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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
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<blockquote data-quote="Scotley" data-source="post: 6308637" data-attributes="member: 11520"><p>Banaq is approved with some notes. You will need to make some changes to pass muster. The good news is most of them are in your favor. </p><p></p><p>The bonus for having ranks in a class skill is +3 not +2, so you just got a little better at your skills. </p><p></p><p>Your equipment, the costs and starting funds appear to be in some disarray. You have the potions listed as caster level five at 50 gp each. The formula for potion cost spell level x caster level x 50 gp. So a 1st level cure light wounds cast at 5th level will cost you 1 x 5 x 50 gp or 250 gp. Six of them will set you back 1500 gp. The cure moderate wounds at 5th will set you back even more spell level 2 x caster level 5 x 50 gp = 500 gp each or 2000 gp for 4. Might be better to take most of these at CL 1 for the cure light and CL 3 for the Cure moderate. Maybe keep one of the more expensive higher CL potions for direst need. </p><p></p><p>You have the wand of color spray listed as caster level five with only 10 of 50 charges and that is calculated correctly, but after reading the spell description I can see no advantage to the higher caster level. I'd take it at CL 1 for 150 gp and spend you 750 gp on a wand of magic missiles at caster level five with 10 charges instead. </p><p></p><p>You need to consider your weapon choice. Please look at the descriptions for Longbow</p><p><a href="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/longbow" target="_blank">http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/longbow</a> and Composite Longbow <a href="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/longbow-composite" target="_blank">http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/longbow-composite</a> </p><p></p><p>As you can see you'll need to move up to a composite longbow (which you can use as an Elf) in order to get your strength bonus to damage. At a 12 str/+1 damage you'll need to spend 100 base, +100 for the str bonus +300 for masterwork and +2000 for magic. So 2500 gp as opposed to the 2375 you had listed for a regular +1 longbow. Also you calculated damage correctly with strength bonus for under the 'feats' section of your sheet, but not under 'equipment' It should be 1d8+2 (+1 str +1 magic) or +3 under 30' thanks to point blank shot. I would also suggest you invest in some cold iron arrows. </p><p><a href="http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Iron-Cold" target="_blank">http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Iron-Cold</a></p><p>They allow you to overcome the damage resistance/cold iron that many demons possess. Of course many fey also possess that same resistance so I guess as an elf you might find it distasteful to use them. The cost is only an extra 1 gp per 20. Of course many more powerful demons have damage resistance cold iron and good. You could make the longsword cold iron as well for another 15 gp. </p><p></p><p>Your total equipment costs are way off too. If you lower the caster levels on the potions and wand, spend the extra coin for a composite longbow, cold iron arrows and a cold iron sword you've still only spent a little over 10k. The starting gold for this game is 16000. I'd blow another 4000 on a headband of Alluring Charisma +2 if it were me. You are going to want an 18 charisma by the time you get 4th level spells for the bonus spell and it will make all your spells a little harder to save against. That still leaves a grand and a half or so for scrolls, more potions and interesting mundane gear. You should think about taking a light weapon such as a dagger as well in case you get grappled, swallow or otherwise limited in mobility to the point where a sword or dagger won't do. </p><p></p><p>Now on to the good stuff! For your past deeds Iomedae has seen fit to grant you not only the Mythic tier but some additional boons. </p><p></p><p>Modify your campaign trait as follows. Riftwarden Orphan (Archmage): The PC gains a +4 trait bonus on caster level checks to penetrate a demon's spell resistance. Once per day, he can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to id10 + his mythic tier to the item, up to its normal maximum number of charges.</p><p></p><p>You may add a permanent +2 untyped bonus to the skill of your choice. Please let us know which skill you choose.</p><p></p><p>You may add 5 permanent hit points to your total.</p><p></p><p>He's already in the RG, so just put these additions into place. We'd also like to see a description and some clothes in your equipment list. The Worldwound is no place to be running around naked.</p></blockquote><p></p>
[QUOTE="Scotley, post: 6308637, member: 11520"] Banaq is approved with some notes. You will need to make some changes to pass muster. The good news is most of them are in your favor. The bonus for having ranks in a class skill is +3 not +2, so you just got a little better at your skills. Your equipment, the costs and starting funds appear to be in some disarray. You have the potions listed as caster level five at 50 gp each. The formula for potion cost spell level x caster level x 50 gp. So a 1st level cure light wounds cast at 5th level will cost you 1 x 5 x 50 gp or 250 gp. Six of them will set you back 1500 gp. The cure moderate wounds at 5th will set you back even more spell level 2 x caster level 5 x 50 gp = 500 gp each or 2000 gp for 4. Might be better to take most of these at CL 1 for the cure light and CL 3 for the Cure moderate. Maybe keep one of the more expensive higher CL potions for direst need. You have the wand of color spray listed as caster level five with only 10 of 50 charges and that is calculated correctly, but after reading the spell description I can see no advantage to the higher caster level. I'd take it at CL 1 for 150 gp and spend you 750 gp on a wand of magic missiles at caster level five with 10 charges instead. You need to consider your weapon choice. Please look at the descriptions for Longbow [url]http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/longbow[/url] and Composite Longbow [url]http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/longbow-composite[/url] As you can see you'll need to move up to a composite longbow (which you can use as an Elf) in order to get your strength bonus to damage. At a 12 str/+1 damage you'll need to spend 100 base, +100 for the str bonus +300 for masterwork and +2000 for magic. So 2500 gp as opposed to the 2375 you had listed for a regular +1 longbow. Also you calculated damage correctly with strength bonus for under the 'feats' section of your sheet, but not under 'equipment' It should be 1d8+2 (+1 str +1 magic) or +3 under 30' thanks to point blank shot. I would also suggest you invest in some cold iron arrows. [url]http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Iron-Cold[/url] They allow you to overcome the damage resistance/cold iron that many demons possess. Of course many fey also possess that same resistance so I guess as an elf you might find it distasteful to use them. The cost is only an extra 1 gp per 20. Of course many more powerful demons have damage resistance cold iron and good. You could make the longsword cold iron as well for another 15 gp. Your total equipment costs are way off too. If you lower the caster levels on the potions and wand, spend the extra coin for a composite longbow, cold iron arrows and a cold iron sword you've still only spent a little over 10k. The starting gold for this game is 16000. I'd blow another 4000 on a headband of Alluring Charisma +2 if it were me. You are going to want an 18 charisma by the time you get 4th level spells for the bonus spell and it will make all your spells a little harder to save against. That still leaves a grand and a half or so for scrolls, more potions and interesting mundane gear. You should think about taking a light weapon such as a dagger as well in case you get grappled, swallow or otherwise limited in mobility to the point where a sword or dagger won't do. Now on to the good stuff! For your past deeds Iomedae has seen fit to grant you not only the Mythic tier but some additional boons. Modify your campaign trait as follows. Riftwarden Orphan (Archmage): The PC gains a +4 trait bonus on caster level checks to penetrate a demon's spell resistance. Once per day, he can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to id10 + his mythic tier to the item, up to its normal maximum number of charges. You may add a permanent +2 untyped bonus to the skill of your choice. Please let us know which skill you choose. You may add 5 permanent hit points to your total. He's already in the RG, so just put these additions into place. We'd also like to see a description and some clothes in your equipment list. The Worldwound is no place to be running around naked. [/QUOTE]
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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.
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