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Recruiting for Ongoing 3.5 Wildwood game
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<blockquote data-quote="Drowned Hero" data-source="post: 3952037" data-attributes="member: 37149"><p>Even the existing submisions to this game are great i want to try to get in with a Shifter Ranger from Eberron. The book is not listed, so Mr. DM is it allowed?</p><p>The race is a lycanthrope type with no LA adjustment, a perfect breed for the wilds and the shifters has several traits that enhances their natural attack and AC, think on a race very in touch with the soils under their feet's and the blood on their claws. Ive been trying to get this kind of character into a game without luck.</p><p></p><p>Rooth has never seen a city from the inside, her tribe preferred to use another 3 days in the wild to walk past them trying to never see the smoke of the chimneys or the birds that flew over the city's garbage areas. Curious? yes indeed but caution and the few encounters with town people where never of the good sort. They flee from their tribe calling them monsters and bloodsuckers. What in the childhood was ok as she never could think of strapping her body with hard leather and boots, learn how to 'behave' and manage wealth. She was happy with soil under her feet, wind and rain in the hair and something to hunt.</p><p></p><p>Reaching adulthood was the big change as the curiosity about the cities and people grew. She started to visit small villages to trade her bows and arrows with rabbit skins and bird feathers. Her tribe saw her more then a eccentric soul a curious one and allowed her to leave them in seek of knowledge to their tribe, not only material knowledge but also the way of gods and nature. The deal was to return to the tribe every three years so she could pass on the knowledge she learned on her expedition and be part of the rituals that would take her closer to her animal side and the ways of the Shifter.</p><p></p><p>Rooth has a kind soul even her frightening outside would tell otherwise, she has temper in all matters that has with patronizing her, the tribe or more important Nature. She takes care of those that take care of her and has a strong sense of loyalty to person, a group or a cause.</p><p>Her inner self seeks something she still dont fully comprehend, but she may instinctive believe that her lyncanthropic heritage has something to do with it.</p></blockquote><p></p>
[QUOTE="Drowned Hero, post: 3952037, member: 37149"] Even the existing submisions to this game are great i want to try to get in with a Shifter Ranger from Eberron. The book is not listed, so Mr. DM is it allowed? The race is a lycanthrope type with no LA adjustment, a perfect breed for the wilds and the shifters has several traits that enhances their natural attack and AC, think on a race very in touch with the soils under their feet's and the blood on their claws. Ive been trying to get this kind of character into a game without luck. Rooth has never seen a city from the inside, her tribe preferred to use another 3 days in the wild to walk past them trying to never see the smoke of the chimneys or the birds that flew over the city's garbage areas. Curious? yes indeed but caution and the few encounters with town people where never of the good sort. They flee from their tribe calling them monsters and bloodsuckers. What in the childhood was ok as she never could think of strapping her body with hard leather and boots, learn how to 'behave' and manage wealth. She was happy with soil under her feet, wind and rain in the hair and something to hunt. Reaching adulthood was the big change as the curiosity about the cities and people grew. She started to visit small villages to trade her bows and arrows with rabbit skins and bird feathers. Her tribe saw her more then a eccentric soul a curious one and allowed her to leave them in seek of knowledge to their tribe, not only material knowledge but also the way of gods and nature. The deal was to return to the tribe every three years so she could pass on the knowledge she learned on her expedition and be part of the rituals that would take her closer to her animal side and the ways of the Shifter. Rooth has a kind soul even her frightening outside would tell otherwise, she has temper in all matters that has with patronizing her, the tribe or more important Nature. She takes care of those that take care of her and has a strong sense of loyalty to person, a group or a cause. Her inner self seeks something she still dont fully comprehend, but she may instinctive believe that her lyncanthropic heritage has something to do with it. [/QUOTE]
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