Recruiting - For More Than Glory

Thanks for the input. I'll probably wait and see what develops with Zerash and the other new players before bringing in a paladin or another melee type. Plus, Valdir has some fancy new armor now...;-)

I was hoping we might head in some sort of direction, like putting a kink in slaver operations. Valdir isn't good, but he's Chaotic and believes in freedom.
 

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So are you all set or looking for fresh victims? I could PC with a few character concepts. I've done my share of cleric/fighters cleric/barbarians so as long as the party has healing I would probably look elsewhere, but be decent in combat regardless.

How loosely moralled/evil is the party?... I wouldn't mind putting together some sort of necromancer or cleric of the dead and use Undead minions/Undead Summoning to do the fighting for him.

Otherwise I could put together a decent Mercenary Fighter.. I would just need to find some flavor for him

or even resurrect Corlar, the Barbarian/Fighter/Rogue I had once. He was a gambler who got swindled and then got a price put on his head. Campaign died but he was a lot of fun and had depth.
 

Another minor update...... So far, Jultach has his character partially finished and will likely join in soon. Haven't talked to Yumiko out-of-game for a bit so not sure if she's still workin' on a PC or just busy IRL. But, I've grown more accustomed to running large groups so a potential 6/7-PC party isn't inimical to me. In any case, it looks like I'll probably be DMing until the party's gnome-related business in Kinrisar is finished, at least.

Hoy Ezieer! {:^D
I wouldn't mind ya joining the party, and at the moment there's still room. As for a PC......at present the party is chiefly neutral in bent, with Fleck the only good PC, Valdir and Argus as chaotic, and Zerash as lawful. Snake and Rolf have been taken out of the active group, Rolf going to follow Nylaethia's calling (or at least see if that's what it really was), and Snake has disappeared amidst the city without a trace. So Argus is the only NPC at present, and I may well ditch him if needed to make things run at a decent pace once the new PCs are integrated. Snake was the only evil PC earlier, though Zerash casts spontaneous inflicts and rebukes undead because it's basically required of Naeronites.

Any other necromancer concept would probably be inimical to Firehorse's potential paladin replacement for Valdir, but only if Firehorse does swap out his current PC. Otherwise, an evil necromancer (keep in mind that most or all undead-making spells are capital-E Evil) would not be impossible (dunno how Fleck would feel about it in-character, but the others probably wouldn't oppose it too much).

Zerash and Argus presently handle the healing (though both are rather mediocre with it at best), and the group has come into a large number of healing potions from the kobold clerics and adepts that served the juvenile green dragon the group just slew. Zerash can scribe some Cure Critical Wounds scrolls for emergencies if he must, anyway. So another healer isn't really required, though it never hurts to have another of course (literally!).

So, presently some sort of roguish or meatshield character would be most helpful, combat- and skills-wise. An arcane caster might be useful too; Fleck covers the enchantment, illusion, and transmutation stuff fairly well I think, and isn't too shabby at blasting or divining stuff, so a bard would probably be a poor choice in that they'd duplicate much of Fleck's focus. Otherwise, though..... A lawful evil or chaotic evil character might be too severe of a contrast with the group's inclinations, but other alignments could probably be made to fit. The group at present tends to try seeking wealth, fighting oppression/invasion, slaying lots of orcs/goblinoids, and taking care of personal matters (like helping Fleck check on gnomes in Kinrisar, helping Valdir fight off orcs invading the elven nation (I forget the name now, arg!), working with Magnus to save Tillich, and helping Rolf save some of his cousins or whatnot off the coast of Mittendien). Hrm. Generally, sneaking/scouting ability, raw melee power, or a capable mix of melee and ranged combat focus would be most useful; the first option or the last option would probably be best. Yeah, I know, that hardly narrows things down any. Ah well. {:^D

/rambling off, dangit
 

Hello.

Been rather flakey eh? Heh. No more so than anyone else in the group. My computer burned out and I have been living without. Got a nice new motherboard and ethernet card, which was more than a pain in my wallet.

That said though, I will stay retired for the moment. I might as well devote more time to real life, especially with accusations of flakiness flying around.

Might step back in when Memnus or Em get to DMing, since that will be in the future.

Adios for now.
 

Edit: Screw it. Evandariel's attitude continues, and his attempts at subtle jabs continue as well. Have your stupid little unfounded grudge then, or whatever.
 
