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[Recruitment/Discussion] Serial Superheroes Game
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<blockquote data-quote="Guilt Puppy" data-source="post: 953740" data-attributes="member: 6521"><p>Tanstaafl: Starting character level has been upgraded to 4... </p><p></p><p>Re: HP... Take average, but still max on first, and round up on the final number (for instance, a hit die d10 character would have 10 + 5.5 + 5.5 +5.5 = 26.5, or 27 hit points, plus con modifier.)</p><p></p><p>Re: Action points, I think I'll skip the normal rules, and just say it's double your level (replenishing with each level gained -- so when you reach level 10, for instance, you suddenly have 20 ap) -- yep, that makes things grossly disproportionate, but you are heroes after all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As I've said, I'm far more interested in you guys doing cool stuff than in maintaining meticulous gameplay balance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Re: Wealth... Just assume +8 starting for everyone (dropping as appropriate for purchases), although if that doesn't fit your character, you can exchange it for XP on a +1/500XP basis (note, this is a one-time deal, not something you can always do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )... For instance, it makes sense for GWolf's character to be a little bit higher level (given his background), and a lot poorer... Hopefully this works for everyone. You can take 10 on any starting purchase, and take 20 (if required) for <em>one</em> item... Also keep track of the order you buy things in, just to make it consistent. Also, assume average rolls (3 for 11-15 above your wealth bonus, 7 for 16 or more above your current wealth bonus)... Henceforth, I'll be dealing with Wealth as normal (so put ranks in profession if you want more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Oh, as for the wealth-for-XP exchange, I'll let that work both ways if anyone really wants to be wealthy, up to a max of +16. Mainly to allow for wishes in background, but if you really need to squeeze in some more wealth to afford that ultra-cool-item your character wants, you are welcome to take that route and start at a lower level.</p><p></p><p>psychognome: 48 point buy for stats, 4th level, and the above for character creation (8 AP, +8 Wealth, average HP)</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 953740, member: 6521"] Tanstaafl: Starting character level has been upgraded to 4... Re: HP... Take average, but still max on first, and round up on the final number (for instance, a hit die d10 character would have 10 + 5.5 + 5.5 +5.5 = 26.5, or 27 hit points, plus con modifier.) Re: Action points, I think I'll skip the normal rules, and just say it's double your level (replenishing with each level gained -- so when you reach level 10, for instance, you suddenly have 20 ap) -- yep, that makes things grossly disproportionate, but you are heroes after all :) As I've said, I'm far more interested in you guys doing cool stuff than in maintaining meticulous gameplay balance :) Re: Wealth... Just assume +8 starting for everyone (dropping as appropriate for purchases), although if that doesn't fit your character, you can exchange it for XP on a +1/500XP basis (note, this is a one-time deal, not something you can always do :) )... For instance, it makes sense for GWolf's character to be a little bit higher level (given his background), and a lot poorer... Hopefully this works for everyone. You can take 10 on any starting purchase, and take 20 (if required) for [i]one[/i] item... Also keep track of the order you buy things in, just to make it consistent. Also, assume average rolls (3 for 11-15 above your wealth bonus, 7 for 16 or more above your current wealth bonus)... Henceforth, I'll be dealing with Wealth as normal (so put ranks in profession if you want more :) ) Oh, as for the wealth-for-XP exchange, I'll let that work both ways if anyone really wants to be wealthy, up to a max of +16. Mainly to allow for wishes in background, but if you really need to squeeze in some more wealth to afford that ultra-cool-item your character wants, you are welcome to take that route and start at a lower level. psychognome: 48 point buy for stats, 4th level, and the above for character creation (8 AP, +8 Wealth, average HP) [/QUOTE]
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