Recruiting: Rowaini Musketeers--One for All and All for One!

He was never the fastest or the strongest. Not the best looking, nor the wisest, prone to illness... but James Priscus was cunning, skilled, and smart. Since he was young, he had dreamed of joining, of fighting for his country. So many people told him he couldn't, told him to take up one of the trades he showed promise in, or even become a sage. But James was a musketeer at heart, and would be a musketeer in life, and so he watched, and trained himself, until he thought he was good enough to join. He is still basically a child, joining at the youngest age that he could be accepted, and has experienced very little of the world, though his natural skills are extraordinary.

Stats: Str 14, Dex 15, Con 9, Int 18, Wis 11, Cha 14
(Also, I would be taking ranks in numerous skills including a few crafts/professions/performs, to account for James' quick learning and natural skill at almost everything he does.)

Also, a question :
Is duel-wielding kosher or should I stick to a single weapon?
 

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Okay, I'm going to answer everyone in order, in one post!

Mista Collins--nice rolls. Have any mechanical questions?

unleashed--IC continues to not like you very much. Concept looks good

pallandrome--name approved to roll stats. As to Poison Use, I wonder how regular Rogues or characters who don't want the Assassin PrC grab that? It seems like the kind of thing that anybody should be able to do if they like poison. I might allow a skill check in Craft(Poisonmaking) or perhaps Profession(Poisoner) or something to replace the flat chance of screwing up. Also, let's use 'come' as our spelling so it doesn't look like we're trying to bypass the grandma filters.

Scotley--you're good to roll. It looks like someone did the thing where they roll a bazillion times using the name Balthazar, but that was in January, so it clearly was someone else who liked that name.

Jemal--you forgot racial stat modifiers. Your modified totals will be 16, 15, 11, 16, 11, 18. The Con boost should help keep you alive. Two-weapon fighting is most certainly allowed. It does not interfere with Precise Strike (you can get Precise Strike with both). The name James is basically only used in English. Rowain has a French feel (though other parts of Tymadeau from which characters can hail allow other Romance language-type names to work too). In France, Jacques or perhaps Gemmes would be James (James comes from Saint James, who is Jacobus or Iacobus originally, Iago in Spain, Giacomo or Jacopo in Italy, etc)
 
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Just checked the link, hadn't originally noticed, I thought Rowaini was basically human, apparently I was wrong. Hmm, not really a swashbuckler-y race, +2str/con, -2 int... Exact opposite of the char concept I had. I'll try to come up with something else...
 

Jemal said:
Just checked the link, hadn't originally noticed, I thought Rowaini was basically human, apparently I was wrong. Hmm, not really a swashbuckler-y race, +2str/con, -2 int... Exact opposite of the char concept I had. I'll try to come up with something else...
Don't forget the +4 Cha. Even so, I don't see how 16 Int as opposed to 18 is really a big enough deal to ruin a concept (even a single-classed Wizard can do fine with a 16 Int). 16 still would certainly make him the smart one, since everyone else also has those racial mods. Either way, though--whatever concept works best!
 

On second thought, I think I'm just gonna wish you guys luck, I've got no concepts that I haven't allready played that would work with the available race/gender/class options. I'll look you up if the pirates/library starts.
 

Balthazar

Stats for Musketeer game. (4d6.takeHighest(3)=11, 4d6.takeHighest(3)=17, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=9, 4d6.takeHighest(3)=9, 4d6.takeHighest(3)=11)

Looks like 17, 14, 13, 11, 11, 9, 9 If I understand correctly I can drop the 17 and not have a number over 14 and thus make him hopeless. If I'm wrong, I could no doubt do something with this set, but I wouldn't describe it as larger than life.

Okay, I think I have a winner with the second attempt.

Musketeer game second attempt. (4d6.takeHighest(3)=10, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=15)

15, 15, 15, 15, 13, 10

I'll spend a little time with the setting info and see what I can do. Sounds like a fun group so far.
 

Rystil Arden said:
Don't forget the +4 Cha. Even so, I don't see how 16 Int as opposed to 18 is really a big enough deal to ruin a concept (even a single-classed Wizard can do fine with a 16 Int). 16 still would certainly make him the smart one, since everyone else also has those racial mods. Either way, though--whatever concept works best!

that's not the point, that concept was based around "i'm not strong, dextrous, wis, or charismatic, but I'm smart". With -2 int and +2 str/con/+4cha, it just doesn't work. When your big point is "I'm smart but nothing else", having Bonuses to everything and a penalty to int... well, it's kinda like Illithid porn. Possible, but not very fun to watch.

Besides, you've got plenty of people more interested.
 

Jemal said:
that's not the point, that concept was based around "i'm not strong, dextrous, wis, or charismatic, but I'm smart". With -2 int and +2 str/con/+4cha, it just doesn't work. When your big point is "I'm smart but nothing else", having Bonuses to everything and a penalty to int... well, it's kinda like Illithid porn. Possible, but not very fun to watch.

Besides, you've got plenty of people more interested.
Ah, I see. The concept was in the low stats. Alrighty then. It's true that there's a bunch of contenders here, and I'm going to have to cut anyway to get the final team. Good gaming, and I'll see you when (not if--I did promise the second place game that I'd run it in a month or so) Pirates starts recruiting.
 

Rystil Arden said:
Ah, I see. The concept was in the low stats. Alrighty then. It's true that there's a bunch of contenders here, and I'm going to have to cut anyway to get the final team. Good gaming, and I'll see you when (not if--I did promise the second place game that I'd run it in a month or so) Pirates starts recruiting.

Yar, and good luck to all of ye scurvy dogs.
 

I understand your delima Jemal, I'm feeling it with my concept as well. I didn't have an especially high number handy to start with. I just decided that hey, 13 is pretty smart for a Rowaini and Balthazar sees himself as a freakin' genus even if he'd be an also ran in most other places.
 

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