Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 6307370" data-attributes="member: 4936"><p>Okay, here's the final build for Thorn. Only small differences from the first draft sheet. She's specced a bit more for smoking out and hunting down cultists as well as demons now; with a decently well developed Sense Motive skill and a skirmisher trick that lets her tangle people up when she smacks 'em. Bought a few alchemical goodies with the handful of cash leftover from her bow and arrows. There are some cool trick arrows in Pathfinder too! </p><p></p><p>I'm working the campaign trait more into the character and background too. No change to the basic story, but I'm making the samaritan that rescued her all those years ago into a more important figure to her, and a major part of why she has remained at the World Wound, fighting the good fight. I'm trying to build her as someone who is willing to do the wrong things for the right reasons, when necessary; she isn't the hero the World Wound may want, but she is the hero it needs.</p><p></p><p>Tee hee.</p><p></p><p>[sblock=Thorn]</p><p>Neutral Good Human Urban Skirmisher Ranger 6</p><p>Str 10 </p><p>Dex 19 10</p><p>Con 14 5</p><p>Int 10</p><p>Wis 14 5</p><p>Cha 10</p><p></p><p>AC 22 (10 + 4 Dex + 6 armor + 1 dodge + 1 deflection)</p><p>HP 61</p><p>BAB +6</p><p>CMB +6 (+10 w/spiked chain)</p><p>CMD 20 (10 + 6 + 4)</p><p>Init +4</p><p>Fort +9</p><p>Ref +11</p><p>Will +6</p><p>Speed 30'</p><p></p><p>Race (Human)</p><p>------------</p><p>+2 Dex</p><p>Bonus Skill points</p><p>Bonus Feat</p><p>Favored Class: Ranger</p><p>- +6 skill points</p><p></p><p>Class (Urban Skirmisher Ranger)</p><p>---------------------------------</p><p>Favored Enemy</p><p>- Outsiders (Evil) +4</p><p>- Outsiders (Native) +2</p><p>Tracking (+6 to Survival to track)</p><p>Wild Empathy</p><p>Combat Style (Two Handed Weapons)</p><p>- Shield of Swings (1/2 dmg, +4 AC on full attack action)</p><p>- Power Attack (-2 atk, +4 dmg)</p><p>Trapfinding (+3 to find and disarm traps; disarm magic traps)</p><p>Hunter's Bond (Group)</p><p>Favored Community </p><p>- Kenabres +2</p><p>Hunter's Tricks 5/day</p><p>- Tangling Attack</p><p></p><p>Mythic Tier 1</p><p> Hard to Kill, Mythic Surge +1d6</p><p>Mythic Power 5/day</p><p>Path: Trickster</p><p> Attack: Fleet Charge</p><p>Abilities</p><p>- Deadly Dodge</p><p>Feats</p><p>- Mythic Weapon Finesse</p><p></p><p>Feats</p><p>B Weapon Finesse</p><p>1 Exotic Weapon Proficiency: Spiked Chain</p><p>3 Dodge</p><p>5 Mobility</p><p></p><p>Traits</p><p>- Chance Encounter (Campaign): Reroll Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth 1/day</p><p>- Suspicious (+1 Sense Motive, it is a class skill)</p><p>- Strong Willed (+2 trait vs Charm and Compulsion effects)</p><p></p><p>Skills 48 ranger</p><p>Acrobatics +10 (6 + 4)</p><p>Climb (Str) +6 (3 + 3)</p><p>Disable Device (Dex) +13 (6 + 4 + 3)</p><p>Intimidate (Cha) +6 (3 +0 + 3)</p><p>Knowledge (Geography) (Int) +6 (3 + 0 + 3)</p><p>Perception (Wis) +11 (6 + 2 + 3)</p><p>Sense Motive (Wis) +12 (6 + 2 + 3 + 1)</p><p>Stealth (Dex) +13 (6 + 4 + 3)</p><p>Survival (Wis) +11 (6 + 2 + 3)</p><p>Swim (Str) +6 (3 + 3)</p><p></p><p>Equipment</p><p>Cash 8gp</p><p></p><p>Weapon</p><p>Cold Iron Spiky Chain of Doom +1, +11/+6 atk, 2d4+7 dmg, disarm/trip, 10lbs, 4350gp</p><p>Masterwork Longbow, +11/+6 atk, 1d8 dmg, 100' rng, 3lbs, 375gp</p><p>- 20 Cold Iron Arrows, 2gp</p><p>- 5 Dye Arrows, 5gp</p><p>- 2 Raining Arrows, 