[Recruiting] Shadows of the Past

Dark Nemesis said:
Gomez: Very nice!


Indeed! This is going to be a real treat :)

Dark Nemesis said:
But, you are in.

whohoo! :) Great! I'm looking forward to this endeavour.

Dark Nemesis said:
However, if one does not surface, would anyone object to playing with just three?

Fine with me. It's better to play with the four of us than not to play at all!
 
Last edited:

log in or register to remove this ad


Give me a few hours to dig up my CoC character from an aborted PbP on here and you might have that fourth :)

Edit: And here it is ...

Randolph Pickman-Smythe

3rd level
Parapsychologist

STR 12 (4 points)
DEX 14 (6 points)
CON 12 (4 points)
INT 14 (6 points)
WIS 10 (2 points)
CHR 16 (10 points)

2+6+4+6+2+10 = 32 points

HP = 6+1 + 5+1 + 5+1 = 19

Offence Option

FORT = +1 +1 = +2
REF = +1 +2 = +3
WILL = +3 +0 = +3

AC = 12

FEATS
Weapon Proficiency (Pistols) - free as Offence character
Sensitive
Point Blank Shot
Rapid Shot

Bluff (4 ranks) = +7
Gather Information (5 ranks) = +8
Knowledge (history) (5 ranks) = +7
Knowledge (occult) (6 ranks) = +8
Knowledge (religion) (5 ranks) = +7
Listen (4 ranks) = +4
Research (4 ranks) = +6
Search (5 ranks) = +7
Sense Motive (6 ranks) = +6
Spot (5 ranks) = +5
Tumble (6 ranks) = +8
Climb (5 ranks) = +5

BAB = +3
Pistol = +5 (or +3/+3 on Rapid Shot)

30% of starting money available to spend

Starting money = $2000 * (roll of 4 - 2) = $4000

$1200 to spend

Brass Knuckles $1
Colt M1911 Pistol $40
100 rounds $8.6
Handgun magazine (3) $1.5
Silk Dress Suit $80
Chesterfield Overcoat $20
Leather shoes (4 pairs) $20
Shirt & trousers (4 sets) $26
Pencils (10) $0.1
Writing Tablet (2) $0.4
Pockct Camera $16.2
Film (24 x 2) $0.8
Developer Kit $5
Rain slicker & hood $5
Hiking Boots $4
Leather Gloves $1.8
Canteen $1.7
Thermos $5
Haversack $2
Survival Blanket $3.3
Flashlight w/batteries $4
Suitcases (2) $20
Men's toilet set $10
Pocket Watch $15


Randolph Pickman-Smythe was a 'sensitive child'. Which is to say that he was prone to long periods of sullen behaviour and black moods. At least, that was the opinion of his guardians, the Smythes of Glenvale House.

The Smythes were the parents of Randolph's father, Henry, a young dilettante who had (at least in his parents' opinion) shamed himself and the family by marrying a shop assistant, of all things. Mary Pickman had been beautiful and intelligent, but to Randolph's grandparents she was always 'the strumpet', and they took a grim satisfaction from her death in a yachting accident when 'the child' was but two years of age. Their satisfaction was dimmed somewhat when their son took his own life only a few weeks later, but it certainly did nothing to improve their temper toward their only grandchild.

As soon as they were able, the Smythes packed Randolph - whom they considered a difficult, wayward child - off to St Michael's boarding school, which they felt sure would teach him some much needed discipline and obedience.

Randolph - a bright if erratic student - continued to disappoint them. He excelled in the divinities and the study of history, and showed a natural talent for both written and oral expression, but any kind of 'hard' science bored him quickly. He was also constantly in trouble for his money-making schemes and larks around the school: the dark, moody boy seemed to have a gift for persuading others to follow his mad schemes.

It was during his time at St Michael's that Randolph first became aware of his ability to sense things that were invisible to everyone else around him. These 'waking dreams' as the young man thought of them, fascinated him, and he spent many hours prowling the school grounds, seeking out spots that triggered the half-formed visions he was experiencing.

