Redesigning Each Class Using the Fighter As a Model

Not to steal your thunder, but check out my classes and my feats. Yes, they're basically the generic classes from UA but with the option of all those class abilities from standard d&d (which as I understand, aren't available to generics in UA).

End shameless plug.
 

log in or register to remove this ad

I have found it convenient to stick to the rules as they are, and let individual players, in specific cases, make requests and then work with those requests as they come up. It requires a lot less planning on my part (thereby saving countless hours of work likely to go unnoticed).

So, if a particular ranger wants to swap out his spellcasting ability for something else, for example, I worry about it only if it comes up, and then, make a specific exception for that character.

Dave
 

Remove ads

Top