Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Recruiting for Ongoing 3.5 Wildwood game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 3948422" data-attributes="member: 2209"><p>Actually not that bad compared to the other 2HD LA +1 that I can think of, though all of them are pretty weak for ECL 3.</p><p></p><p>Gnoll characters possess the following racial traits. </p><p></p><p>Strength +4, Constitution +2, Intelligence -2, Charisma -2. </p><p>Size Medium. </p><p>A gnoll’s base land speed is 30 feet. </p><p>Darkvision out to 60 feet. </p><p>Racial Hit Dice: A gnoll begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0. </p><p>Racial Skills: A gnoll’s humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Listen and Spot. </p><p>Racial Feats: A gnoll’s humanoid levels give it one feat. </p><p>+1 natural armor bonus. </p><p>Automatic Languages: Gnoll. Bonus Languages: Common, Draconic, Elven, Goblin, Orc. </p><p>Favored Class: Ranger. </p><p>Level adjustment +1. </p><p></p><p>Lizardfolk characters possess the following racial traits. </p><p></p><p>+2 Strength, +2 Constitution, -2 Intelligence. </p><p>Medium size. </p><p>A lizardfolk’s base land speed is 30 feet. </p><p>Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0. </p><p>Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks. </p><p>Racial Feats: A lizardfolk’s humanoid levels give it one feat. </p><p>Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields. </p><p>+5 natural armor bonus. </p><p>Natural Weapons: 2 claws (1d4) and bite (1d4). </p><p>Special Qualities (see above): Hold breath. </p><p>Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc. </p><p>Favored Class: Druid. </p><p>Level adjustment +1. </p><p></p><p>Locatha have +2 dex, int, and wis; +3 natural armor; and aquatic subtype for 2 HD +1 LA.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3948422, member: 2209"] Actually not that bad compared to the other 2HD LA +1 that I can think of, though all of them are pretty weak for ECL 3. Gnoll characters possess the following racial traits. Strength +4, Constitution +2, Intelligence -2, Charisma -2. Size Medium. A gnoll’s base land speed is 30 feet. Darkvision out to 60 feet. Racial Hit Dice: A gnoll begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0. Racial Skills: A gnoll’s humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Listen and Spot. Racial Feats: A gnoll’s humanoid levels give it one feat. +1 natural armor bonus. Automatic Languages: Gnoll. Bonus Languages: Common, Draconic, Elven, Goblin, Orc. Favored Class: Ranger. Level adjustment +1. Lizardfolk characters possess the following racial traits. +2 Strength, +2 Constitution, -2 Intelligence. Medium size. A lizardfolk’s base land speed is 30 feet. Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0. Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks. Racial Feats: A lizardfolk’s humanoid levels give it one feat. Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields. +5 natural armor bonus. Natural Weapons: 2 claws (1d4) and bite (1d4). Special Qualities (see above): Hold breath. Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc. Favored Class: Druid. Level adjustment +1. Locatha have +2 dex, int, and wis; +3 natural armor; and aquatic subtype for 2 HD +1 LA. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Recruiting for Ongoing 3.5 Wildwood game
Top