Rediscovery of the World - 4e (OOC)

I feel groovy :D
Attached/attacheable components are normal items with minor benefits, and part of the class features, so you can have them from the start, just make sure to detail them in the sheet. Embedded components... will be there for you to find (this is obviously true for Oak, as well)
 

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I asked you on purpose, because there's a feat that gives you 1 extra hp point with warforged resolve, for each attached component... I saw that quite abusable...
 

That'd be component modification, from Dragon 364. It refers to embedded components, which are all magic items, so it's a lot less abusable (though it can be very good).
 

Malek is a hire of an infernal bloodline with many infernal warlocks in it. He abhors this self-induced slavery and searched for other means of powers. Finally he succeeded in 'optaining' an obscure text about astronomy and astrology from the Apprentices of the Stars, that shows the method how to make a pact with the creatures that live in the void between the stars. He gladly made the pact, requiering some strange oaths, but not the kind of servitude most infernal pacts require.

Kicker follows in sblock.

Possible Powers:

Eldritch Blast
Glow of Ulban

Dreadful Word
Crown of Stars


Str 11 Dex 12 Wis 10
Con 14 Int 16 Cha 1
8

Feat:
Starfire Womb
 

Ok, there are news. A fried called me and it looks like I'll have access to both Adventurer's vault and the Player's guide to the forgotten realms. So, open content.
With a grain of salt: if you want to pick something setting-related, let me know so I can take a look at it beforehand.
 

Ok, there are news. A fried called me and it looks like I'll have access to both Adventurer's vault and the Player's guide to the forgotten realms. So, open content.
With a grain of salt: if you want to pick something setting-related, let me know so I can take a look at it beforehand.
You lucky...! ;)
I would really like to see the full feat list and the full rules for Dark pact and Swordmage.
(Saving money...)
 

From what I've seen, the book is really nice. It has a ton of paragon paths. Genasi are fun, and drow rogues are awesome. Beautiful art. They should've put in a couple more races though.
 

Battle ram
Warforged fighter 1

[sblock=Sheet]

Ability scores
Str 18 (+2 Warf)
Dex 12
Con 18 (+2 Warf)
Int 10
Wis 12
Cha 08

AC: 10 +0(lvl/2) + 1 (dex) + 7 (armor)= 18

Defenses
For: 16
Ref: 11
Will: 12

HP: 33
Healing surges: 12/day, grants 15 hp

Initiative: +1
Senses:
Perception:11 insight:11

Speed: 5

Languages:Common

Alignment: Unaligned

Patron Deity: none

Racial features:
Warforged Mind: You gain a +1 racial bonus to
your Will defense.
Warforged Resolve: You can use warforged
resolve as an encounter power.
Living construct

Class features:
Combat Challenge
Combat Superiority
Fighter Weapon Talent (two handed)
Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged

Skills (trained):
Athletics +9
Heal +6
Endurance +9
Intimidate +1

Feats: Powerful Charge

Basic Attack
+4 attk [w]+4 dmg
Greataxe +7 1d12+4
Handaxe +6 1d6+4 (5/10)

Powers (2/1/1/0)

At-will powers: Reaping Strike, Cleave
Encounter Powers: Passing attack
Daily Powers: Villain’s Menace


Equipment:
Scale armor(atachable) (45 gp)
Adventurers kit (minus food rations and waterskin worth 7 gp)(9 gp)
Greataxe (atachable) (30gp)
Handaxe 3 (atachable) (15 gp)

Money left 2 GP
[/sblock]
[sblock=Background and kicker]
Battle ram got his nickname from his times fighting in a human's army. In the battlefield, he was a behemoth, running through the field, and sending enemies flying in the air, chopping men in two, with his huge enchanted axe.
Times of glory indeed.
But there is an end to all things. Battle Ram's end came when he faced a dire foe, small and cunning like a rat. He was a gnome, and weave his spells as much proficiently as Battle Ram waved his axe.
In the first move, the gnome shattered the warforged weapon in pieces. Disarmed, the fighter tried to spuish the gnome with his bare hand, such was his strength, the he could rip flesh from the bone, with his iron hands. But the wizard disappeared from the constructs eyes, and unlocked a huge power over Battle Ram. A rain of fire and doom fall upon the furious fighter, and reduced him to pieces, while he screamed in frustration for his defeat.
Battle Ram's wastes decorated the hills where the epic battle took place, so much time ago. Grass and earth covered the construct's destroyed body, and the roots of plants grew inside him, deteriorating his body further.
Almost ten years passed, until an old dwarf found the remainings of Battle ram, in a trip to his nephew's house.
The dwarf collected the pieces, and transported them in his cart, back to his home, leaving family visits for later.
Weeks worked the master smith in the construct, luckily the warforged key pieces where functional, after so much time. The dwarf, rebuilt Battle Ram, and named him with his old name, since it was grabbed in his back plates.
But Battle ram was no more. The furious and bloodthirsty iron warrior had died in the hills, now, this construct was peaceful and focused. Milin, the dwarf, thought that the earth spirit that dwelt in Battle ram, remained linked to him in the hills, that same spirit got contact with nature and the armony of the earth once again.
Now that Battle Ram is alive again, Milin decided to give him works, that would provide life lessons to him, to avoid the repetition of his tumultuous past.
He named him "Earth" and the first task he gave to him, was escort himself to his nephew's house, since the worried letters of the young dwarf were starting to pile in Milin's desk.
Earth did it, and delivered Milin to his family house. The old dwarf decided to stay there in his last years, and abandon his workshop. Milin said Earth that his workshop was his to make his will, and that there he would find instructions that would drive him to an enlightened path.
Earth started his journey back to his home, but when he was crossing the marshes some lizardfolks tried to capture him. He fought well, but outnumbered he started to receive blows from the reptile humanoids. In that moment, the old Battle Ram emerged from the depths of Earth's spirit. He smashed one lizardfolk's head with the plain side of his great axe, and tear the head of another apart.
But at the end, the lizard men swarmed him and captured him.
Earth wake up in a wet, mushroom smelling jail.
[/sblock]
 
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[sblock=voda]I think that: you should have 33 hp, not 31 (fighters do start with 15 hp, do they?) and 12 will defense (+1 wisdom, +1 racial) and only three trained skills (fighter start with three, right?).I suppose weapon, armor and shield are attacheable? Other than that, great background. I can definitely work with it(though it somewhat resemples Oak's in the beginning)... If you had to choose, how many years prior to present did Battleram live his previous life?[/sblock]
 
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[sblock=Anat]Done and done.
I got three trained skills, intimidate is noted for the +2 racial bonus.
I would say like 20 years, that would do. I thought him like a two personalities killing machine. :p[/sblock]
 

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