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Redbadge's Crypt of the Everflame (IC)

BudroThePious

First Post
Joseph advances into the middle of the room to give Lissa better light to search the backpack's with. "It looks like there are two exits from here."
 

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Isklexi

First Post
"I'll check the room more carefully," Snaggle carefully combs the room for clues as to what happened.

OOC: Take a 10 on the search for a total of 12
 

Redbadge

Explorer
7 Neth 4709 (8:11:12)
Entry Hall, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

Before you have a chance to make it very far, or begin searching the bodies or bags, you hear low moans begin to emanate from the skeletons, starting softly, then growing louder. Six of the eight piles of bones suddenly stir, rising up to take on a human shapes. Their long, bony fingers reach out to claw at the living with one hand, and the other brandishes a wicked looking scimitar.
[sblock=Combat Map]
1345127199_entryway%2001.jpg
[/sblock]

GM: Skeletons 2, 3, 5, and 6 all wear chain shirts. 1 and 4 do not. All skeletons except 4 wield scimitars. Your light spell, combined with the faint light entering from outside, provides the entire map with normal light. The dead bodies and defeated skeletons do not hinder movement. The pillars provide cover against creatures on the opposite side of them, or partial cover against creatures otherwise adjacent to both you and the pillar. The platforms are 3 feet high, requiring a hop up action, unless you use the stairs (no movement penalty). An attacking creature gets a +1 bonus to attack rolls against opponents on lower ground (for example, attacking someone on the floor or on the stairs from the platform, or attacking from the stairs to the floor).

With that said, roll initiative!
 
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BudroThePious

First Post
"...Damn."[sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
Melee Attack Morningstar +5 (1d8 + 6)
Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Melee Attack Sap +5 (1d6 + 4) [non-lethal]
Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
-Arrows: 20/20
-Arrows (Blunt): 10/10

Currently Wielding Greatsword
Current Armor Scale Mail, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Morningstar, Dagger, Dagger, Sap, Shortbow, Arrows (20), Blunt Arrows (10), Belt Pouch A, Belt Pouch B, Backpack
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [87 g]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Backpack, Backpack, Lamp Oil (2 pints), Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Stored (Footlockers, etc.) At Crypt Entrance (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Large Pillow)
Current Encumbrance 98.5 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions: Flat-Footed
[/sblock]
 
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Etharia

First Post
Lissa looks around grimly and prepares for a fight as Nyra emits a low growl with hackles raised.

[sblock=Current Status, Lissa]Lissa (Female halfling druid 1)
NG small humanoid (halfling)
Str 8
Dex 16 Con 11 Int 12 Wis 16 Cha 14

Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
AC 18, touch 14, FF 15 HP 8/8 Temp HP 0
Fort +3 Ref +4 Will +6 CMB -2 CMD 11

Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
-Sling bullets: 4/4, -Magic Stones: 3/3, +5 (1d6/x3); (2d6 + 1 damage versus undead)
Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

Currently Wielding Halfling slingstaff (loaded with magic stone)
Current Armor Hide Armor, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 6 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Exotic riding saddle (Nyra), Saddlebags (Nyra), 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Stored (at campsite) Bedroll, Winter Blanket
Current Encumbrance 17.75 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
Cantrips: ~/~
(Guidance, Create Water, Purify Food and Drink)

Current Effects and Conditions:
Flat-footed, magic stone (298/300)[/sblock][sblock=Current Status, Nyra] Nyra (Female lion companion 1)
N medium animal (big cat, lion)
Str 13
Dex 17 Con 13 Int 2 Wis 15 Cha 10

Key Skills Acrobatics +7, Climb +1, Escape Artist +3,
Intimidate +0, Perception +2 (+10 with scent), Stealth +3, Survival +2, Swim +5

Init +3 Spd 40 ft. Senses
Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
AC 14, touch 13, FF 11 HP 11/11 Temp HP 0
Fort +4 Ref +6 Will +2 CMB +2 (+4 finesse maneuvers) CMD 15 (19 versus trip)

Melee attack bite +4 (1d6 + 1)
Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
Grapple +2 versus CMD (provokes)

Rake 2 claw attacks (free action) against creatures grappled since the start of turn

Current Rider None
Current Armor None
Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 75 lbs (light load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

Active Abilities
Handle Companion
Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Heel Current Mount Action None
Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

Current Effects and Conditions:
Flat-footed[/sblock]
 
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Isklexi

First Post
"Bah necromancy"
[sblock=Status]Snaggle Blanc (Male kobold sorcerer 1)
LN small humanoid (reptilian)
Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

Init +3 Spd 30 ft. Senses Darkvision 60 ft. (normal light); Perception +2
AC 15, touch 14, FF 12 HP 8/8 Temp HP 0
Fort -1 Ref +3 Will +2 CMB -2 CMD 11
Misc +2 saves versus gaze attacks

Melee Attack Spear +0 (1d6-1/20)

