15 (7 pts=15) +1 L4</p><p>[/sblock]</p><p></p><p>Final Ability Scores:</p><p>S12 +1</p><p>D15 +2 – Initiative: +2+2[trait]=+4</p><p>C11 +0</p><p>I15 +2 Languages: Elvish, Common, Draconic, Celestial</p><p>W12 +1</p><p>C16 +3</p><p></p><p>Traits: </p><p>1. Riftwarden Orphan [Archmage] [Campaign Trait] +2 on all concentration checks </p><p>2. Resilient [+1 on Fort saves] </p><p>3. Reactionary [+2 on Initiative]</p><p></p><p>BAB: +3</p><p></p><p>AC: 14 [10+2(dex)+2(BondedRing)], 18 w/ mage armor, 22 w/ MA+Shield</p><p>HP: 32 [6+0+1]+[4+1]+[4+1]+[4+1]+[4+1]+[4+1]</p><p></p><p>SAVES:</p><p>Fort +3</p><p>Ref: +4</p><p>Will: +6</p><p>+2 to save vs. Enchantment effects</p><p>Immune to magical <em>sleep</em> effects</p><p>+2 Caster level checks to overcome magic resis.</p><p></p><p></p><p>SKILLS 2+2=4 pts /Level, 24 @ L6</p><p>Bluff 1 rank +2 Cha+2 CS = +5</p><p>Disguise 1 rank +2 Cha +2 CS = +5</p><p>Knowledge (Arcana) 6 ranks +2 Int +2 CS = +10</p><p>Knowledge (Planes – class skill) 3 rank + 2 Int +2 CS = +7</p><p>Perception 2 rank +2 racial +1 Wis =+5</p><p>Spellcraft 5 ranks +2 Int +2 CS =+9 [+2 racial bonus to id prop of magic items=+11 total]</p><p>Use Magic Device 6 ranks +2 Cha +2 CS = +10</p><p></p><p>Weapon Proficiencies</p><p>Longbow</p><p>Longsword</p><p>Rapier</p><p>Shortbow</p><p>All Simple Weapons</p><p></p><p>FEATS</p><p>Eschew Materials [Sorcerer bonus feat]</p><p>Arcane Strike [swft action for +1 to all wpn dam/5 caster lvls (+2@L6) and wpns considered magical]</p><p>Point Blank Shot [+1 att & dam if target w/in 30 feet]</p><p>Weapon focus, Longbow [Att=+3[BAB]+2[DEX]+1[WF]=+6,+7 if targ <30ft, Dam=1d8+2, +3<30ft]</p><p></p><p>SORCERER BLOODLINE POWERS [ARCANE]</p><p>Class Skill: Knowledge (Planes)</p><p>Bonus Spells: Identify, Invisibility</p><p>Arcane Bond (Item): Ring [+2 Protection, Feather Falling – 5,100 gp total crafting cost, spell stored: Invisibility]</p><p></p><p>SPELLS [known at L6: 7/4/2/1][Per day at L6: L0 – At Will, L1:7 [___], L2:6 [___], L3:4[___]]</p><p>[spell DC=10+3+SL]</p><p></p><p>L0, DC 13</p><p>Dancing Lights - 0</p><p>Detect Magic – 0</p><p>Light - 0</p><p>Mending - 0</p><p>Message - 0</p><p>Mage Hand – 0</p><p>Read Magic - 0</p><p></p><p>L1, DC 14</p><p>Burning Hands – 1 [15 ft. cone a/e, 5d4 damage, Ref save halves]</p><p>Identify [bloodline spell, 3rd] – 1 [+10 on spellcraft checks to id magic items, d. 3rounds/level]</p><p>Mage Armor – 1 [Conj., +4 armor bonus to AC, d. 1hr/level]</p><p>Magic Missile – 1 [3 missiles @ L6, 1d4+1 each]</p><p>Shield [Abj. +4 AC bonus, blocks magic missiles, stacks with mage armor, d. 1min/level]</p><p></p><p>L2, DC 15</p><p>Mirror Image - 2</p><p>Summon Monster II – 2</p><p>Invisibility [bloodline spell, 5th] – 2 [d. 1 min./level]</p><p></p><p>L3, DC 16</p><p>Keen Edge [Will negates, harmless; d. 10 min/level; affects 1 melee wpn or 50 proj. close together; increases threat range, 20 becomes 