Gredel moves around his companions to slither in next to A2 as he tries to club him as well into the dirt! Swing hard overhead Grendel nearly takes the assiassins head off as he allows Orim to take a much needed breather!
Take your last breath foul assassin and given unto my friend Orim a moment of rest!" Grendel shouts as his blow connects! Grendel then turns to Sovelis and gives him an inspiring word of hope!
Soveliss my dear friend... snap out of it and may thy wounds be refreshed with healing energies!" Grendel adds as he moves to help out his comrades as best he can...
[sblock=Actions
Move Action: Moving into the square north of A2
Standard Action: Using
Healing Strike (Divine, Healing, Radiant, Weapon)
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage, and the
target is marked until the end of your next turn. In
addition, you or one ally within 5 squares of you can
spend a healing surge. Attacking A2:
1d20+6=21, 2d4+3=6 Orim spend a healing surge!
Minor Action: Using
Healing Word (Special - Divine, Healing)
Minor Action Close burst 5
Special: You can use this power twice per encounter, but only
once per round. At 16th level, you can use this power three
times per encounter.
Target: You or one ally
Effect: The target can spend a healing surge and regain an
additional 1d6 hit points. Soveliss... spend a healing surge +
1d6=5![/sblock]