recruiting players for a mid-level steampunk campaign


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It sure wouldn't harm to know where we're starting off...
-A short summary of its history.
-What about Power in that place? (political, military, etc)
-Economic situation (simple demographics, available goods/technology)

Those would be some basic points...

Then, I'd like to know about the impact of magic in the world (I assume technology is what you'd call "pervasive").
 


ok heres the city were starting off in:

Ironport
Population: 30,000
Who's in power: Mayor Mcneely, 5th lvl aristocrat
Who's REALY in power: representitives of the 12 noble houses.
Alignment: Lawful Neutral
Gold Piece Limit: 100,000; Ready Cash: 150,000,000
Integrated; Humans: 11,100; Halflings: 6,000; Elves: 5,400; Dwarves: 3,000; Gnomes: 2,100; Half-Elves: 1,500; other humanoids: 900; Others: 400

Guards: 300; Militia: 1,500
Sheriff: Warrior lvl-14
Barbarian: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Bard: 1 level-17; 2 level-8; 4 level-4; 8 level-2; 16 level-1;
Cleric: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Druid: 1 level-14; 2 level-7; 4 level-3; 8 level-1;
Fighter: 1 level-16; 2 level-8; 4 level-4; 8 level-2; 16 level-1;
Monk: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Paladin: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Ranger: 1 level-14; 2 level-7; 4 level-3; 8 level-1;
Rogue: 1 level-18; 2 level-9; 4 level-4; 8 level-2; 16 level-1;
Sorcerer: 1 level-13; 2 level-6; 4 level-3; 8 level-1;
Wizard: 1 level-15; 2 level-7; 4 level-3; 8 level-1;
Adept: 1 level-18; 2 level-9; 4 level-4; 8 level-2; 1,233 level-1;
Expert: 1 level-19; 2 level-9; 4 level-4; 8 level-2; 76 level-1;
Noble: 1 level-16; 2 level-8; 4 level-4; 8 level-2; 1,233 level-1;
Warrior: 1 level-14; 2 level-7; 4 level-3; 133 level-1;
Commoner: 1 level-20; 2 level-10; 4 level-5; 8 level-2; 27,045 level-1;

Major imports:trade goods, spices, herbs, textiles
from:Firos islands, Xenosia, Al Quadim
Maor exports: trade goods, medicines, boats
to: eastern seaboard

Major businesses: North East Traders Guild, Ravenbourne Apothecary Co.



magic in teira was at first treated with great hostility, as superstitions ran rampant without magic. however, it quickly became clear how much esier it could make even the common mans life. now magic is veiwed in a positive light by most. but vertain religious establishments wish too turn the people againt magic, especialy the church of taal, who are commonly seen burning "wiches&heretics" in rural streets.
 

the people of teira treat the werefolk fairly well, with two exeptions. the first are werebears, who are given great respect. this is because baru sylvanus, a werebear, gave his life durring the great war to save a human twon, who before then had hated him. his martyrdom, combined with his great druidic power, earned him godhood. coincedentaly, baru is the patron of good lycanthropes.
 

I would assume goblins are more a workforce race... but not sure in your world.. you told us before that they are rather adept at mechanical things... anything more you can tell me about them to get a history going.... what kind of lifestyle they live within the city..... what is it slums?.. or more a patchwork culture throughout the city?
 

well, goblins in teira are basicly divided into two distinct subraces, the moggs and the teks. the moggs are dim-witted and burly, while the teks are clever and slight of build. their civilization is..different from normal D&D goblins. for instance, their technology has allowed them to enslave the orcs. as for where they live, they have mountain kingdoms, but most live in nomadic caravans.
 

excellent information.... I can start on my back history now..... and will very soon.... as some others have asked NPC Lord... when will we be starting?
 

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