I am starting a game based in the Greyhawk setting, in the early stages of the Wars. Knowledge of the setting is not required, as I don’t know a tremendous amount about the setting canon anyway. If you’re an expert, I’ve probably changed plenty of the things that you know anyway. If fiddling with canon would ruin Greyhawk for you, don’t bother reading much further. I’m going to run Return to White Plume Mountain, using the plot and maps from the 2nd edition module, with the rules converted to 3.5 edition. It is a dungeon-crawl, but it will first involve travel, and can accommodate diplomacy, stealth, combat, and intrigue. If you’ve read extensively, DMed, or played in this module, please do not play in this game. If you’ve read the 3.5 White Plume web enhancement for Weapons of Legacy, let me know (it won’t disqualify you). I don’t care if you played the original White Plume, it shouldn’t give you any special advantage. I will expect a post IC once every other day or so (with reasonable, announced absence of course acceptable). If you don’t have much experience with PbP, I won’t hold that against you.
A state of the world is provided. The world is called the Oerth. The continent is known as Oerik. The region is known as the Flaeness. [sblock=Brief Overview]Chaos rules the Flaeness! War has come to many nations, and blood is shed from East to West:
In the North, hordes of barbarians have rallied behind the reunion of the Five Blades of Corusk to wake the Sleeping Warlord, the god Vatun. His warriors, composed of three disparate clans roused to war, have united and spilled south into Tenh and its neighbors.
In the East, Ivid VI of the Malachite Throne decided that the nations that broke off of the Great Kingdom some 200 years prior must be punished. Spearheaded by the Hextorian sect of the Knight Protectors, war was brought against the so-called Golden League. The hammer came down upon Almor, and Nyrond leads the charge against the armies of the tyrant, who is whispered to consort with fiends.
To the West the lands of Iuz, quiet these hundred years, have reached out to bring war, as demon-led armies came crashing into the Shieldlands. Perhaps the Old One has returned to bring strife to his ancient enemy. The nearby Bandit Kingdoms have taken advantage of the disorder, and there are no safe roads in the region. Whole tribes of giants, unusually well organized, have come forth from the Crystalmist Mountains into the lands of Yeomanry, Sterich, and Geoff, sending refugees into Keoland. The knightly orders are divided between the call to arms in the Shieldlands and Geoff.
In the South, the goblinoids of the Wild Coast have brought war to the neighboring dwarven and elven kingdoms. A powerful warlord with tremendous resolve has steeled the normally craven goblinoid armies of the night, and regaining land against them is harder than ever. The holds of the Sea Princes have erupted in bloody civil war, and many sides are bringing in slaves from the jungles to the south as fodder.
On top of all this, rumors of foul intrigues pass through taverns in every nation. Suspicious red-robed men from the south have passed through borders for the last few years, and now men claim that they are behind many of these wars. What’s worse, the Citadel of the Eight is said to be broken, slain by a single mage of incredible power. Greyhawk has tried to stay neutral in all of this, but the Injunction is threatened across the Flaeness, and with it, the stability of nations. As armies head out to fight and innocents flee to calmer lands, the countrysides are marauded by bandits and terrible monsters, who have little now to keep them in check.
Brave heroes are needed to bring peace and order. Where will you make your stand?[/sblock]I’m looking to start PCs at 6th level, so they are already fairly important. For various reasons, the world isn’t run by epic level NPCs, they only get up to the mid-teens in level. The PCs can be from anywhere, but they must begin in Greyhawk, and their background must have them on the search for a missing weapon of great power (leave the details of the weapon to me). Selection of players will be done at my discretion, with no guarantee of playing just because you post first. Each player concept should include a few allies, contacts, and enemies that are important to your PC: at least one enemy, at least one ally, at least three total. These, as much as your class and feat choices, ought to be what sets a PC apart. I don’t expect full stat blocks for them (although if you want to, be my guest), just a description of their affiliations, goals, and/or methods will suffice. Once selected, completed character sheets should use the template found on this post for the sake of standardization. If you so choose, feel free to submit two character concepts, an A and a B.
