I'd also like to see better-rounded creatures. Most creatures are one-trick ponies. Illithids, for example, have mind blast and suggestion. That's about it.
Yeah... I really don't
charm as a good battle tactic.
Also, offense is too high relative to defense. Far too many high-CR creatures with bad saves, bad AC, bad hit points, and high enough damage output per round to kill a dwarf barbarian with a single full attack.
I agree. Lousy legendary tigers... (I treated it's CR as a more accurate 15, rather than the 10 listed in the MM II.)
I also agree with the comment about the rakshasha's vulnerabilities.
I'd like to see fewer anti-magic golems. I really don't see why a living catapult should be immune to magic, for instance.
I would like to see better saving throws - the titan is a good example, but unfortunately it's an outsider. Non-outsiders will probably all have a glass jaw.
Some creatures have wimpy save DCs. I don't see how an arcanoloth's save DC of 19 (for 6th-level spells) is going to scare any 17th-level character. The save DC should only be low if you can dish out multiple save-or-die spells per round.
Which brings me to the beholder. Too strong offense, and a glass jaw. Okay, my party's
cleric killed it with
crossbow bolts! The mage actually ran
into the anti-magic cone, while the cleric, with the two important saves, had other things he could do (like casting
flame strike before turning to the crossbow when the beholder put him into the anti-magic cone).
Total cost: one
disintegrated rogue, one crossbow bolt, and one
flame strike spell. I guess it's worth its CR...
The beholder's save DCs are okay, but it can knock down 10 characters per round (assuming very bad luck on their part). I think the beholder should have a higher CR (preferably 18 or something like that), be given slightly better offense,
much better defense to survive what an 18th-level party can dish out, and be made medium.
At the moment using a beholder is like using a trap. If no one dies the problem is solved by round two.
I ran into a very similar situation with this polarwere (were-dire bear frost giant) I had developed, but to be fair this was a high offense-low defense creature with a high offense-low defense template added to it. Strength of 49!
I don't think low CR creatures like the catoblepas or bodak should be able to instantly kill player characters. I would prefer if those creatures had higher CR
and higher offensive and defensive potential to match that higher CR.
I suppose I can rant about grappling too ... especially the Snatch feat. It's terrible if a dragon can grapple a halfling but not a human. It's even worse with swallow whole ... you may be safer inside the creature than out.
Finally - more tactics. Can someone tell me just what the heck is an aboleth supposed to do in combat? It can use enslave and physical/status effects, but it has all these next-to-impossible-to-figure-out illusion abilities, too.