To his grandparents' chagrin, when Randolph finished his schooling he was offered a partial scholarship at Oxford, reading English. Unable to risk the social scandal of failing to send him after he had won even part of a place, they reluctantly funded his - increasingly eclectic studies - for three years, before gratefully cutting him off from all support upon his being arrested for involvement in a 'sacrilegious' organisation.

Randolph, whose crime had been to get caught dabbling in certain semi-Masonic love cults (and what young man wouldn't?), merely shrugged his shoulders and terminated his (by now aimless) studies. He immediately used what remained of his funds to head off to Aleister Crowley's commune in the south of France. He hoped that Crowley might be able to shed some light on his abilities.

He returned even more perplexed than when he had left. So much of Crowley seemed the charlatan, and yet there was a sense of power about him. In the six months he had spent with the self-styled 'Beast', Randolph had picked up a smattering of rock-climbing skills, discovered his almost freakish aptitude for handguns (a result of Crowley's keeping several in the house) and resolved that he would explore his possible psychic abilities to their fullest.

His immediate concern, however, was money. He had very little of it left. And so he did what any self-respecting go-getter with more gumption than class would do.

He went to America.

Thousands of miles from home, he reinvented himself as 'Professor' Pickman-Smythe, an expert theologian and historian, with an acute interest in gnostic and supernatural beliefs of all kinds. It should come as no surprise, then, that in time he found his way to the justly famous Miskatonic University ...
 
Last edited:

And Capellan makes four!

I finally have the rogue’s gallery up, but I noticed that some people need to make a few small changes to their character before they transfer them over. Also, everyone should go ahead and buy gear if you have not yet done so already.

The Rogue’s Gallery can be found here.

sellars: It appears your initiative should only be +1. Also, a character of your intelligence should have 54 skill points, but you’ve spent 62. Also, your stats total out to be 38 points, rather than 32.

Gomez: It looks like you should have 16 hit points, instead of 14.

Capellan: Looks like you should have 19 hit points, and that your fort save should be a +2. Other than that, everything looks good!

Maerdwyn: Would you mind including a section on your character sheet regarding your saves? Other than that, everything looks good, though I was wondering what skill set you used for your ex-lawyer?
 

Dark Nemesis said:
Capellan: Looks like you should have 19 hit points, and that your fort save should be a +2. Other than that, everything looks good!

Fixed here and in the RG. This is what comes of changing my Con at the last minute :)
 

Dark Nemesis said:
Maerdwyn: Would you mind including a section on your character sheet regarding your saves? Other than that, everything looks good, though I was wondering what skill set you used for your ex-lawyer?
The skill set was one another campaign I played in had used for one of the PCs who was a lawyer, with Concentration, K/Occult, and Gather Information as his "Choose any 3 skills." "Read Lips" is kind of quirky - the GM used it along with Sense motive to cover the lawyers need to be able to get as much information as possible in the courtroom and in business negotiations. Would be happy to change whatever you saw as a problem, though. :)

re: saving throws. The saves are on there, below ability scores; do you mean a breakdown of how they were reached? I'll put those on there.
 

Dark Nemesis said:
Gomez: It looks like you should have 16 hit points, instead of 14.

1st level 6 hp
2nd level +4 hp
3rd level +4 hp
= 14 Right?

Now that I look at the characters, I think I should change my character. We are all high charisma types and there are two sensitives. I like Gloria but I can whip up another character quick. I have a idea for a two fisted pulp writer from texas! ;) What do you think?
 

That is right, except I am rounding upwards for the hit points. So it's actually 6 at first, 5 at second and 5 at third.

I think it depends on what you come up with. Gloria works very well with what I have planned, or if you have something different in mind, I wouldn't mind taking a look at it. :cool:
 
Last edited:



Remove ads

Top