60gp</p><p></p><p>Armor</p><p>Mithril Breastplate, +6 AC, Max Dex +5, ACP 0, 15lbs, 4200gp</p><p></p><p>Gear</p><p>Ring of Protection +1, 2000</p><p>Cloak of Resistance +2, 4000</p><p>Traveler's Anytool, 250</p><p>Potion of Resist Fire (10), 300</p><p>Silversheen, 250</p><p>Fungal Stun Vial x2, 150</p><p>Antitoxin, 50[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6307370, member: 4936"] Okay, here's the final build for Thorn. Only small differences from the first draft sheet. She's specced a bit more for smoking out and hunting down cultists as well as demons now; with a decently well developed Sense Motive skill and a skirmisher trick that lets her tangle people up when she smacks 'em. Bought a few alchemical goodies with the handful of cash leftover from her bow and arrows. There are some cool trick arrows in Pathfinder too! I'm working the campaign trait more into the character and background too. No change to the basic story, but I'm making the samaritan that rescued her all those years ago into a more important figure to her, and a major part of why she has remained at the World Wound, fighting the good fight. I'm trying to build her as someone who is willing to do the wrong things for the right reasons, when necessary; she isn't the hero the World Wound may want, but she is the hero it needs. Tee hee. [sblock=Thorn] Neutral Good Human Urban Skirmisher Ranger 6 Str 10 Dex 19 10 Con 14 5 Int 10 Wis 14 5 Cha 10 AC 22 (10 + 4 Dex + 6 armor + 1 dodge + 1 deflection) HP 61 BAB +6 CMB +6 (+10 w/spiked chain) CMD 20 (10 + 6 + 4) Init +4 Fort +9 Ref +11 Will +6 Speed 30' Race (Human) ------------ +2 Dex Bonus Skill points Bonus Feat Favored Class: Ranger - +6 skill points Class (Urban Skirmisher Ranger) --------------------------------- Favored Enemy - Outsiders (Evil) +4 - Outsiders (Native) +2 Tracking (+6 to Survival to track) Wild Empathy Combat Style (Two Handed Weapons) - Shield of Swings (1/2 dmg, +4 AC on full attack action) - Power Attack (-2 atk, +4 dmg) Trapfinding (+3 to find and disarm traps; disarm magic traps) Hunter's Bond (Group) Favored Community - Kenabres +2 Hunter's Tricks 5/day - Tangling Attack Mythic Tier 1 Hard to Kill, Mythic Surge +1d6 Mythic Power 5/day Path: Trickster Attack: Fleet Charge Abilities - Deadly Dodge Feats - Mythic Weapon Finesse Feats B Weapon Finesse 1 Exotic Weapon Proficiency: Spiked Chain 3 Dodge 5 Mobility Traits - Chance Encounter (Campaign): Reroll Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth 1/day - Suspicious (+1 Sense Motive, it is a class skill) - Strong Willed (+2 trait vs Charm and Compulsion effects) Skills 48 ranger Acrobatics +10 (6 + 4) Climb (Str) +6 (3 + 3) Disable Device (Dex) +13 (6 + 4 + 3) Intimidate (Cha) +6 (3 +0 + 3) Knowledge (Geography) (Int) +6 (3 + 0 + 3) Perception (Wis) +11 (6 + 2 + 3) Sense Motive (Wis) +12 (6 + 2 + 3 + 1) Stealth (Dex) +13 (6 + 4 + 3) Survival (Wis) +11 (6 + 2 + 3) Swim (Str) +6 (3 + 3) Equipment Cash 8gp Weapon Cold Iron Spiky Chain of Doom +1, +11/+6 atk, 2d4+7 dmg, disarm/trip, 10lbs, 4350gp Masterwork Longbow, +11/+6 atk, 1d8 dmg, 100' rng, 3lbs, 375gp - 20 Cold Iron Arrows, 2gp - 5 Dye Arrows, 5gp - 2 Raining Arrows, 60gp Armor Mithril Breastplate, +6 AC, Max Dex +5, ACP 0, 15lbs, 4200gp Gear Ring of Protection +1, 2000 Cloak of Resistance +2, 4000 Traveler's Anytool, 250 Potion of Resist Fire (10), 300 Silversheen, 250 Fungal Stun Vial x2, 150 Antitoxin, 50[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
Top