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Whoa man, that's some serious issues you have there.

I've never harangued anyone about having to make a character. it is one of the things I enjoy most about D&D. I'm not always happy with the quality of the game itself, but i'm always happy with my character, because I spend time making them.

The only problem I've every had with you is your attitude, and that was resolved in a private discussion we had a while back. YOU thought I had a bad attitude and I thought YOU had a bad attitude, we just called it a misunderstanding and called it quits.

I also never had a problem redoing things to fit the group dynamic. In fact I think I even posted it.

My computer crashed. I couldn't log on. If that upsets you, too bad. If it bothers you that I don't have time or money to run by internet cafes in my spare time, that is also too bad.

I too "just want to play D&D and enjoy the hobby." There are things that get in the way. Don't you have a girlfriend or boyfriend or something? A job? No? Well I do, but regardless of real life issues, unless you're superman with a soldering-capable x-ray vision and super-electronics knowledge to be able to repair a motherboard on your own, there's not a lot you can do when it goes out.

Oh well, huh? Anyway, this is all a moot point as I already stated that I'm going to STAY retired until I decide to rejoin. I suspect I'll wait, as I said, until memnus or Em start DMing, or until the group has some sort of real course of action as it gets kind of boring wandering around aimlessly.

Thank you and have a nice day.

By the way, Em, if you still check the boards I hope everything is going along ok with your new little one and your house and such. I myself have a girl on the way, 4 1/2 months along. Talk at you later.

EDIT: "Edit: Screw it. Evandariel's attitude continues, and his attempts at subtle jabs continue as well. Have your stupid little unfounded grudge then, or whatever."

You really ought to loosen up a little bit. Smell the coffee, slay an orc, whatever you gotta do to stop seeing implied insults. I am too blunt to be subtle, and you'd know if I was insulting you without a doubt. But I'm not. I have no problem in the world with you. I actually like you, when you are not so... on edge.

See you later.
 
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Got my char together. Two of them in fact.

1) Human Favored Soul-6 (CDiv p.6)/Stormlord-3 (CDiv p.65)
Diety: Typhus
Hps 83
Caster Level: 9
Spell Level: 4th
Weapons: Greatspear (CWar p.154) & Javelin
Feats: Endurance, Exotic Weapon Proficiency-Greatspear, Diehard, WF-Javelin, Great Fortitude, Brutal Throw (CWar p.154; Strength mod w/ thrown weapons)
PrCL 'Power's: Enhanced Javelins +1 (Jav;s considered +1 magical weapons, 5/Electricity, Shock Weapon (Jav's and Spears have Shock Weapon damage ability), Storm Walk (mostly useless)
Magic Items: +1 Keen Greatspear, Periapt of Health +2, Breastplate +2

2) Human Barbarian-4/Fighter4/Exotic Weapon Master1 (CWar p.30)
Diety: Brand?
Hps 115.5
Weapons: Bastard Sword, Bow (of some sort)
Feats: Lightning Reflexes, Iron Will, Exotic Weapon Proficiency-Bastard Sword, Weapon Focus-Bastard Sword, Weapon Specialization-Bastard Sword, Improved Critical-Bastard Sword, tbd, tbd
PrCL 'Power': Uncanny Blow (doubles strength bonus to damage w/ a 1 handed weapon used 2 handedly)
Magic Items: +2 Bastard Sword, Chain Shirt +1, Periapt of Health +2, Gauntlets of Ogre Power +2
 

I'd rather not have a non-core class in the game, aside from prestige classes that are given a place in T13K...... So the second character could work if you wrote up an appropriate organization, tradition, or something to teach Exotic Weapon Masters in Aerde. It doesn't have to be any more detailed than the T13K PDF's organization descriptions, probably. I don't have any of the Complete books for 3.5, so I'd ask you to e-mail Emiricol and run it by him for approval first, since he's the main DM for this campaign. His e-mail should be on his webpage IIRC if you don't know it already. Em's website is linked to in my signature.
 


Bah! I was so ready to bring the wrath and forment of Typhus to life. I could also do the char with the cleric class, but that would still leave me with the PrCL to deal with.

As for the fighter, I guess I'll go core for now and work on the rest later (doubt that the trigger can be pulled on the PrCL for that in less than 12 hours).
 

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