19-20, 19-20 becomes 17-20, and 18-20 becomes 15-20]</p><p></p><p>PP</p><p>GP 3</p><p>SP 20</p><p>CP</p><p></p><p>EQUIPMENT [10,900Starting Funds-4,695=6,205 gp-5,100Bonded Item=1,105-750Wand=355-350]</p><p>Longbow +1 [2,375 gp., Att +7, +8<30Ft, Dam 1d8+3(+4<30Ft)]</p><p>Quiver, 40 arrows [2 gp]</p><p>Rapier +1 [2,320 gp., Att +3BAB+1Str=+4, Dam 1d6+1Str+1Ench+2Feat=1d6+4]</p><p>Wand of Color Spray [10 charges, CL5]</p><p>Potion, Cure Lt. Wnds x3 (CL 5, 1d8+5 hp cured) [clear pink liquid]</p><p>Potion, Cure Mod Wnds x1 (CL 5, 2d8+5 hp cured) [effervescent brownish liquid]</p><p></p><p></p><p></p><p>History: Banaq is not your typical Elf. His name means, essentially, 'Can't Get Right' in Elvish. Orphaned as an infant in an attack by orcs, Banaq was given his name by other Elves who found him, and then he was adopted by the Human ambassador to his village who was one of very few survivors of the attack. His adoptive father instilled in Banaq a great appreciation for social interaction as well as Elvish art, literature, culture, and language. He was raised in a home where Elvish was spoken almost exclusively, so he considers it his native tongue even though he was taught it by Humans instead of Elves. Banaq's study of Elvish culture sparked his great interest in magic, but he did not have the intellectual aptitude for wizardly studies. He made do by apprenticing himself to a Half-Elf Sorcerer. He did receive the usual Elvish instruction in swordplay, however. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 6306047, member: 48762"] [b]Banaq[/b] Shayuri will be pleased to see that I 86ed [i]Deep Slumber[/i]. I also made a few other changes and selected Banaq's traits. Here is the finished copy (I hope): [sblock=Banaq] Banaq [means roughly 'Can't Get Right'] Elf, N/G, Favored Class – Sorcerer Sorcerer 6 [Arcane Bloodline] 15,000 XP [fast] [sblock=Ability Point Buy, 20 pts] S12 (2pts) D13 (3pts)+2=15 C13 (3pts)-2=11 I13 (3 pts)+2=15 W12 (2 pts) C15 (7 pts=15) +1 L4 [/sblock] Final Ability Scores: S12 +1 D15 +2 – Initiative: +2+2[trait]=+4 C11 +0 I15 +2 Languages: Elvish, Common, Draconic, Celestial W12 +1 C16 +3 Traits: 1. Riftwarden Orphan [Archmage] [Campaign Trait] +2 on all concentration checks 2. Resilient [+1 on Fort saves] 3. Reactionary [+2 on Initiative] BAB: +3 AC: 14 [10+2(dex)+2(BondedRing)], 18 w/ mage armor, 22 w/ MA+Shield HP: 32 [6+0+1]+[4+1]+[4+1]+[4+1]+[4+1]+[4+1] SAVES: Fort +3 Ref: +4 Will: +6 +2 to save vs. Enchantment effects Immune to magical [i]sleep[/i] effects +2 Caster level checks to overcome magic resis. SKILLS 2+2=4 pts /Level, 24 @ L6 Bluff 1 rank +2 Cha+2 CS = +5 Disguise 1 rank +2 Cha +2 CS = +5 Knowledge (Arcana) 6 ranks +2 Int +2 CS = +10 Knowledge (Planes – class skill) 3 rank + 2 Int +2 CS = +7 Perception 2 rank +2 racial +1 Wis =+5 Spellcraft 5 ranks +2 Int +2 CS =+9 [+2 racial bonus to id prop of magic items=+11 total] Use