ok heres the city were starting off in:
Ironport
Population: 30,000
Who's in power: Mayor Mcneely, 5th lvl aristocrat
Who's REALY in power: representitives of the 12 noble houses.
Alignment: Lawful Neutral
Gold Piece Limit: 100,000; Ready Cash: 150,000,000
Integrated; Humans: 11,100; Halflings: 6,000; Elves: 5,400; Dwarves: 3,000; Gnomes: 2,100; Half-Elves: 1,500; other humanoids: 900; Others: 400
Guards: 300; Militia: 1,500
Sheriff: Warrior lvl-14
Barbarian: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Bard: 1 level-17; 2 level-8; 4 level-4; 8 level-2; 16 level-1;
Cleric: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Druid: 1 level-14; 2 level-7; 4 level-3; 8 level-1;
Fighter: 1 level-16; 2 level-8; 4 level-4; 8 level-2; 16 level-1;
Monk: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Paladin: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Ranger: 1 level-14; 2 level-7; 4 level-3; 8 level-1;
Rogue: 1 level-18; 2 level-9; 4 level-4; 8 level-2; 16 level-1;
Sorcerer: 1 level-13; 2 level-6; 4 level-3; 8 level-1;
Wizard: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Adept: 1 level-18; 2 level-9; 4 level-4; 8 level-2; 1,233 level-1;
Expert: 1 level-19; 2 level-9; 4 level-4; 8 level-2; 76 level-1;
Noble: 1 level-16; 2 level-8; 4 level-4; 8 level-2; 1,233 level-1;
Warrior: 1 level-14; 2 level-7; 4 level-3; 133 level-1;
Commoner: 1 level-20; 2 level-10; 4 level-5; 8 level-2; 27,045 level-1;
Major imports:trade goods, spices, herbs, textiles
from:Firos islands, Xenosia, Al Quadim
Maor exports: trade goods, medicines, boats
to: eastern seaboard
Major businesses: North East Traders Guild, Ravenbourne Apothecary Co.
magic in teira was at first treated with great hostility, as superstitions ran rampant without magic. however, it quickly became clear how much esier it could make even the common mans life. now magic is veiwed in a positive light by most. but vertain religious establishments wish too turn the people againt magic, especialy the church of taal, who are commonly seen burning "wiches&heretics" in rural streets.