[sblock=The Weapons]
The following great weapons of power have gone missing recently, and various organizations and individuals seek their return. They might inspire you, but you don’t need to tie yourself into one if you don’t want to.
Whelm – a hammer recently held by dwarves, it appears to be of giantish make
Blackrazor – a greatsword of mysterious origins which empowers its wielder
Wavecaller – an ancient trident with powers over watery domains
Seeker – an arrow with special divinatory powers
Frostedge – a scimitar of pure ice, rumored to have slain dragons[/sblock]
A state of the world is provided. The world is called the Oerth. The continent is known as Oerik. The region is known as the Flaeness. [sblock=Brief Overview]Chaos rules the Flaeness! War has come to many nations, and blood is shed from East to West:
In the North, hordes of barbarians have rallied behind the reunion of the Five Blades of Corusk to wake the Sleeping Warlord, the god Vatun. His warriors, composed of three disparate clans roused to war, have united and spilled south into Tenh and its neighbors.
In the East, Ivid VI of the Malachite Throne decided that the nations that broke off of the Great Kingdom some 200 years prior must be punished. Spearheaded by the Hextorian sect of the Knight Protectors, war was brought against the so-called Golden League. The hammer came down upon Almor, and Nyrond leads the charge against the armies of the tyrant, who is whispered to consort with fiends.
To the West the lands of Iuz, quiet these hundred years, have reached out to bring war, as demon-led armies came crashing into the Shieldlands. Perhaps the Old One has returned to bring strife to his ancient enemy. The nearby Bandit Kingdoms have taken advantage of the disorder, and there are no safe roads in the region. Whole tribes of giants, unusually well organized, have come forth from the Crystalmist Mountains into the lands of Yeomanry, Sterich, and Geoff, sending refugees into Keoland. The knightly orders are divided between the call to arms in the Shieldlands and Geoff.
In the South, the goblinoids of the Wild Coast have brought war to the neighboring dwarven and elven kingdoms. A powerful warlord with tremendous resolve has steeled the normally craven goblinoid armies of the night, and regaining land against them is harder than ever. The holds of the Sea Princes have erupted in bloody civil war, and many sides are bringing in slaves from the jungles to the south as fodder.
On top of all this, rumors of foul intrigues pass through taverns in every nation. Suspicious red-robed men from the south have passed through borders for the last few years, and now men claim that they are behind many of these wars. What’s worse, the Citadel of the Eight is said to be broken, slain by a single mage of incredible power. Greyhawk has tried to stay neutral in all of this, but the Injunction is threatened across the Flaeness, and with it, the stability of nations. As armies head out to fight and innocents flee to calmer lands, the countrysides are marauded by bandits and terrible monsters, who have little now to keep them in check.
Brave heroes are needed to bring peace and order. Where will you make your stand?[/sblock]I’m looking to start PCs at 6th level, so they are already fairly important. For various reasons, the world isn’t run by epic level NPCs, they only get up to the mid-teens in level. The PCs can be from anywhere, but they must begin in Greyhawk, and their background must have them on the search for a missing weapon of great power (leave the details of the weapon to me). Selection of players will be done at my discretion, with no guarantee of playing just because you post first. Each player concept should include a few allies, contacts, and enemies that are important to your PC: at least one enemy, at least one ally, at least three total. These, as much as your class and feat choices, ought to be what sets a PC apart. I don’t expect full stat blocks for them (although if you want to, be my guest), just a description of their affiliations, goals, and/or methods will suffice. Once selected, completed character sheets should use the template found on this post for the sake of standardization. If you so choose, feel free to submit two character concepts, an A and a B.
[sblock=The Weapons]
The following great weapons of power have gone missing recently, and various organizations and individuals seek their return. They might inspire you, but you don’t need to tie yourself into one if you don’t want to.
Whelm – a hammer recently held by dwarves, it appears to be of giantish make
Blackrazor – a greatsword of mysterious origins which empowers its wielder
Wavecaller – an ancient trident with powers over watery domains
Seeker – an arrow with special divinatory powers
Frostedge – a scimitar of pure ice, rumored to have slain dragons[/sblock]
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