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Recruiting for Monster Madness (3.5)
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<blockquote data-quote="ishalleatyourflesh" data-source="post: 4373098" data-attributes="member: 43437"><p>what i ment is don't worry about the checks for all it's tricks, an animal can learn a set amount of tricks based on it's int scrore, animal companions get bonus tricks they add to that, i was going to ask what natural bond was from, then there is it's natural armour it starts with 2 and then gains +2, it should have evasion and it's hit points still don't make sense</p><p></p><p>with a 14 con mod you have a modifier of +2, 4d8 for hit dice, thats +8 for mod, +8 for first hit dice that makes it 3d8+16 unless my mind is messing with me which it often does.</p><p></p><p>"WARNING,WARNING" mon, tue, wed i will be working, this means that if i post on mon that it will be early in the morning, i won't be able to post on tue and i will post late on wed</p><p></p><p>so when i post on wed i expect all players to be up to point in the que, and once again i appoligise if i sound like a brute.</p></blockquote><p></p>
[QUOTE="ishalleatyourflesh, post: 4373098, member: 43437"] what i ment is don't worry about the checks for all it's tricks, an animal can learn a set amount of tricks based on it's int scrore, animal companions get bonus tricks they add to that, i was going to ask what natural bond was from, then there is it's natural armour it starts with 2 and then gains +2, it should have evasion and it's hit points still don't make sense with a 14 con mod you have a modifier of +2, 4d8 for hit dice, thats +8 for mod, +8 for first hit dice that makes it 3d8+16 unless my mind is messing with me which it often does. "WARNING,WARNING" mon, tue, wed i will be working, this means that if i post on mon that it will be early in the morning, i won't be able to post on tue and i will post late on wed so when i post on wed i expect all players to be up to point in the que, and once again i appoligise if i sound like a brute. [/QUOTE]
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