clearstream
(He, Him)
Yes, I agree that's the right implication to draw from "depending on whatever". In play it can feel a bit arbitrary (why these questions and not those). But no text can cover everything, and the designer will have purposefully curated the list.I don't know anything about Avatar.
Here is the relevant example from AW (p 200):
He stops at a safe spot and reads the way forward, and hits with a 10. “Cool. What should I be on the lookout for?” “Dremmer sends patrols through here, of course,” I say. “You should be on the lookout for a patrol.” “Makes sense. How far will I have to go exposed?” “A few hundred yards, it looks like,” I say. “Okay,” he says. “Question 3—” “Oh no, no,” I say. “That didn’t use up any of your hold, I was just telling you what you see.” “Oh! Great. How often do the patrols come through?” I shake my head. “You don’t know. Could be whenever.” “But can’t I make that my question, so you have to answer it?” “Nope!” I say. “You can spend your hold to make me answer questions from the list. Other questions don’t use up your hold, but I get to answer them or not, depending on whatever.” “Okay, I get it,” he says. “So I’m on question 2 still? What’s my enemy’s true position?”
In answering the question, or not, depending on whatever, the GM is following the principles and making moves - eg reiterating announced future badness (be on the lookout for Dremmer's patrols, which could come through whenever).
I've noticed new MCs not really grasping their MC-moves, but they sit right where GM-judges does in other games.