RECRUITING: Perils of Thunder Island


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Well, the 7 PM PST start time translates to 10 PM EST...

I really mean to start on time... At the very least, I can bring your PC in next week... If no one else has a problem with starting at 8 PM PST/11 PM EST, then we can do that, but the game is expected to run until about 9 PM PST or 10 PM PST (12 PM EST or 1 PM EST). Frankly, I'd prefer not to delay, and I can bring your character in next week, Vrukor...

Oh, thought just hit me... If we start on-time, then whenever you arrive, your character (who was sleeping on board the ship, since it will pretty much open on a ship) wakes up and heads out onto he deck. It's okay with me, and it prevents me from having to run/RP your PC, since I wouldn't be comfortable with that at this point.

Let me know, in the OOC thread, preferably.
 

That sounds great, I hate doing this to you guys but work is work, ya know. So I will get on as soon as I get in and "awake" from my half-orc slumber. Thanks for your patience.

Edit: Oh and I could not find any other active threads...little help?
 

Okay, maybe you need to join the usergroup "T13K Player"... Look at the top of the page and click on "My Account". Look at the left, on the Control Panel. There should be a spot about halfway down that says "Group Memberships". Click that and select to Join "T13K Player". That should fix it.

EDIT: Do NOT click "Social Groups." That's just a bunch of other stuff that will only cause confusion right now...

There's the instructions for joining the "T13K Player" group. Do that, then go to these two places: OOC Thread and IC Thread (at least it will be...)
 

I saw your post on the OpenRPG forums for your Saturday game. I am very interested in playing with you. I've got a character mostly finished. Most of the crunch is done, but I may go back and tweek it a little here and there. This build is geared toward the Storm Lord PrC in Complete Divine. If that PrC isn't available, I would like to select different feats. Here in the next couple days I'll have a backstory and a more complete personality. There may be some small errors in encumbrance and gold expenditure, but I'll clean those up as I find them.

Official 13 Kingdoms Character Sheet
Name: Trulk
Player: Scorpio
E-Mail: dm_scorpio (at) yahoo (dot) com

Race: Half-orc
Class: Cleric 4/Barbarian 1 (barbarian taken at level 2)
Level: 5
ECL: +0 mod/total 5
XPs: 10000 current/15000 next level

Current DM:
Patron God: Eraekoth, The Great Wave, Lord of the Waves
Alignment: CN
===================================
Str: 14 (+2)
Dex: 12 (+1)
Con: 14 (+2)
Int: 10 (+0)
Wis: 17 (+3)
Cha: 10 (+0)
===================================
HP: 48
AC: 16 (+1 Dex, +0 Size, +5 Armor, +0 Shield)
Init: +1
Speed: 30 feet
BAB: +4
Mel: +6
Rng: +5
Fort: +8
Refl: +2
Will: +7
===================================
Special Abilities
Race: Darkvision 60ft, Orc blood

Class: Turn Undead (3/day), Aura, Spontaneous Casting (cure), Fast Movement, Rage 1/day, Resist Electricity 5, Smite 1/day

Other:

===================================
Feats: Power Attack, Cleave

===================================
Languages: Orc, Tradespeak

===================================
Skills
Trained or Untrained: +X (=Rank + Stat Mod + Other)
Appraise +0 (=0+0+0)
Balance -2 (=0+1-3)
Bluff +0 (=0+0+0)
Climb -1 (=0+2-3)
Concentration +9 (=7+2+0)
Craft (Untrained) +0 (=0+0+0)
Diplomacy +0 (=0+0+0)
Disguise +0 (=0+0+0)
Escape Artist -2 (=0+1-3)
Forgery +0 (=0+0+0)
Gather Information +0 (=0+0+0)
Heal +3 (=0+3+0)
Hide -2 (=0+1-3)
Intimidate +0 (=0+0+0)
Jump -1 (=0+2-3)
Listen +3 (=0+3+0)
Move Silently -2 (=0+1-3)
Perform (list type) +0 (=0+0+0)
Profession (Untrained) +0 (=0+0+0)
Ride +1 (=0+1+0)
Search +0 (=0+0+0)
Sense Motive +3 (=0+3+0)
Spot +3 (=0+3+0)
Survival +3 (=0+3+0)
Swim +0 (=4+2-6)
Use Rope +1 (=0+1+0)

Trained Only: +X (=Rank + Stat Mod + Other)
Craft (list type) +0 (=0+0+0)
Decipher Script +0 (=0+0+0)
Disable Device +0 (=0+0+0)
Handle Animal +0 (=0+0+0)
Knowledge (religion) +5 (=5+0+0)
Open Lock +0 (=0+0+0)
Profession (Sailor) +0 (=1+3+0)
Sleight of Hand +0 (=0+0+0)
Speak Language (list languages, 1 per rank)
Spellcraft +0 (=0+0+0)
Tumble +0 (=0+0+0)
Use Magic Device +0 (=0+0+0)
===================================
Magic Items (location, weight):
Wand of Cure Light Wounds (in backpack)
===================================
Other Equipment:
Weapons:
+1 Glaive melee +7 1d10+3
masterwork Cold Iron Heavy Flail melee +7 1d10+3
masterwork Dagger melee +7(ranged +6) 1d4+2
masterwork Armor Spikes melee +7 1d6+1
masterwork Spike Gauntlet melee +7 1d4+2
masterwork Heavy Crossbow ranged +6 1d10
Holy Water x4 ranged +6 2d4 vs undead and evil outsiders

