Redclaw's Eyes of the Lich Queen


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s@squ@tch said:
[sblock=OOC]
Any chance that Hedowin could have heard any verbal component of the spell the blackscale was casting?

Listen Check, Spellcraft Check (1d20=20, 1d20+13=22)

[/sblock]
[sblock=ooc] He didn't actually cast a spell, that was just my way of letting folks know that he was hostile, kind of the equivalent of the archer drawing his bow back but then deciding not to fire when he gets charged before he can get the shot off. [/sblock]
 

Chevri moved to follow her more militant compatriots. This creature was withdrawing carefully, not fleeing in fear, and the predator instinct seemed to know the difference.

OOC: Let Drekhad and Talas take the lead, follow to lend assistance. Keep an eye out for more trouble.
 
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23--Bregan
21—Talas
20--Drekhad
16—Chevri
8--Hedowin
4—Blackscale Adept

Bregan moves slowly down the hallway, until he rounds the corner and can see down the hallway. There he sees the lizardfolk, and fires an arrow past Talas. He is unable to place the arrow between the duskblade and the wall, and it skitters off the stone and down the hallway.

Not wanting to march deeper into the temple with his allies not able to react, Talas stands his ground and chants a minor incantation, and a thin ray of frost flies from his fingertip to strike at the blackscale, but his aim is spoiled as Bregan’s arrow strikes the stone by his head, distracting him.

Drekhad hustles past his companions and once again places himself at the vanguard.

Chevri moves to follow the two more militant members of the party.

Hedowin delays.

The blackscale points at Drekhad and shouts in common, “Fall”! It then moves up to face the kalashtar crusader. Drekhad must make a will save. Hedowin recognizes this as the divine spell Command.

At the same time, another blackscale emerges from the hallway to the north, swinging a club at Drekhad and missing.
 

Attachments



Talas 42/42 AC 25

Talas sees the club swing at at Talas from another blackscale, so he moves forward, his flail spinning around him before striking at the blackscale.

[sblock=ooc]Move to f14, no aoo because the wall provides cover. Full combat expertise and attack l2. 21 to hit 11 damage [/sblock]
 

Hedowin, Mage 5, Hp: 18/21

After hearing the commotion from the western hallway, Hedowin snaps out of his study of the carvings on the pillars.

"That sounds like divine magic...." He says out loud as he hears the spells verbal components echo down the hallway.

"If this is indeed a temple, then I think we've run into some of the residing clergylizards."

He chants 'Veneficus absentis' and points his outstretched hand towards the spellcasting lizard, two silvery darts streak between himself and the lizard -- impacting on his shoulder and thigh.

[sblock=OOC]
Move to G15, cast Magic Missile (from Wiz side) using last charge of Empowered spellshard for the last time today on the Blackscale Adept for 10 damage.

1d4+1=3, 1d4+1=4
[/sblock]

[sblock=Spells]
Wizard:
0 -(4)- Ray of Frost, Detect Magic, Read Magic, Daze
1st -(4)- Magic Missile, Lesser Orb of Fire, Magic Missile, Mage Armor
2nd -(3)- Glitterdust, Flaming Sphere, Invisibility

Sorcercer: 4/2
[/sblock]
 

Chevri stepped forward a pace, then drew upon her bond with the natural world, expending the energy of one of her minor magics to summon assistance.

OOC:[sblock] 5 foot step to E 15; burn Lesser Restoration to use Summon Nature's ally II (full round casting), calling one Dire Badger (placed at xx 15, behind L 1)- mostly to set up a flanking situation for Drekhad, but if it gets a bite in, so much the better
 

24—Hedowin
23—Bregan
21—Talas
20—Drekhad
16—Chevri
4—Blackscale Adepts

Hedowin moves swiftly down the hallway, having identified the threat that faces his allies, and sends two silvery darts flying down the passageway to strike the lizardfolk spellcaster.

Bregan tries to line up a shot, but is unable to find a trajectory through the chaos in front of him. (He delays).

Talas moves in to engage the new arrival, but even as his flail seems destined to strike solidly against the lizardfolk’s skull, it is turned aside by an unseen force.

Drekhad shakes off the magical command and steps into the guard of the lizardfolk, but his blade skitters off the dark scales of the creature’s thigh.

Chevri steps forward and begins to cast a spell of summoning.

With the look of a novice juggling flaming brands, the first lizardfolk maintains its defensive focus as it speaks a few words of power and reaches out to touch Drekhad, its hand glowing with a gray light. Its hand slaps down on the cursader’s arm, and he feels the draining power of necromancy drive into his flesh. (Fort save, please).

The other lizardfolk continues to swing its club at Drekhad, having identified him as the biggest threat. Its strike is true, and he takes 12 points of damage. It then bends down slightly and sinks its teeth into the flail-wielding duskblade, biting him for 5 points of damage.

Actions?
 

Attachments


Fort (1d20+6=17)

"You should consider it an honor to take my blood! I know I'll consider it an honor to take yours!"

+7 melee -5 stone power +2 counterattack. (1d20+4=15) Action Point;Damage;Mountain Hammer Damage (1d6=1, 1d8+4=9, 2d6=7)

16 to hit for 16 damage

Drekhad then takes a 5 ft. step to a-14 and switches his stance to Iron Guard's Glare.

Manuever (1d2=1) Draws Battle Leader's Charge.

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 24, TC 11, FF 24
HP 36/48 - DD 0/10
AP 4/7 - PP 3/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Mindlink: Yes
Psionic Focus: No
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Iron Guard's Glare

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Battle Leader's Charge, Stone Bones, White Raven Tactics
Expended: Crusader's Strike, Mountain Hammer [/sblock]
 
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