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Red Box Game Day Characters

Wednesday Boy

The Nerd WhoFell to Earth
In today's D&D Play Spotlight article they have a preview of the characters for the Red Box Game Day (on September 11th). Some things that I found interesting and new:

The 2nd level Cleric (Warpriest) has:
1) a Create Water power. (I assume is it's Utility power?)
2) a Daily power to let a character spends a healing surge (possibly a class feature).
3) a Smite Undead Channel Divinity power instead of Turn Undead.

None of the two Fighters (both Slayers) and the two Rogues (both Thieves) have Daily powers.

The Wizard (Mage) does not have Prestidigitation or Mage Hand but does have Suggestion.

And that's all that I noticed that is new and interesting with the Essential pregens.
 

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Oh, create wate and suggestion both feel like "alt rituals". The skill mastery thing was also interesting, have we seen that?
 

I'm having difficulty figuring out why the Human Slayer has +11/1d10+9 and the Dwarf Slayer has +8/1d12+6. Part of the difference in attack bonus is coming from proficiency, and lets say the human has expertise the dwarf doesn't. Where is the other +1 coming from? When I saw the human first, I assumed weapon talent, but the dwarf doesn't have it, and doesn't really seem to have anything else to compensate for it. And I can't figure out the damage bonuses at all.

Having trouble with the elf rogue's attack bonuses too. I'm wondering if their weapon talent now applies to all their weapons.

The wizard's diplomacy power is great, and gets around the "no charisma character" problem.
 



I love the formats of the character cards. I wish the CB printed something similar with a condensed character sheet. I don't need the "background math" on my sheet at the table.
 



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