Lord Zardoz
Explorer
Obviously, spoilers here for Red Hand of Doom.
The short version of this post: How hard would it be for a young dragon to hunt down players fleeing through a forest, and what kind of checks do you suggest?
Long version:
So my players managed to take out Skull gorge bridge, but Ozzyrandion is still able to chase and fight them. In an amazing display of resourcefulness and Common sense, they manged to take it out before the fight started. One of the players was made invisible, and flew under the bridge using a fly potion from Guard Captain Sorianna. He made his search check, found the weak spot, and used Stone shape. the weak spot had 40 Hp, and the spell does 50 damage to the bridge according to the adventure. A hell hound did scent the player and start barking near the weak spot, but the player managed to do the deed before anyone could workout what the dog was angry about. 3 of the 4 hobgoblins fell into the gorge, one fell onto land on the far side of the bridge, and due to making a DC 15 reflex save, the player avoided having a bunch of the bridge fall on him, taking only 3d6 damage.
Then the fight started in earnest. Lucky for the players, they only had to deal with 6 archers on the far bank shooting at them with a pretty low to hit. Still, they had Ozyrandion to deal with, who spotted them and went to work.
A few rounds of combat and they had managed to take down about half of Ozzyrandion's hp, but some of the players were down due to the breath weapon. At this point, the dragon flew back accross the bridge and started yelling orders. A listen check succeeded in making the order "Give me your potions" clear. (The surviving hobgoblins have about 15 Modreate healing potions on hand).
So at this point, the players have a few rounds before the dragon is fully healed. I expect them to try to run and hide, since they have burned off a bunch of their spells, and though they are reasonably effective at ranged combat, Ozzyrandion can dictate the terms of this fight if they try to go toe to toe.
Hence my opening question. Ozzyrandion has a damn good spot and listen check, at +17 each. But he does not have the Track feat. In the short term, no question. Ozzyrandion should be able to catch up to and attack the players again. I expect the players to be able to drive him back with their remaining spells and abilities, but it will be difficult. But the dragon will simply flee, get back to the bridge, drink yet more potions, and head back out.
In addition to the dragon, there are a handfull of Worg rider scouts for the Red Hand on the same side of the bridge as the players. My default idea is to simply have the dragon + Worg Riders use a search check, albeit on a larger scale. Suggestions regarding the DC would be appreciated.
Also, the idea of having my players being hunted by an angry dragon with the resources to retreat, heal and return 1 or 2 more times is appealing in an unholy rat bastard kind of way.
END COMMUNICATION
The short version of this post: How hard would it be for a young dragon to hunt down players fleeing through a forest, and what kind of checks do you suggest?
Long version:
So my players managed to take out Skull gorge bridge, but Ozzyrandion is still able to chase and fight them. In an amazing display of resourcefulness and Common sense, they manged to take it out before the fight started. One of the players was made invisible, and flew under the bridge using a fly potion from Guard Captain Sorianna. He made his search check, found the weak spot, and used Stone shape. the weak spot had 40 Hp, and the spell does 50 damage to the bridge according to the adventure. A hell hound did scent the player and start barking near the weak spot, but the player managed to do the deed before anyone could workout what the dog was angry about. 3 of the 4 hobgoblins fell into the gorge, one fell onto land on the far side of the bridge, and due to making a DC 15 reflex save, the player avoided having a bunch of the bridge fall on him, taking only 3d6 damage.
Then the fight started in earnest. Lucky for the players, they only had to deal with 6 archers on the far bank shooting at them with a pretty low to hit. Still, they had Ozyrandion to deal with, who spotted them and went to work.
A few rounds of combat and they had managed to take down about half of Ozzyrandion's hp, but some of the players were down due to the breath weapon. At this point, the dragon flew back accross the bridge and started yelling orders. A listen check succeeded in making the order "Give me your potions" clear. (The surviving hobgoblins have about 15 Modreate healing potions on hand).
So at this point, the players have a few rounds before the dragon is fully healed. I expect them to try to run and hide, since they have burned off a bunch of their spells, and though they are reasonably effective at ranged combat, Ozzyrandion can dictate the terms of this fight if they try to go toe to toe.
Hence my opening question. Ozzyrandion has a damn good spot and listen check, at +17 each. But he does not have the Track feat. In the short term, no question. Ozzyrandion should be able to catch up to and attack the players again. I expect the players to be able to drive him back with their remaining spells and abilities, but it will be difficult. But the dragon will simply flee, get back to the bridge, drink yet more potions, and head back out.
In addition to the dragon, there are a handfull of Worg rider scouts for the Red Hand on the same side of the bridge as the players. My default idea is to simply have the dragon + Worg Riders use a search check, albeit on a larger scale. Suggestions regarding the DC would be appreciated.
Also, the idea of having my players being hunted by an angry dragon with the resources to retreat, heal and return 1 or 2 more times is appealing in an unholy rat bastard kind of way.
END COMMUNICATION