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Recruiting for Ongoing 3.5 Wildwood game
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<blockquote data-quote="Brazeku" data-source="post: 3946546" data-attributes="member: 48916"><p>I'll submit this for approval now. You wanted level 2, right?</p><p></p><p></p><p>[sblock]Name: Gravan </p><p>Class and Level: Gestalt Druid/Monk (Undying Way) 2</p><p>Race: Human</p><p>Alignment: Good</p><p>Deity: animist</p><p>Domains: Plant </p><p>Sex: Male</p><p>Height: 5’ 8’’</p><p>Weight: 140lbs</p><p></p><p>(32 points)</p><p>Str: 10 (+0) - 2 points</p><p>Dex: 14 (+2) - 6 points </p><p>Con: 14 (+2) - 6 points</p><p>Int: 10 (+0) - 2 points</p><p>Wis: 18 (+4) - 16 points</p><p>Cha: 8 (+0) - 0 points </p><p>Racial Bonus: none </p><p></p><p>Racial Abilities:</p><p>Bonus feat, bonus skill points</p><p>Level Equiv - NA</p><p></p><p>Druid Class Abilities:</p><p>-Nature Sense (+2 knowledge: nature and survival)</p><p>-Wild Empathy (Druid level plus charisma modifier to attempt to influence animals as per diplomacy, -4 on magical beasts)</p><p>-Woodland stride (move through natural undergrowth at full speed)</p><p>Spells</p><p>-Shifter variant. Change form as a swift action.</p><p>-Predator Form: 1d6 bite, +4 STR, +4 natural AC, 50 movement </p><p></p><p>Monk Class Abilities:</p><p>-Improved unarmed strike as bonus feat</p><p>-Toughness as bonus feat</p><p>-Endurance as bonus feat</p><p>-AC bonus (wisdom modifier +1/5 levels)</p><p>-Flurry of blows</p><p>-Evasion</p><p>-Unarmed strike (1d6)</p><p></p><p>Domain Powers: </p><p>Plant Domain: domain power removed</p><p></p><p>House Rules</p><p>Spontaneous divine caster variant </p><p></p><p>Hit Dice: d8</p><p>HP: 20</p><p>AC: 23 (+4 armor; +0 shield; +2 Dex, +3 Ref, +4 wisdom) 19 Touch, 18 Flat-footed </p><p>Init: +2 (+2 Dex) </p><p>Speed: 30ft </p><p></p><p>Saves: </p><p>Fortitude +5 [+3 base, +2 Con] </p><p>Reflex +5 [+3 base, +2 Dex] </p><p>Will +7 [+3 base, +4 Wis] </p><p></p><p>BAB/Grapple: +1/+1</p><p>Melee Atk: Punch +1 (1d6)</p><p>Melee Atk: flurry -1/-1 punches (1d6 each)</p><p>Ranged Atk: none </p><p></p><p>Class Skills: ((4+1) (human) x4) +5 (lvl up) = 25 (all class skills)</p><p></p><p>4 balance (0 ranks, +2 dex, +2 synergy)</p><p>7 Concentration (3 ranks; +2 con, +2 undying way)</p><p>+1 diplomacy (0 ranks, -1 cha, +2 sacred vow)</p><p>8 Heal (4 ranks; +4 Wis) </p><p>9 Knowledge (Nature) (5 ranks; +0 Int, +2 synergy, +2 class)</p><p>4 listen (0 ranks, +4 wisdom)</p><p>1 Speak Language: Dover</p><p>6 Spot (2 ranks, +4 wisdom)</p><p>13 survival (5 ranks, +4 wisdom, +2 synergy, +2 class)</p><p>7 tumble (5 ranks, +2 dexterity)</p><p></p><p></p><p>Feats: (6 total: 2 level, 1 human, 3 monk (Undying Way))</p><p>-Sacred Vow</p><p>-Improved unarmed strike</p><p>-Toughness</p><p>-Endurance</p><p>-Vow of Poverty (+4 AC, bonus exalted feats: 1)</p><p>-Augment healing (+2 per spell level to hit points regained from healing spells)</p><p>? unsure if I need to meet the ability requirements for exalted bonus feats</p><p></p><p>Languages: Common, Dover, Druidic</p><p></p><p>Equipment</p><p>-Simple monk’s clothing</p><p>-Small sack</p><p>-hand shovel</p><p>-Waterskin</p><p>-Traveling cloak</p><p>-Long stem pipe and around 50 varieties of pipe weed</p><p>-various teas</p><p>-a tiny earthenware kettle</p><p>-walking stick with a gourd hanging from it</p><p></p><p></p><p></p><p>~~~~~ </p><p>Spells Known (5/2) </p><p>0: create water, cure minor wounds, detect magic, light, mending</p><p>1st: cure light wounds (1d8+4), entangle (DC 15), goodberry (2d4 berries)</p><p>Spells per Day (4/4) </p><p>DC: 10 + spell level + Wis</p><p></p><p>Appearance and Impressions</p><p></p><p>Gravan is nothing much to look at: he’s short, plain, and unassuming. With cropped black hair and deep-set eyes ensconced in rings like a raccoon, he always seems either distracted or tired. Despite being a young man of only 20 years, Gravan takes everything entirely too seriously – nearly any event is a cause of undue stress for him, with the most minor incidents serving as continual fuel for his anxiety. He finds refuge in exotic teas, a long-stem pipe, and gardening. Gardening, in particular, is a hobby that he is extremely skilled at. In truth, Gravan is better at dealing with plants than he is with people, a fact that he is acutely aware of any time he’s forced into a social situation.</p><p></p><p>Despite his good intentions, Gravan is profoundly socially clumsy – so clumsy that it’s almost endearing. The ‘almost’ part is important. He’ll look at his feet, cut conversations short, make obvious excuses to get out of engagements, or work his way out of the room in as graceful a fashion as possible (read: not very).</p><p></p><p>Gravan holds a deep admiration for people who he sees as courageous, and tries to emulate them. Especially in battle. His grim resolve in the face of death is so contrary to his regular way of acting that it’s startling to see. He is extremely perceptive and actually quite competent in combat, all things considered.</p><p></p><p>History</p><p></p><p>Gravan has spent most of his life in a deep forest monastery. Since about the age of six, when it was realized that he ‘wasn’t getting on well’ with the other kids, his parents decided maybe a life of introspection would be better for him. As it turned out, it was. Gravan took to the forest and stewardship of the local garden like a fish to water. Since then, it seems that his brief misadventures have dragged him into some kind of trouble...[/sblock]</p><p></p><p>Edit: messed something up</p></blockquote><p></p>
[QUOTE="Brazeku, post: 3946546, member: 48916"] I'll submit this for approval now. You wanted level 2, right? [sblock]Name: Gravan Class and Level: Gestalt Druid/Monk (Undying Way) 2 Race: Human Alignment: Good Deity: animist Domains: Plant Sex: Male Height: 5’ 8’’ Weight: 140lbs (32 points) Str: 10 (+0) - 2 points Dex: 14 (+2) - 6 points Con: 14 (+2) - 6 points Int: 10 (+0) - 2 points Wis: 18 (+4) - 16 points Cha: 8 (+0) - 0 points Racial Bonus: none Racial Abilities: Bonus feat, bonus skill points Level Equiv - NA Druid Class Abilities: -Nature Sense (+2 knowledge: nature and survival) -Wild Empathy (Druid level plus charisma modifier to attempt to influence animals as per diplomacy, -4 on magical beasts) -Woodland stride (move through natural undergrowth at full speed) Spells -Shifter variant. Change form as a swift action. -Predator Form: 1d6 bite, +4 STR, +4 natural AC, 50 movement Monk Class Abilities: -Improved unarmed strike as bonus feat -Toughness as bonus feat -Endurance as bonus feat -AC bonus (wisdom modifier +1/5 levels) -Flurry of blows -Evasion -Unarmed strike (1d6) Domain Powers: Plant Domain: domain power removed House Rules Spontaneous divine caster variant Hit Dice: d8 HP: 20 AC: 23 (+4 armor; +0 shield; +2 Dex, +3 