Redclaw's Eyes of the Lich Queen

Alexa opens her eyes just in time to see the Blackscale mage finish its spell. Not liking the sound of things, she quickly rolls up to one of the downed lizardfolk and sighs in relief as the worst of the flames char its corpse and pass overhead.[sblock=OOC]Reflex Save (1d20+6=26); natural 20 = automatic success.

Her actual actions depend on whether she can heal herself without provoking an AoO from L3. Drekhad might be providing cover depending on how you interpret the rules, and you can't AoO a creature that has cover relative to you.

If she can pull it off safely, she'll cast a Cure Light Wounds on herself Cure Light Wounds (conditional) (1d8+4=12) and stand up from prone.

If she can't heal herself safely, she'll cast use her Badge of Valor and Inspire Courage again, but remain on the ground.

Also, I just realized that I should have been keeping track of her maneuvers this whole time. I can simulate the whole run if you want or just start over with 2.

Sorry for all the if-then-buts, Redclaw.[/sblock]
 
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Hedowin takes 8 points of fire damage, and Alexa, Chevri and Drekhad each take 4.

[sblock=Hedowin] Easily identified as Burning Hands. I would have rolled and told, but figured the effect would make it clear. ;) [/sblock]

[sblock=Zurai] You can go ahead and roll for two new maneuvers. It makes more sense than the idea of her lying unconscious and having them run through her head. :D [/sblock]

I still need actions for Hedowin and Talas.
 
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Talas 21/42 AC: 25

After the healing Chevri accomplishes, Talas feels much better. Trying to keep the dragon at bay with a defensive pattern of pick swinging, Talas tries to strike at the creature once more as negative energy flows down his forearm into the weapon.

[sblock=ooc]No displacement. Combat expertise for full, channel touch of fatigue(last spell remaining for day). 22 to hit. 4 damage, damage may increase depending on whether Alexa uses inspire courage or not. Fort save: 12 or be fatigued.[/sblock]
 

[sblock=Interstitial]Maneuvers (1d5=5, 1d4=4)[/sblock][sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 17, Touch 12, Flatfooted 15, +1 vs L3
HP 7/31 - Delayed 4/5
AP 2/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: INACTIVE
Bardic Music: 3/4
Sandals of Sprinting: 3/3
Devastation Gauntlets: 3/3
Badge of Valor: 2/3
Wand of cure light wounds: 46 charges
Stance: Bolstering Voice
Active Spells: bladeweave (2 rounds)


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Douse the Flames, Stone Bones
Expended: none

SPELLS
0th level: 3/3
1st level: 2/3
2nd level: 0/1
[/sblock]
 

[sblock=EvolutionKB] Sorry, you had already posted Talas' action and I missed it. This is the round of the 9 attack. You can save the Touch of Fatigue attack for next round if you want, or adjust based on the action. [/sblock]
 

20—Bregan
19—Alexa
18—Talas
17—Dragon
15—Drekhad
--Chevri
12—Blackscales
7—Hedowin

Hedowin, singed by the arcane flames called forth by the lizardfolk adept, delays to catch his breath.

Alexa assures herself that the creature can’t strike her through Drekhad, so she heals herself and then stands up.

Talas renews his assault on the dragon, but is unable to find a weakness in the creature’s defense.

Thouroughly unhappy with the situation, the dragon steps away from Talas, then flexes its deceptively strong wings, and shakes off the effects of the tanglefoot bag.

Drekhad attacks the blackscale, once again striking true and carving a few more scales off the creature.

Chevri moves over to Talas and provides him with the restorative touch of her healing spells.

The blackscale shouts in [Sblock=Draconic] Flee, son of Rashaak! They are too powerful! [/sblock] and retreats from the crusader’s axe, disappearing into a doorway that swings open from the seemingly blank wall to the southeast (the spot is marked with orange, although the doorway is closed once more).

Actions?
 

Attachments


[sblock=Redclaw]Talas will continue his assault on the dragon if possible, using the touch of fatigue as well.[/sblock]

[sblock=everybody else]We are going to have to find a place to rest...have to kill the blackscale and then go from there.[/sblock]
 

[sblock=Draconic]"Of course were too powerful? What did you think I've been saying? Surrender while you still can!"[/sblock]

Drekhad goes after the dragon, but if he gets to his action while it's still around he will use white raven tactics on Talas and a double move to get into melee.
 

Alexa moves up to help Talas fight off the dragon, but her near-death experience has clearly shaken her some.[sblock=OOC]Move to O9.
The dragon has my dodge.

Attack roll (Douse the Flames) (1d20+7=16)
Damage roll (1d4+1=3)

New Maneuver (1d3=2) = Vanguard Strike[/sblock][sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 17, Touch 12, Flatfooted 15, +1 vs BD
HP 15/31 - Delayed 0/5
AP 2/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: INACTIVE
Bardic Music: 3/4
Sandals of Sprinting: 3/3
Devastation Gauntlets: 3/3
Badge of Valor: 2/3
Wand of cure light wounds: 46 charges
Stance: Bolstering Voice
Active Spells: none


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Stone Bones, Vanguard Strike
Expended: Douse the Flames

SPELLS
0th level: 3/3
1st level: 1/3
2nd level: 0/1
[/sblock]
 

Chevri sighed, a soft purring exhale. They were near the end of their resources, and they would have to get out of this place soon. If they could kill this dragonette, it might actually break the will of the surviving lizards- but it was going to be close. She took a single step back then began a chant of summoning, expending one of her last spells- for a moment the world seemed to blur around her as the energy left her mind.

OOC: Expend Wild Instincts to cast Summon Nature's Ally II (full round action), calling a single Dire Bat to go after the dragon, place it at N 10, over the pit.

OOC 2: We really need to make a break for it, and soon. Our spellcasters are tapped out, and our only real healing is the CLW wand, which isn't good for the fighters- if we don't evacuate before more blackscales show up, we are getting perilously close to TPK land.
 

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