Armor, Clothes:
Spiked +1 Breastplate

Other: Silver Holy Symbol (on pendant around neck), waterskin (slung across chest)
-----------------------------------
Container: Backpack

Contents: Sack

Container:

Contents:


-----------------------------------
Money
PP: 94
GP: 0
SP: 5
CP: 5
Gems/Other: 0
-----------------------------------
Load
Light: 0-58 lbs.
Medium: 59-116 lbs.
Heavy: 117-175 lbs.
Current: 83.5 lbs.
===================================
Riding Animal:
Bumbullaum (Heavy Horse, large animal)
HD 3d8+6 Hp 19 Init +1 Spd 50ft AC 13
Full Atk 2 Hoof -1 ((1d6+1)
SA none SQ low-light vision, scent AL N
Saves: F: +5/ R: +4/ W:+2
Str 16 Dex 13 Con 15 Int 2 Wis 12 Cha 6
Skills&Feats: Listen +4, Spot +4; Endurance, Run

Packed: (weight) trail rations x5, bedroll, saddlebags, feed x5, bit & bridle, riding saddle, waterskin x2, bucket

Load
Light: 200
Medium: 201-400
Heavy: 401-600
Current: 79 lbs
===================================
Magic
Spells per day:
Domains (If applicable): Destruction, Storm
Spells Known:
Lvl 1 Spells: All Cleric
Lvl 2 Spells: All Cleric
Lvl 3 Spells:
Lvl 4 Spells:
Lvl 5 Spells:
Lvl 6 Spells:
Lvl 7 Spells:
Lvl 8 Spells:
Lvl 9 Spells:
Spells Memorized:
Lvl 0 Spells: Detect Magic x2, Read Magic x2, Create Water
Lvl 1 Spells: 4+1 Bless, Divine Favor, Obscuring Mist, Sanctuary, Entropic Shield (Domain)
Lvl 2 Spells: 3+1 Lesser Restoration, Sound Burst, Spiritual Weapon, Shatter (Domain)
Lvl 3 Spells:
Lvl 4 Spells:
Lvl 5 Spells:
Lvl 6 Spells:
Lvl 7 Spells:
Lvl 8 Spells:
Lvl 9 Spells:
===================================
Description (include Age, gender, height, weight, physical description):
Age: 25 years
Height: 6'8"
Weight: 250 lbs
Description: In his custom-made armor, Trulk instills fear in his opponents, towering above all but the tallest humanoids as he wades into battle. Iron spikes adorn the left shoulder and arm of his breastplate, and his left hand is clad in a spiked gauntlet. His right arm remains bare, exposing his massive arm for total freedom of movement as he wields his glaive to cut down any foes foolish enough to come with his wide reach. A ragged, ugly scar is carved across his throat, nearly reaching ear to ear. Due to the wound that caused the scar, Trulk's voice is but a whisper. He speaks rarely, preferring to convey simple messages through hand signals and expressions, but woe to those who mistake his silence for the dim awareness of an idiot.
 
Last edited:

Hi Scorpio. Glad to see a quick response. I'll look over your stats and gear and get back to you in a little while on those. However, I can tell you right now that Storm Lord isn't an option. Complete Divine isn't available in this game. The Setting only does Core books + the Setting Guide. There are extra feats and PrCs in there, though. And PrCs not made for/adressed in the Setting Guide aren't allowed except by DM approval, and I can't OK the Storm Lord as I don't own CD (and it would need a new description since there are no generic PrCs.) Go ahead and re-pick feats.
 

Okay Scorpio, here's what I've got to say:

I’m guessing you put your level 4 boost into Wisdom, right? Dex bonus should be +1 since the score is 12. Cha bonus is +0 since the score is 10.

By my count, your HP should be 48, not 53 (Max for levels 1 and 2, ¾ max for each one after… so, 8+12+6+6+6+(5*2)=48). Fort save should be +8 (10 if you keep Great Fortitude feat), Reflex is fine, Will should be +7.

You only have 3 Turn Attempts each day and get Resist Electricity 5 for having the Storm Domain. Your skills are a little off, by my calculations. You should have 18 points (14 to spend on Clr class skills and 4 for Brb). Knowledge (nature) isn’t on either list, and your domains don’t grant it as a skill.

Your gear seems a little off… You have 9,000 to spend on stuff, and after adding all your gear and coins together, I think you have about 3,000 gold left unaccounted for.

And I’d like you to list the spells you normally prepare please.

Take care of those things, and this should be just fine (after you re-select feats, if you want since Storm Lord isn’t in this game).
 

Thanks for catching those errors. Everything should be all squared away now. I'm sorry you had to go through it with a fine-toothed comb to find a couple of those.

I ended up redistributing a couple of my skill points
they are now spend thusly:
Concentration 7 points (from cleric levels)
Know (religion) 6 points (cleric)
Profession (Sailor) 1 point (cleric)
Swim 4 points (barbarian)

Gold was recalculated and some was spent on that wand of cure light wounds.

My background is mostly done. When it is finished, I'll be emailing it to you rather than posting it.
 

Alright, everything seems fine now. And I can probably bring your character into the campaign this Saturday's session since the party is in town and about to go on their next job.
 


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