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Recruiting for Ongoing 3.5 Wildwood game
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<blockquote data-quote="Voadam" data-source="post: 3941745" data-attributes="member: 2209"><p><strong>Wildwood</strong></p><p></p><p>Wildwood is a continent realm of wilderness where no major trade and no major agriculture takes hold. Hunting and the threat of vicious predatory beasts dominates the life of the inhabitants. It is said the divine overlord of the land loves to hunt and to watch kills. He stocks the land with prey and predators from a thousand worlds and made the realm bountiful for both. He is also said to pull individuals or whole cities into the realm to see if they will adapt to a life without trade and farms to support them or fall and be consumed.</p><p></p><p>Major sentient races of the area include Dover (humanoid dog race), Elves, Goblinoids, Gnolls, Lycanthropes, and Green Dragons.</p><p></p><p>Ore is very rare in the continent, the majority of metal objects did not originate here and metal objects cannot be easily made or bought, although foreign aliens are often a great source of plunder and metal objects.</p><p></p><p>The campaign started in a benevolent Dover village that rescues new inhabitants when they find them. Characters are required to reserve and then spend either 1 skill point or one bonus language slot to learn the common Dover language if they are not of that race. Characters can be descended from most any world background due to the nature of Wildwood. I only require that players make characters that can work together when thrown in a dangerous environment.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3941745, member: 2209"] [b]Wildwood[/b] Wildwood is a continent realm of wilderness where no major trade and no major agriculture takes hold. Hunting and the threat of vicious predatory beasts dominates the life of the inhabitants. It is said the divine overlord of the land loves to hunt and to watch kills. He stocks the land with prey and predators from a thousand worlds and made the realm bountiful for both. He is also said to pull individuals or whole cities into the realm to see if they will adapt to a life without trade and farms to support them or fall and be consumed. Major sentient races of the area include Dover (humanoid dog race), Elves, Goblinoids, Gnolls, Lycanthropes, and Green Dragons. Ore is very rare in the continent, the majority of metal objects did not originate here and metal objects cannot be easily made or bought, although foreign aliens are often a great source of plunder and metal objects. The campaign started in a benevolent Dover village that rescues new inhabitants when they find them. Characters are required to reserve and then spend either 1 skill point or one bonus language slot to learn the common Dover language if they are not of that race. Characters can be descended from most any world background due to the nature of Wildwood. I only require that players make characters that can work together when thrown in a dangerous environment. [/QUOTE]
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