Currently Wielding Spear
Current Armor Nothing (Leather Apron, Goggles)
Stowed on Person (Sheaths, straps, pockets, etc.) Caltrops, Thieves Tools, 22 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 3.5 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

Active Abilities
1st-Level Spells: 4/4 (Burning Hands, Mage Armor)
Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
Spell-like Abilities: 6/6 Trap Rune

Current Effects and Conditions: Flat-footed[/sblock]
 


Redbadge

Explorer
7 Neth 4709 (8:11:15) [Round 1]
Entry Hall, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

The skeletons converge on you quickly, surrounding your small group as you suddenly find yourselves defending each other back-to-back. Though you are able to ward off the clumsy rising and falling of the fragile scimitars, a stray skeleton claw rakes across Lissa's outstretched arm. As the halfling cries out in pain, her lion roars a challenge to the skeletons.

[sblock=Actions]Skeleton 5: Move to C6 (move), attack Nyra with scimitar (standard)
Skeleton 1: Move to B3 (move), attack Gamble with scimitar (standard)
Skeleton 4: Move to D6 (move), attack Lissa with claw (standard)
Skeleton 2: Move to E4 (move), attack Joseph with scimitar (standard)[/sblock][sblock=Combat Status]
Code:
[B]Init   Crewmember     AC/ T/FF     HP       Effects
[/B]25     Skeleton 5     ??/??/??    ??/??    
23     Skeleton 1     ??/??/??    ??/??    
20     Skeleton 4     ??/??/??    ??/??    
19     Skeleton 2     ??/??/??    ??/??    
17     Joseph         16/11/15    11/11     Flat-footed
15     Skeleton 6     ??/??/??    ??/??     Flat-footed
14     Nyra           14/13/11    11/11     Flat-footed
13     Skeleton 3     ??/??/??    ??/??     Flat-footed
07     Snaggle        15/14/12    08/08     Flat-footed
06     Lissa          18/14/15    [COLOR=Pink]05[/COLOR]/08     Flat-footed, [I]magic stone[/I] (3/3)
03     Gamble         17/13/15    08/08     Flat-footed, [I]light [/I](98/100)
[/sblock][sblock=Combat Map]
1345165325_entry%20hall%2002.jpg
[/sblock]
GM: Time to crush some skeletons, Joseph!
 
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BudroThePious

First Post
Joseph steps to the side and attacks the skeleton that swung at him, but misses wide.[sblock=Actions]Free Action: 5 ft. step to E3.
Standard Action: Attack Skeleton 2.[/sblock][sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
Melee Attack Morningstar +5 (1d8 + 6)
Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Melee Attack Sap +5 (1d6 + 4) [non-lethal]
Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
-Arrows: 20/20
-Arrows (Blunt): 10/10

Currently Wielding Greatsword
Current Armor Scale Mail, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Morningstar, Dagger, Dagger, Sap, Shortbow, Arrows (20), Blunt Arrows (10), Belt Pouch A, Belt Pouch B, Backpack
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [87 g]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Backpack, Backpack, Lamp Oil (2 pints), Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Stored (Footlockers, etc.) At Crypt Entrance (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Large Pillow)
Current Encumbrance 98.5 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions:
[/sblock]
 
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Redbadge

Explorer
7 Neth 4709 (8:11:18) [Round 1]
Entry Hall, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

The remaining skeletons move up to assault your front line. Nyra tries to follow her guard command with a fury, launching herself at the swinging skeletons. After finally crushing one skeleton with a powerful paw swipe, she shifts up to protect Lissa as best she can.

[sblock=Actions]Skeleton 6: Move to E6 (move), attack Lissa with scimitar (standard)
Nyra: Bite, claw, claw Skeleton 4 (full attack), 5' step to D6 (free)
Skeleton 3: Move to C7 (move), attack Nyra with scimitar (standard)
[/sblock][sblock=Combat Status]
Code:
[B]Init   Crewmember     AC/ T/FF     HP       Effects
[/B]25     Skeleton 5     16/12/14    06/06    
23     Skeleton 1     14/12/12    05/05    
[COLOR=Gray]20     Skeleton 4     14/12/12[/COLOR]    [COLOR=Red]00[/COLOR][COLOR=Gray]/02     Destroyed[/COLOR]
19     Skeleton 2     16/12/14    04/04    
17     Joseph         16/11/15    11/11     
15     Skeleton 6     16/12/14    07/07     
14     Nyra           14/13/11    11/11     
13     Skeleton 3     16/12/14    07/07     
07     Snaggle        15/14/12    08/08     Flat-footed
06     Lissa          18/14/15    [COLOR=Pink]05[/COLOR]/08     Flat-footed, [I]magic stone[/I] (3/3)
03     Gamble         17/13/15    08/08     Flat-footed, [I]light [/I](98/100)
[/sblock][sblock=Combat Map]
1345170556_entry%20hall%2003.jpg
[/sblock]
GM: Snaggle, then Lissa, then Gamble!
 
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