Treason
Sorry guys, I have been skiing in the Alps. But here we go again!
The Heroes:
Geth Helder, Human Swashbuckler/Fighter/Dervish 3rd/2nd/1st.
Anor, Elven Ranger/Order of the Bow Initiate, 6th/1st.
Eluard, Aasimar Cleric/Church Inquisitor/Radiant Servor of Pelor, 5th/1st/1st.
Ilzzt, Drow Fighter/Wizard, 5th/1st.
Oulpatroll, Elven Sorcerer, 1st.
Session playing time: 5 hours.
The Spy
Back in
Drellin's Ferry the heroes are greeted by Town Speaker
Norro Wiston and Captain of the guard
Soranna Anitah. They are thankful, but yet plagued by having to plan for the evacuation of their beloved little town. The players have not forgotten the rumors of the spy and
Norro Wiston reminds them that a guard was killed mysteriously a couple of days ago. Also, the big saw that they had prepared to severe the ferry´s ropes in case of an invasion, had disappeared. Someone had also put sand and gravel in the cans of oil that they would use to faster roll the ferry into the river in case of emergency.
The players didnt socialize too much but went to bed early. They were however visited by
Jarett Nurth, the young woman who runs one of the stores in town. She came over with 3 Potions of
Cure Moderate Wounds. "
I want to aid your cause" she said shyly. Always suspecting something,
Geth Helder used Sense Motive on her, but she only seemed sad and to be in despair.
Goblin Raid
The PCs were suddenly awakened in the middle of the night: "
The town is under attack!" shouted their patron
Kellin Shadowbanks, the halfling Inn-owner. "
They are riding on huge wolfs and setting the entire west bank on fire!". The heroes reacted quickly, pulling on their combat gear and setting out immediately. They joined
Capt Anitah and her men as they took the ferry across the big river. Fires ravaging the buildings on the west bank. Already from the ferry they could shoot at the enemy. They fell a Hellhound indeed.
As they landed on the Western bank,
Cpt Anitah and her men hold one flank and the heoroes were asked to hold the other. Several buildings and fields were set on fire. The heroes were immediately attacked by 3 Goblin Worg Riders, 5 Hobgoblins and a hidden Khulkor Zhul War Adept. The War Adept casted
Lightning Bolt and hit
Geth Helder and
Eluard real bad.
22 and
24 damage.
Ilzzt made his save and his spell resistance! No damage.

The Worg Riders were circuling around the heroes trying to hit them with arrows, but the PCs superior armor neglected it. The Hobgoblins charged down the streets trying to take control over the ferry landing. "
Kill the spellcaster" shouted the Khulkor Zhul War Adept, "
Or you will burn in the fires of the Nine Hells!". The PCs took out 2 Worgs pretty fast,
Anor being a very skilled archer indeed (ask Ozyrrandion!).
Oulpatroll kept shooting his magic missiles adding
1d4+1 damage to injured enemies.
Geth Helder who was badly hit drank one of the potions he got from
Jarett Nurth and......... enormous pain stroke his guts. Like flames of fire the poison was burning him from the inside. He made his DC 18 Fort save, but he also knew that in 10 rounds there would be a second save....."
Dont use your potions from Jarett" he managed to shout, all to well knowing the others had poisoned potions as well. The War Adept casted
Lightning Bolt again, and this time hurt
Anor real bad.
Eluard got hit at the same time for half damage, but he used
Cure Moderate Wounds from his spontaneous casting. The PCs dropped a couple of Hobgoblins, but
Ilzzt feared that someone would get killed by the
Lightning Bolts, so he activated his
Darkness to cover his friends. Too late though,
Oulpatroll was killed outright by charging Hobgoblins. In the cover of
darkness the other friends drank potions and
Eluard casted healing spells. The enemy withdrew after having lost 1 hellhound, 1 Goblin Worg Rider, 2 Worgs, and 4 Hobgoblins.
Geth Helder failed his second Fort save and lost 2 Con and 4 Str. A strong poison no doubt.
Jarett Nurth
Cpt Anitah was happy that they could hold their ground. "
But its time to leave the Western bank now" she said. "
The river will have to shield us now. Pack everything we cant leave behind". And so they put out the remaining fires and took the ferry back to the Eastern bank. Leaving the deserted west
Drellin's Ferry for its destiny...
Furious the PCs immediately headed for
Jarett Nurth. If she handed them poisonous potions, perhaps she was the spy they were searching for! At her house they pounded her door, waking her up. She seemed surprised and sleepy. Perhaps she didnt know that the potions contained poison? Perhaps she honestly thought she was helping them? "
Where did you get those potions from?" demanded
Ilzzt with fire raging in his dark eyes. "
Why? What happened?" she replied seemingly terrified. "
They contained poison". First
Jarett refused to tell the PCs. Apparently protecting a third party. But finally she let go. "
It was Iormel. It was he who handed me the potions and told me to give them to you."
Iormel was the old man present at the Town Council. The one who had most strongly opposed the PCs suggested evacuation.
Iormel had also left the meeting furious at one point. The heroes demanded that she followed them to the Town Counsel to confess. "
If only I can change to proper clothes" she sobbed with tears in her eyes. As the PCs waited for her to get dressed
Ilzzt got impatient. It was too silent. When he opened the door to her bedroom no one was there! She was gone! They searched the room meticulously (take 20) without finding a trace of her. However, the window hinges were open....
The PCs ran out of the building trying to spot her. Without succeeding.
Anor started looking for tracks and finally found some. She was apparently heading for the forest to the southwest. The friends followed suit. They met a guardpost that could inform that
Jarett had recently passed by. The PCs continued following the tracks. The tracks took off into the deep forest, but
Anor´s great tracking skills made them follow.
Anor lit a torch to be able to see, but as
Eluard activated his
Luminous Armor he didnt need it really...120 ft daylight!
Apparently
Jarett was moving carefully to hide her tracks, but that also slowed her down.
Geth Helder heard a cracking noise.... Suddenly they arrived at a small stream. The tracks disappeared. So, upstream or downstream?
Geth heard another crack. Upstream. The friends set after the noise. The little stream disappeared into a canyon about 30 ft deep. The friends moved onto the upper right hand side of the little canyon, gaining leverage.
Ilzzt and
Eluard now heard something from deep within the canyon.
Anor decided to have a look down. He saw the stream down there but couldnt really see all due to the cresting top. The friends decided to lower
Ilzzt and
Eluard down into the canyon with ropes. As they were being lowered down
Jarett Nurth waited hidden in a secret cave. Her eyes stared full with hatred as she proclamated long forgotten words in the name of
Erytnul, the God of Slaughter. She wielded a Morningstar trying to hit
Ilzzt, but the agile drow avoided it. Fearing for their lives
Ilzzt and
Eluard were immediately pulled up out of the canyon.
To be continued....
DM Note: Strange things are apparently taking place in the midst of Drellin's Ferry. Follow the exciting conclusion here next week!
