Well, just don't take it too relaxed, because you risk finding all the enemies already dead
Jokes aside, my character is going to have full hide/move silently, probably with the shadow movement talent tree, so you may have company
This one:
I started building the class from scratch. So far, this is what I got: starting from 7 meta-class talents:
3 for Martial improvement, bringing the Bab progression to excellent
1 for Skill improvement
1 for flexible advancement
2 to be converted in hero points.
The general idea is to use the hero points at increasing hit die on the first level (when it gets maximized), and then for reflex save / defense bonus / bonus talents/feats in the following levels. I may end up greedily taking talents, so my reflex save and defense bonuses are probably going to be pretty weak. All in all, it's not going to be overpowered...just strange. Given the fact that I mean to stay out of harm's way, the low defenses may be acceptable. Besides, multiclassing in advanced classes may supplement that.
As for now, I am thinking about the shadow movement, sniper and cover awareness talent trees, and aside for weaponry, I have yet to pick the class feat tree. (funnily enough, I don't like the sniper talent tree: dead aim seems...boh).
As for the skills, I have 8 class skills and 6 skill points at each level (with 16 int). Probably hide, move silently, spot listen, knowledge(tactics), diplomacy. May spend a hero point on the first level to get two additional skills at 4 ranks each.
Errr...that's it for now. Yes, I really like messing up with classes
