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[RECRUITING] Romance Of The Three Kingdoms
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<blockquote data-quote="ShaggySpellsword" data-source="post: 1879229" data-attributes="member: 17626"><p>This is a rough stat and character write-up (assuming I am in) that I would be more than happy to change or completely scrap if I need to. It has been a while since I used 3.0 ed stats (I tend to think in 3.5) but I think these work out.</p><p></p><p>Pang Zhu is a mild-mannered fellow who has made a good name for himself and his family acting as a merchant, buying goods produced in his home village and reselling them at markets, then buying fine goods from market and returning to sell them to his home village. He is a leading member of his community and is often called upon to settle disputes amongst his neighbors. He has a loving wife, and two strapping young boys who are well liked, if a little bit of a handful. </p><p></p><p>Pang Zhu, always so nice, harbours a deep secret...deep in his heart he carries a desperate pent-up anger that haunts his dreams and takes every bit of his self-control to keep in check. In negotiations, far from home, he sometimes taps into this anger, scaring those he does business with, often to his advantage, but he never lets it show in his home village...appearences would be destroyed, and his neighbors may cease to trust him. He is unsure where this intense burning passion inside comes from, but he has lived with it, and fought it, all of his life.</p><p></p><p>When the call went up from local lords for men to put down the Yellow Turbans, Zhu saw his chance to unleash his anger at a known enemy, and make a name for himself in battle as well as commerce. He has always kept himself in good health, and devoted a large sum of his accmulated wealth to buying supplies to support his own soldier-hood. </p><p></p><p>Pang Zhu is a tall and attractive man with medium length hair and a wide smile. He carries himself meekly, but when his temper is lost, few can say he is the same man. His presence becomes imposing, and he often grows very violent. The charisma that once made his so likeable and easily trusted instantly makes him frightening and willful.</p><p></p><p>Stat rolls: <a href="http://invisiblecastle.com/find.py?id=40105" target="_blank">http://invisiblecastle.com/find.py?id=40105</a></p><p>Hit Point Roll: <a href="http://invisiblecastle.com/find.py?id=40631" target="_blank">http://invisiblecastle.com/find.py?id=40631</a></p><p></p><p>Pang Zhu<span style="color: Blue">*</span>: Male human Bbn2; 1000 XP; Medium humanoid; HD 2d12+6 <span style="color: Blue">(2d12+10)</span>; hp 21 <span style="color: Blue">(25)</span>; Init +4; Spd 40 ft; AC 17, touch 14, flat-footed 13 <span style="color: Blue">(AC 15, touch 12, flat-footed 11)</span>; Base Atk +2; Grp +4 <span style="color: Blue">(+6)</span>; Atk or Full Atk +4 melee (1d8+3/x3, longspear) or +5 melee (2d4+4/18-20, masterwork falchion) <span style="color: Blue">or +6 melee (1d8+6/x3, longspear) or +7 melee (2d4+6/18-20, masterwork falchion)</span>; SA Rage 1/day (8 rounds); SQ Uncanny Dodge (dex bonus to AC), fast movement; AL NG; SV Fort +6 <span style="color: Blue">(+8)</span>, Ref +4, Will +1 <span style="color: Blue">(+3)</span>; Str 15 <span style="color: Blue">(19)</span>, Dex 18, Con 17<span style="color: Blue">(21)</span>, Int 13, Wis 13, Cha 18.</p><p></p><p>Skills and Feats: Appraise +3, Intimidate +9, Intuit Direction +2, Profession (Merchant) +3, Ride +9, Wilderness Lore +6, Literacy (2 skill points); Combat Reflexes, Quick Draw.</p><p></p><p><span style="color: Blue">*Rage Stats</span></p><p></p><p>Languages: Um...what's availible? Mandarin and Mongolian?