Ref, +4 wisdom) 19 Touch, 18 Flat-footed Init: +2 (+2 Dex) Speed: 30ft Saves: Fortitude +5 [+3 base, +2 Con] Reflex +5 [+3 base, +2 Dex] Will +7 [+3 base, +4 Wis] BAB/Grapple: +1/+1 Melee Atk: Punch +1 (1d6) Melee Atk: flurry -1/-1 punches (1d6 each) Ranged Atk: none Class Skills: ((4+1) (human) x4) +5 (lvl up) = 25 (all class skills) 4 balance (0 ranks, +2 dex, +2 synergy) 7 Concentration (3 ranks; +2 con, +2 undying way) +1 diplomacy (0 ranks, -1 cha, +2 sacred vow) 8 Heal (4 ranks; +4 Wis) 9 Knowledge (Nature) (5 ranks; +0 Int, +2 synergy, +2 class) 4 listen (0 ranks, +4 wisdom) 1 Speak Language: Dover 6 Spot (2 ranks, +4 wisdom) 13 survival (5 ranks, +4 wisdom, +2 synergy, +2 class) 7 tumble (5 ranks, +2 dexterity) Feats: (6 total: 2 level, 1 human, 3 monk (Undying Way)) -Sacred Vow -Improved unarmed strike -Toughness -Endurance -Vow of Poverty (+4 AC, bonus exalted feats: 1) -Augment healing (+2 per spell level to hit points regained from healing spells) ? unsure if I need to meet the ability requirements for exalted bonus feats Languages: Common, Dover, Druidic Equipment -Simple monk’s clothing -Small sack -hand shovel -Waterskin -Traveling cloak -Long stem pipe and around 50 varieties of pipe weed -various teas -a tiny earthenware kettle -walking stick with a gourd hanging from it ~~~~~ Spells Known (5/2) 0: create water, cure minor wounds, detect magic, light, mending 1st: cure light wounds (1d8+4), entangle (DC 15), goodberry (2d4 berries) Spells per Day (4/4) DC: 10 + spell level + Wis Appearance and Impressions Gravan is nothing much to look at: he’s short, plain, and unassuming. With cropped black hair and deep-set eyes ensconced in rings like a raccoon, he always seems either distracted or tired. Despite being a young man of only 20 years, Gravan takes everything entirely too seriously – nearly any event is a cause of undue stress for him, with the most minor incidents serving as continual fuel for his anxiety. He finds refuge in exotic teas, a long-stem pipe, and gardening. Gardening, in particular, is a hobby that he is extremely skilled at. In truth, Gravan is better at dealing with plants than he is with people, a fact that he is acutely aware of any time he’s forced into a social situation. Despite his good intentions, Gravan is profoundly socially clumsy – so clumsy that it’s almost endearing. The ‘almost’ part is important. He’ll look at his feet, cut conversations short, make obvious excuses to get out of engagements, or work his way out of the room in as graceful a fashion as possible (read: not very). Gravan holds a deep admiration for people who he sees as courageous, and tries to emulate them. Especially in battle. His grim resolve in the face of death is so contrary to his regular way of acting that it’s startling to see. He is extremely perceptive and actually quite competent in combat, all things considered. History Gravan has spent most of his life in a deep forest monastery. Since about the age of six, when it was realized that he ‘wasn’t getting on well’ with the other kids, his parents decided maybe a life of introspection would be better for him. As it turned out, it was. Gravan took to the forest and stewardship of the local garden like a fish to water. Since then, it seems that his brief misadventures have dragged him into some kind of trouble...[/sblock] Edit: messed something up [/QUOTE]
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