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Recruiting for Ongoing 3.5 Wildwood game
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<blockquote data-quote="Drowned Hero" data-source="post: 3980404" data-attributes="member: 37149"><p>Yes Shifter is a La+0, and yes that was a 40 point buy now adjusted to 48.</p><p></p><p>Alignment fixed, HD adjusted, AC fixed on both points, languages fixed, Fea accepted</p><p></p><p></p><p></p><p>Lol, so used to play males... endurance and spell errased... </p><p>Im still sroting equipment, so it will be up soon.</p><p></p><p>*</p><p></p><p>Rooth</p><p>[sblock]Rooth Representing Drowned Hero</p><p></p><p></p><p>Female Shifter (Beasthide) Ranger 2</p><p>Neutral </p><p></p><p></p><p>Strength 17 (+3) = 17</p><p>Dexterity 14 (+3) +2 dex = 16</p><p>Constitution 17 (+3) = 17</p><p>Intelligence 14 (+2) -2 int = 12</p><p>Wisdom 14 (+2) = 14</p><p>Charisma 12 (+0) -2 cha = 10</p><p> </p><p>Size: Medium</p><p>Height: 5' 0"</p><p>Weight: 140 lb</p><p>Skin: Tan</p><p>Eyes: Dark Brown</p><p>Hair: Black; Curly</p><p></p><p>Total Hit Points: 10+5 =15</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 24 = 10 + 3 [studded] +2 [heavy wooden] +3 [dexterity] +6 base reflex save</p><p>AC Shifted : 25 = 10 + 2 [heavy wooden] +3 [dexterity] + [+2 con +4 AC when Shifting] +6 base reflex save</p><p></p><p> Touch AC: 13</p><p> Flat-footed: 15</p><p></p><p>Initiative modifier: +3 = +3 [dexterity]</p><p>Fortitude save: +6 = 3 [base] +3 [constitution]</p><p>Reflex save: +6 = 3 [base] +3 [dexterity]</p><p>Will save: +2 = 0 [base] +2 [wisdom]</p><p>Attack (handheld): +5 = 2 [base] +3 [strength]</p><p>Attack (unarmed): +5 = 2 [base] +3 [strength]</p><p>Attack (missile): +5 = 2 [base] +3 [dexterity]</p><p>Grapple check: +5 = 2 [base] +3 [strength]</p><p></p><p>Languages: Common Sylvan Gnome Dover</p><p></p><p>Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning]</p><p>Spear [1d8, crit x3, range incr 20 ft., 6 lb., two-handed, piercing]</p><p>Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]</p><p>Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]</p><p>Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]</p><p>Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]</p><p>Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.]</p><p></p><p>Feats:</p><p></p><p> Shifter defense [DR2\silver while shifting lvl 1</p><p> Beasthide Elite [nat armor is +4] included</p><p> Track [free to rangers]</p><p> Two-Weapon Fighting [ranger two-weapon track]</p><p></p><p>Skills</p><p>[code]</p><p>Appraise Int 2 =+2 </p><p>Balance Dex* 7 =+3+2+2 [shifter]</p><p>Bluff Cha -1 =-1 </p><p>Climb Str* 10 =+3+5+2 [shifter]</p><p>Concentration Con 2 =+2</p><p>Diplomacy Cha -1 =-1</p><p>Disguise Cha -1 =-1 </p><p>Escape Artist Dex* 3 =+3 </p><p>Forgery Int 2 =+2</p><p>Gather Info Cha -1 =-1 </p><p>Handle Animal Cha 1 =-1+2 </p><p>Heal Wis 2 =+2 </p><p>Hide Dex* 8 =+3+5 </p><p>Intimidate Cha -1 =-1 </p><p>Jump Str* 7 =+3+2+2 [shifter]</p><p>Listen Wis 4 =+2+2 </p><p>Move Silently Dex* 8 =+3+5 </p><p>Ride Dex 5 =+3+2 </p><p>Search Int 7 =+2+5 </p><p>Sense Motive Wis 2 =+2 </p><p>Spot Wis 7 =+2+5 </p><p>Survival Wis 2 =+2 </p><p>Swim Str** 5 =+3+2 </p><p>Tumble Dex* 4 =+3+1 </p><p>Use Rope Dex 3 =+3</p><p> </p><p>1 skillpoont reserved to language dover</p><p>* = check penalty for wearing armor</p><p>[/code]</p><p>Search >=5 ranks gives +2 on survival checks while tracking.</p><p></p><p>Shifter</p><p></p><p> * Eberron character race.</p><p> * +2 dexterity, -2 intelligence, -2 charisma (already included)</p><p> * Low-light vision</p><p> * +2 on balance, climb, and jump</p><p></p><p></p><p>Ranger</p><p></p><p> * Favored enemies</p><p> * Track as bonus feat (already included)</p><p> * Combat Style</p><p> * Endurance</p><p> * Wild empathy (roll level + charisma bonus)</p><p></p><p>Favored Enemies:</p><p></p><p> * Humanoids (goblinoid) +2</p><p>This ranger chose the two-weapon combat track.