Barendd Nobeard
Explorer
Well, the dwarven tank was flying, and two of the characters had bows. Ozy did get nicked by the wizard (I think only one spell hit him, but the player rolled poorly for damage and Ozy made his Reflex save to take only 1/2 damage). So (to the dragon anyway), it looked like at least four out of five party members could handle aeriel combat to some degree. He is only Medium sized at this point; not quite the 'large and in charge' baddie some might expect a dragon to be.Lord Zardoz said:Fair point. But, did Ozzy take any damage, and did the party give any indication they could deal with repeated flyby and ariel breath weapon attacks? The party may have sent Koth packing, but Ozzy is a dragon, and not likely to be at all humble. He also has enough HP that he could afford to stick it out for a while without being significantly endangered. He is not fragile enough to be dropped by a single attack. He also moves pretty fast, and should be able to retreat if he starts to get into trouble.
True that! I guess if he truly trashes the party, maybe I'll advance him a little for that final encounter toward the end in the mountains. But I suspect the next time they tangle, it will be to the death.Lord Zardoz said:As for a more metagame comment, I would avoid bumping him up in any way for the time being. Koth is unusually sturdy for a spell caster, and the two of them together end up making for a much harsher challenge than CR alone would suggest.
END COMMUNICATION
I'm having a lot of fun with this group in this module. I can't wait to see what they decide to do--whatever they decide will be fun to play out. The players are all very sharp; they pick up on little clues (like a goblin saying something in Draconic instead of Goblin) and generally have good tactics (except for sending a dwarven tank on a recon mission).
Thanks for all the input!