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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6308096" data-attributes="member: 29558"><p>Adjustments are ways to . . . well, adjust. They can be used for a lot of different things, the most common of which are buff/debuff spells. For example, someone in the party casts Bless. You add the Bless adjustment in HL, and it changes all the attack/damage/saving throw bonuses, etc. so you don't have to worry about missing or forgetting something. There are a lot of them already in the Pathfinder package.</p><p></p><p>But they can also be an easy way to simulate house rules. GM decides that everyone gets an extra feat? There's an adjustment to add (or subtract) from the total number of feats. You and Scott are allowing an extra trait (two regular traits and a campaign trait that hooks into the Mythic Path we choose). But HL defaults to one. So I used an adjustment to add 1 to the total number of traits allowed.</p><p></p><p>In my case, I used two different kinds of adjustments for 'Keva. The first is for his Longevity Mythic Ability. This ability negates the penalties to physical abilities that come with age, while still allowing the bonuses. But HL doesn't automatically change ability scores based on age - you have to use an adjustment for it. Once you've added the Venerable Adjustment, the Longevity ability adjusts the ability scores correctly. (I actually did this the long way 'round in the portfolio I sent you - I used an adjustment for each ability score rather than just using the "Venerable" adjustment). I'll send you a corrected file in a sec.</p><p></p><p>The second one I used allows you to customize the names of equipment - so instead of "Masterwork backpack" my sheet reads "Backpack (MW)." It's a cosmetic change only.</p><p></p><p>I think I also had to make coffee that's sold by the pound in the editor, since the only one already in HL is by the cup.</p><p></p><p>Attaching the file as a .rar here rather than e-mailing it again.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6308096, member: 29558"] Adjustments are ways to . . . well, adjust. They can be used for a lot of different things, the most common of which are buff/debuff spells. For example, someone in the party casts Bless. You add the Bless adjustment in HL, and it changes all the attack/damage/saving throw bonuses, etc. so you don't have to worry about missing or forgetting something. There are a lot of them already in the Pathfinder package. But they can also be an easy way to simulate house rules. GM decides that everyone gets an extra feat? There's an adjustment to add (or subtract) from the total number of feats. You and Scott are allowing an extra trait (two regular traits and a campaign trait that hooks into the Mythic Path we choose). But HL defaults to one. So I used an adjustment to add 1 to the total number of traits allowed. In my case, I used two different kinds of adjustments for 'Keva. The first is for his Longevity Mythic Ability. This ability negates the penalties to physical abilities that come with age, while still allowing the bonuses. But HL doesn't automatically change ability scores based on age - you have to use an adjustment for it. Once you've added the Venerable Adjustment, the Longevity ability adjusts the ability scores correctly. (I actually did this the long way 'round in the portfolio I sent you - I used an adjustment for each ability score rather than just using the "Venerable" adjustment). I'll send you a corrected file in a sec. The second one I used allows you to customize the names of equipment - so instead of "Masterwork backpack" my sheet reads "Backpack (MW)." It's a cosmetic change only. I think I also had to make coffee that's sold by the pound in the editor, since the only one already in HL is by the cup. Attaching the file as a .rar here rather than e-mailing it again. [/QUOTE]
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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
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