Magic Device 6 ranks +2 Cha +2 CS = +10 Weapon Proficiencies Longbow Longsword Rapier Shortbow All Simple Weapons FEATS Eschew Materials [Sorcerer bonus feat] Arcane Strike [swft action for +1 to all wpn dam/5 caster lvls (+2@L6) and wpns considered magical] Point Blank Shot [+1 att & dam if target w/in 30 feet] Weapon focus, Longbow [Att=+3[BAB]+2[DEX]+1[WF]=+6,+7 if targ <30ft, Dam=1d8+2, +3<30ft] SORCERER BLOODLINE POWERS [ARCANE] Class Skill: Knowledge (Planes) Bonus Spells: Identify, Invisibility Arcane Bond (Item): Ring [+2 Protection, Feather Falling – 5,100 gp total crafting cost, spell stored: Invisibility] SPELLS [known at L6: 7/4/2/1][Per day at L6: L0 – At Will, L1:7 [___], L2:6 [___], L3:4[___]] [spell DC=10+3+SL] L0, DC 13 Dancing Lights - 0 Detect Magic – 0 Light - 0 Mending - 0 Message - 0 Mage Hand – 0 Read Magic - 0 L1, DC 14 Burning Hands – 1 [15 ft. cone a/e, 5d4 damage, Ref save halves] Identify [bloodline spell, 3rd] – 1 [+10 on spellcraft checks to id magic items, d. 3rounds/level] Mage Armor – 1 [Conj., +4 armor bonus to AC, d. 1hr/level] Magic Missile – 1 [3 missiles @ L6, 1d4+1 each] Shield [Abj. +4 AC bonus, blocks magic missiles, stacks with mage armor, d. 1min/level] L2, DC 15 Mirror Image - 2 Summon Monster II – 2 Invisibility [bloodline spell, 5th] – 2 [d. 1 min./level] L3, DC 16 Keen Edge [Will negates, harmless; d. 10 min/level; affects 1 melee wpn or 50 proj. close together; increases threat range, 20 becomes 19-20, 19-20 becomes 17-20, and 18-20 becomes 15-20] PP GP 3 SP 20 CP EQUIPMENT [10,900Starting Funds-4,695=6,205 gp-5,100Bonded Item=1,105-750Wand=355-350] Longbow +1 [2,375 gp., Att +7, +8<30Ft, Dam 1d8+3(+4<30Ft)] Quiver, 40 arrows [2 gp] Rapier +1 [2,320 gp., Att +3BAB+1Str=+4, Dam 1d6+1Str+1Ench+2Feat=1d6+4] Wand of Color Spray [10 charges, CL5] Potion, Cure Lt. Wnds x3 (CL 5, 1d8+5 hp cured) [clear pink liquid] Potion, Cure Mod Wnds x1 (CL 5, 2d8+5 hp cured) [effervescent brownish liquid] History: Banaq is not your typical Elf. His name means, essentially, 'Can't Get Right' in Elvish. Orphaned as an infant in an attack by orcs, Banaq was given his name by other Elves who found him, and then he was adopted by the Human ambassador to his village who was one of very few survivors of the attack. His adoptive father instilled in Banaq a great appreciation for social interaction as well as Elvish art, literature, culture, and language. He was raised in a home where Elvish was spoken almost exclusively, so he considers it his native tongue even though he was taught it by Humans instead of Elves. Banaq's study of Elvish culture sparked his great interest in magic, but he did not have the intellectual aptitude for wizardly studies. He made do by apprenticing himself to a Half-Elf Sorcerer. He did receive the usual Elvish instruction in swordplay, however. [/sblock] [/QUOTE]
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