</p><p></p><p>Possessions: MW studded leather armor, longspear, MW falchion, light warhorse, military saddle, backpack, bedroll, tent, waterskin, 2 days rations, courtiers clothing, jewelry (50 gp), traveler's outfit, belt pouch, 24 pp, 9 gp, 8 sp, 10 cp.</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 1879229, member: 17626"] This is a rough stat and character write-up (assuming I am in) that I would be more than happy to change or completely scrap if I need to. It has been a while since I used 3.0 ed stats (I tend to think in 3.5) but I think these work out. Pang Zhu is a mild-mannered fellow who has made a good name for himself and his family acting as a merchant, buying goods produced in his home village and reselling them at markets, then buying fine goods from market and returning to sell them to his home village. He is a leading member of his community and is often called upon to settle disputes amongst his neighbors. He has a loving wife, and two strapping young boys who are well liked, if a little bit of a handful. Pang Zhu, always so nice, harbours a deep secret...deep in his heart he carries a desperate pent-up anger that haunts his dreams and takes every bit of his self-control to keep in check. In negotiations, far from home, he sometimes taps into this anger, scaring those he does business with, often to his advantage, but he never lets it show in his home village...appearences would be destroyed, and his neighbors may cease to trust him. He is unsure where this intense burning passion inside comes from, but he has lived with it, and fought it, all of his life. When the call went up from local lords for men to put down the Yellow Turbans, Zhu saw his chance to unleash his anger at a known enemy, and make a name for himself in battle as well as commerce. He has always kept himself in good health, and devoted a large sum of his accmulated wealth to buying supplies to support his own soldier-hood. Pang Zhu is a tall and attractive man with medium length hair and a wide smile. He carries himself meekly, but when his temper is lost, few can say he is the same man. His presence becomes imposing, and he often grows very violent. The charisma that once made his so likeable and easily trusted instantly makes him frightening and willful. Stat rolls: [url]http://invisiblecastle.com/find.py?id=40105[/url] Hit Point Roll: [url]http://invisiblecastle.com/find.py?id=40631[/url] Pang Zhu[COLOR=Blue]*[/COLOR]: Male human Bbn2; 1000 XP; Medium humanoid; HD 2d12+6 [COLOR=Blue](2d12+10)[/COLOR]; hp 21 [COLOR=Blue](25)[/COLOR]; Init +4; Spd 40 ft; AC 17, touch 14, flat-footed 13 [COLOR=Blue](AC 15, touch 12, flat-footed 11)[/COLOR]; Base Atk +2; Grp +4 [COLOR=Blue](+6)[/COLOR]; Atk or Full Atk +4 melee (1d8+3/x3, longspear) or +5 melee (2d4+4/18-20, masterwork falchion) [COLOR=Blue]or +6 melee (1d8+6/x3, longspear) or +7 melee (2d4+6/18-20, masterwork falchion)[/COLOR]; SA Rage 1/day (8 rounds); SQ Uncanny Dodge (dex bonus to AC), fast movement; AL NG; SV Fort +6 [COLOR=Blue](+8)[/COLOR], Ref +4, Will +1 [COLOR=Blue](+3)[/COLOR]; Str 15 [COLOR=Blue](19)[/COLOR], Dex 18, Con 17[COLOR=Blue](21)[/COLOR], Int 13, Wis 13, Cha 18. Skills and Feats: Appraise +3, Intimidate +9, Intuit Direction +2, Profession (Merchant) +3, Ride +9, Wilderness Lore +6, Literacy (2 skill points); Combat Reflexes, Quick Draw. [COLOR=Blue]*Rage Stats[/COLOR] Languages: Um...what's availible? Mandarin and Mongolian? Possessions: MW studded leather armor, longspear, MW falchion, light warhorse, military saddle, backpack, bedroll, tent, waterskin, 2 days rations, courtiers clothing, jewelry (50 gp), traveler's outfit, belt pouch, 24 pp, 9 gp, 8 sp, 10 cp. [/QUOTE]
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