</p><p></p><p> <span style="color: red">equipment still pending</span> total gold = 900gp</p><p> Crossbow bolts (quiver of 10) x2</p><p> Arrows (quiver of 20) x2</p><p> Backpack</p><p> Bedroll</p><p> Blanket, winter x1</p><p> Firewood (1 day) x2</p><p> Flint and steel</p><p> Grappling hook</p><p> Lantern (hooded)</p><p> Oil flasks x3</p><p> Pouch x1</p><p> Rations (1 day) x4</p><p> Rope (50', silk) x2</p><p> Signal whistle</p><p> Torches x2</p><p> Waterskins x1</p><p> Whetstone</p><p> Climber's kit</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Drowned Hero, post: 3980404, member: 37149"] Yes Shifter is a La+0, and yes that was a 40 point buy now adjusted to 48. Alignment fixed, HD adjusted, AC fixed on both points, languages fixed, Fea accepted Lol, so used to play males... endurance and spell errased... Im still sroting equipment, so it will be up soon. * Rooth [sblock]Rooth Representing Drowned Hero Female Shifter (Beasthide) Ranger 2 Neutral Strength 17 (+3) = 17 Dexterity 14 (+3) +2 dex = 16 Constitution 17 (+3) = 17 Intelligence 14 (+2) -2 int = 12 Wisdom 14 (+2) = 14 Charisma 12 (+0) -2 cha = 10 Size: Medium Height: 5' 0" Weight: 140 lb Skin: Tan Eyes: Dark Brown Hair: Black; Curly Total Hit Points: 10+5 =15 Speed: 30 feet Armor Class: 24 = 10 + 3 [studded] +2 [heavy wooden] +3 [dexterity] +6 base reflex save AC Shifted : 25 = 10 + 2 [heavy wooden] +3 [dexterity] + [+2 con +4 AC when Shifting] +6 base reflex save Touch AC: 13 Flat-footed: 15 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +6 = 3 [base] +3 [constitution] Reflex save: +6 = 3 [base] +3 [dexterity] Will save: +2 = 0 [base] +2 [wisdom] Attack (handheld): +5 = 2 [base] +3 [strength] Attack (unarmed): +5 = 2 [base] +3 [strength] Attack (missile): +5 = 2 [base] +3 [dexterity] Grapple check: +5 = 2 [base] +3 [strength] Languages: Common Sylvan Gnome Dover Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning] Spear [1d8, crit x3, range incr 20 ft., 6 lb., two-handed, piercing] Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]] Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing] Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing] Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.] Feats: Shifter defense [DR2\silver while shifting lvl 1 Beasthide Elite [nat armor is +4] included Track [free to rangers] Two-Weapon Fighting [ranger two-weapon track] Skills [code] Appraise Int 2 =+2 Balance Dex* 7 =+3+2+2 [shifter] Bluff Cha -1 =-1 Climb Str* 10 =+3+5+2 [shifter] Concentration Con 2 =+2 Diplomacy Cha -1 =-1 Disguise Cha -1 =-1 Escape Artist Dex* 3 =+3 Forgery Int 2 =+2 Gather Info Cha -1 =-1 Handle Animal Cha 1 =-1+2 Heal Wis 2 =+2 Hide Dex* 8 =+3+5 Intimidate Cha -1 =-1 Jump Str* 7 =+3+2+2 [shifter] Listen Wis 4 =+2+2 Move Silently Dex* 8 =+3+5 Ride Dex 5 =+3+2 Search Int 7 =+2+5 Sense Motive Wis 2 =+2 Spot Wis 7 =+2+5 Survival Wis 2 =+2 Swim Str** 5 =+3+2 Tumble Dex* 4 =+3+1 Use Rope Dex 3 =+3 1 skillpoont reserved to language dover * = check penalty for wearing armor [/code] Search >=5 ranks gives +2 on survival checks while tracking. Shifter * Eberron character race. * +2 dexterity, -2 intelligence, -2 charisma (already included) * Low-light vision * +2 on balance, climb, and jump Ranger * Favored enemies * Track as bonus feat (already included) * Combat Style * Endurance * Wild empathy (roll level + charisma bonus) Favored Enemies: * Humanoids (goblinoid) +2 This ranger chose the two-weapon combat track. [color=red]equipment still pending[/color] total gold = 900gp Crossbow bolts (quiver of 10) x2 Arrows (quiver of 20) x2 Backpack Bedroll Blanket, winter x1 Firewood (1 day) x2 Flint and steel Grappling hook Lantern (hooded) Oil flasks x3 Pouch x1 Rations (1 day) x4 Rope (50', silk) x2 Signal whistle Torches x2 Waterskins x1 Whetstone Climber's kit [/sblock] [/QUOTE]
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