Rhun
First Post
EvolutionKB said:Tactics wise, I'll reveal some of my ideas. Sleet storm and entangle are for keeping landbound enemies in one place while you blasty types blast them. I can melee, though I won't like it with my low shapeshifted AC. Kelpstrand is great for keeping enemies down(especially since Rhun can then SA them at will) Greater Snake's swiftness will come in handy after a summon a bunch of wolves and our melee types are in melee(possible 7 extra attacks!) I won't hesitate to pop out a mass lesser vigor in the middle of a fight, to keep everybody in top shape, especially if I am closing to melee. Depending on the circumstances, I'll probably prepare a fell weakened decomposition, while we are hurting our enemies, they get weaker.
Avaxasir will be much more effective in combat if there are others adjacent to him; his Isle of Blades stance will prove quite beneficial in those situations. His sneak attack is only +1d6, so it is a little weak. He'll be able to hold is own using maneuvers, but neither his AC or hit points are high enough to be a true tank. In most situations, Zazz will be a more mobile combatant, using Child of Shadows to provide himself concealment.