I've always wanted to play Keyser Soze-like character, and I think this will work well in RHoD (especially to gather intelligence, etc, etc.). Currently going for Unseen Seer PrC [CompMag].
Sohen
Male (?) changeling beguiler 6
N Medium humanoid
Init +3; Senses Listen +0, Spot +10
Deity Cyric
Languages Common, Elven, Draconic, Dwarf, Giant, Goblin, Orc
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AC 18, touch 13, flat-footed 15; +5 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm
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Speed 30 ft.
Melee +1 rapier +7 (1d6-1/18-20) or
Base Atk +3; Grp +2
Atk Options Combat Expertise, Weapon Finesse, cloaked casting (+1 DC)
Special Actions Improved Feint, minor shape change, surprise casting (swift)
Combat Possessions anklet of translocation, eternal wand of unseen servant, healing belt
Beguiler Spells Known (CL 6, +4 ranged touch, +6 melee touch, DC 14+lvl):
- 3rd (4/d)—arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, slow, suggestion, vertigo field, zone of silence
- 2nd (6/d)—blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst
- 1st (7/d)—charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm, ventriloquism
- 0 (6/d)—dancing lights, daze, detect magic, ghost sound, message, open/close, read magic
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Abilities Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 12
SQ armored mage (light), trapfinding
Feats Combat Expertise, Improved Feint, Quick Change, Silent Spell (B), Weapon Finesse
Flaw Shaky
Skills Balance +5, Bluff +13, Concentration +10, Disable Device +11, Disguise +8, Diplomacy +5, Gather Information +3, Hide +12, Intimidate +5, Jump +1, Knowledge (arcana) +5, Knowledge (local) +5, Move Silently +10, Open Locks +7, Search +13, Sense Motive +7, Speak Language (Elven, Dwarf), Spellcraft +8, Spot +9, Tumble +8
Possessions Combat possessions plus +1 rapier with crystal of return; glamered mithral shirt +1, arcane thieves' tools, bedroll, 2 belt pouches, everfull mug, everlasting rations, jewelry (100 gp), shiftweave outfit (courtier, noble, peasant, scholar, traveler outfits), spell component pouch, 2 sunrods; 48gp 9sp; 22.5 lbs; Light Load
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Armored Mage (Ex) Sohen does not suffer arcane failure casting spells in light armor.
Cloaked Casting (Ex) The DC's of Sohen's spells increase by 1 if the target would be denied its Dex bonus.
Minor Shape Change As a move action, Sohen can change its appearance. This is like a disguise self spell except the duration is permanent, clothing does not change, and the change is permanent.
Surprise Casting (Ex) Sohen may feint in combat as a swift action. The target is denied their Dex bonus to Sohen's next melee attack or spell.
[sblock=Advancement]L1->Beguiler 1 HP 7 (1d6+1) SP: 40 (6x4+4x4)
• Bluff +4, Concentration +4, Disable Device +2, Disguise +2, Gather Information +2, Hide +4, Knowledge (arcana) +1, Knowledge (local) +1, Move Silently +2, Open Locks +2, Search +4, Sense Motive +2, Speak Language (Elven, Dwarf), Spellcraft +4, Spot +4
• Abilities: Str 8, Dex 15, Con 12, Int 18, Wis 10, Cha 12
• Feats: Combat Expertise [1st], Quick Change [RoE, Flaw bonus]
• Flaws: Shaky
• Other: armored mage, trapfinding, racial traits
L2->Beguiler 2 HP 5 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Open Locks +1, Search +1, Sense Motive +1, Spot +1
• Other: cloaked casting (+1 DC), surprise casting
L3->Beguiler 3 HP 6 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Open Locks +1, Search +1, Sense Motive +1, Spot +1
• Spell: ventriloquism
• Feat: Improved Feint
• Other: advanced learning
L4->Beguiler 4 HP 5 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Search +1, Sense Motive +1, Spot +1, Tumble +1
• Abilities: Dex +1
L5-> Beguiler 5 HP 6 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Search +1, Spot +1, Tumble +2
• Feat: Silent Spell (B)
L6-> Beguiler 6 HP 5 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Search +1, Spot +1, Tumble +2
• Feat: Weapon Finesse
• Other: surprise casting (free action)[/sblock]Appearance
Considering his constant state of disguise, no one really knows. Sohen generally does not reveal that he is about 24 years old.
Personality
Sohen is quiet and introspective when himself, which is rarely. When others, his personality varies with the persona. Sohen seeks the secrets of others for his own purposes: They make excellent currency. The changeling has an unending hatred of hobgoblins and seeks to harm them (usually non-physically and indirectly, but will respond to violence) as opportunities present themselves.
Background
Sohen belonged to a group of changelings that were integrated into a human city. They were members of the underclass, but were not known for what they were. Things were rough, but such was their life.
Sohen began to learn the "family" trade of thievery and deception at an early age, showing a penchant for magical deception. He was an up-and-comer when a group of well organized hobgoblin thugs began decimating Sohen's "family". Sohen, as far as he knows, was the last, barely escaping with his life.
The changeling spent the next years getting his vengence. The hob's families, friends, business associates---but never the hobs themselves---suffered from calamity after calamity. Blackmail. Extortion. Imprisonment for crimes witnesses swore they committed. Some died mysteriously. Soon, the will and support structure of the hob gang was shattered, and the hobs vanished. No one knows who did this, but there were always rumors of a single mastermind behind it all. One they never found.
Sohen now travels incognito, finding others that find his skills useful, each time a different persona. And if hobs were involved, all the better...
Modus Operandi
Sohen prefers infiltration, intelligence gathering, and blending in to direct violence. If he has to reveal himself, it is the last thing he want his target to see. In combat, he uses misdirection and his spells to control the battlefield, confusing and redirecting his foes as needed. A popular tactic is assuming the visage of the one of the enemy to sow confusion.