Redclaw's Eyes of the Lich Queen


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[sblock=IN]DREKHAD DREVIN
Kalashtar Crusader
AC 24, TC 11, FF 24
HP 37/48 - DD 10/10
AP 5/7 - PP 3/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Mindlink: Yes
Psionic Focus: No
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Iron Guard's Glare

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Battle Leader's Charge, Crusader Strike, Stone Bones
Expended: Mountain Hammer, White Raven Tactics[/sblock]

Stone Bones with 5 point stone power. Attack Roll. (1d20+4=9) No hit. Not worth action pointing. Can't draw a manuever so resets list.

Manuevers. (1d5=4, 1d4=3)

[sblock=End]DREKHAD DREVIN
Kalashtar Crusader
AC 24, TC 11, FF 24
HP 37/48 - DD 0/10
AP 5/7 - PP 3/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Mindlink: Yes
Psionic Focus: No
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Iron Guard's Glare

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Mountain Hammer, Stone Bones
Expended: None.[/sblock]
 

Talas 42/42 AC 22

With his flail dropping the lizardfolk near him, Talas reads the scroll he pulled out and then strides closer to the dracotaur, intent on stopping it's assault on his vulnerable party members. "I'm coming Hedowin!"

[sblock=ooc]The spell was shocking grasp, oops, and I channeled it as well, so there shouldn't have been an AoO(unless you had me just cast it normally). I cast my scroll of true strike that I pulled out and I move to I22.

Spells per day: (6/5/2) DC: 12+spell level
[/sblock]
 

EvolutionKB said:
[sblock=ooc]The spell was shocking grasp, oops, and I channeled it as well, so there shouldn't have been an AoO(unless you had me just cast it normally). I cast my scroll of true strike that I pulled out and I move to I22.

Spells per day: (6/5/2) DC: 12+spell level
[/sblock]
[sblock=Evolution] You are correct. I forgot that Arcane Channeling gave you an AoO free pass. I'm sorry about that. Luckily the blackscale missed anyway. [/sblock]
 

With one of the lizardfolk already down, Chevri had little inclination to stay in melee range. With a soft hiss reminiscent of an annoyed housecat, she stepped lightly through the jungle growth, making her way up towards the area where Talas had been.

OOC: Full round to Withdraw, making her way east then north to J 19 (getting into range to heal Drekhad next round)
 

Hedowin, Mage 5, Hp: 13/21

His vision momentarily went red as he felt the teeth of the dracotaur sink deeply into his shoulder.

"Curses," He thought to himself,"My wards are not enough to keep this beast at bay."

He continues to backpedal and attempt to cast another of his prepared magicks. His feet, however, do not travel through the short grasses as easily as the druid, and he stumbles over a small rock amidst the grass.

He does his best to regain his concentration, quickly putting a hand down on the ground to stabilize himself, while keeping an eye on the dracotaur.

His training in the Morgrave arena, where he was the best in his class at avoiding distraction, is able to keep a portion of his mind centered upon the arcane symbols in his mind and he quickly flicks his wrist while chanting,"Veneficus absentis". The shard around his neck glows briefly.

3 silvery darts shoot out of his hand and bridge the short gap between himself and Varmystix, impacting the beast on shoulder, hip, and chest.




[sblock=OOC]
Not sure if I can use both my Arcanist's Gloves AND the Empowered Spellshard of Magic Missile, so if only one can be used at a time, I want to use the gloves.

Defensive Casting check was a natural 1, which failed DC16 -- if AP usage is allowed on a crit miss, then Hedowin will use one, if not, the spell is lost. (damage roll was all 1's and a 2, so regardless, this spell is doomed by fate)

5' step to G26, Casting Magic Missile (CL now 6, so 3 missiles) from Wizard Side (Defensively) at Varmystix. 1 use left for Arcanist's Gloves for the day (2 uses left on Spellshard if possible)

Concentration Check for Magic Missile (1d20+13=14)

AP (if necessary) (1d6=3)

1d4+1=3, 1d4+1=2, 1d4+1=2


[/sblock]

[sblock=spells]
Wizard:
0 -(4)- Ray of Frost, Detect Magic, Read Magic, Daze
1st -(4)- Magic Missile, Lesser Orb of Fire, Magic Missile, Mage Armor
2nd -(3)- Glitterdust, Flaming Sphere, Invisibility

Sorcercer: 5/3
[/sblock]
 
Last edited:

[sblock=S@squ@tch] The spellshard doesn't require any action to use. It's considered a focus for the spell, and using it is part of casting. As a result, you're free to use both items.

Skill checks can't be auto-failed or auto-succeeded, so APs are open for use.

Thus your missiles are successful, and they do 4, 3 and 3 damage, respectively, for a total of 10 points.[/sblock]
 

20—Alexa ?
15—Blackscales
11—Black Dragon <--stopping here
10—Drekhad <--starting here
9—Talas
--Chevri
8—Bregan
--Hedowin
—Varmystix

Drekhad is again unable to get through his opponent’s defenses, yet seems less injured than the hits he has been subjected to should have made him.

With his flail dropping the lizardfolk near him, Talas reads the scroll he pulled out and then strides closer to the dracotaur, intent on stopping it's assault on his vulnerable party members. "I'm coming Hedowin!"

With a soft hiss reminiscent of an annoyed housecat, Chevri steps lightly through the jungle growth, making her way up towards the area where Talas had been. Meanwhile the badger continues its attacks on the lizardfolk, but is anable to bit through its tough scales.

Bregan looks at Varmystix with a strange sense of sympathy. He quickly forces any such thoughts from his mind as he fires yet another arrow. This one also finds its mark in the dracotaur’s scaly hide.

Hedowin steps away from the dracotaur and starts to cast a spell. He stumbles, but is able to maintain his concentration, and three silvery darts shoot out of his hand and bridge the short gap between himself and Varmystix, impacting the beast on shoulder, hip, and chest.

Enraged by the repeated attacks, the dracotaur calls out [sblock=draconic] Children of the Night, why have you not come to our aid? [/sblock] He then moves in toward Hedowin again, and stabs at Bregan with his spear. Distracted by pain, and confused by something, his attacks all fail to land.

The remaining lizardfolk continues to attack Drekhad, but his lack of sight impacts his swing and the kalashtar is able to avoid it.

A sharp intake of breath and hiss of rage draw everyone’s attention back to the well, where a small, black-scaled dragon with forward-facing horns and a head that looks alarmingly like a skull is hovering. It breathes out a caustic stream of acid that burns at the badger, Drekhad, Alexa and Talas (reflex saves all around.)

Actions?
 

Attachments


Breath Weapon: Reflex vs. Breath (1d20+1=11)

I'm not sure on damage it deals vs. the amount Drekhad would use Stone Power for to reduce the damage. If 2, 1, if 4, 2, etc. as normal. The damage also would effect his damage/hit a certain amount.

Cid will make another "clumsy mountain's hammer" attack against his determined adversary. (1d20+7=11, 1d8+2=9, 2d6=9, 1d3=2)

Drekhad misses, again, and gains Crusader's Strike as his next maneuver.

When he hears the dracotaur he calls back similarly in Draconic, "Father of the light, help us annihilate these monsters!"
 


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