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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="Krachek" data-source="post: 6990306" data-attributes="member: 6811643"><p>A cell build with a metal door and stone wall could be considered fire immune.</p><p></p><p>A shop of mending caster could be possible. But DnD have never been good to manage micro economics issue.</p><p>Spell like raise dead use for leaders and kings have more impact on a society than cantrip.</p><p></p><p>Don't put in the same bag Eldritch agonizing blast and shocking grasp. Shocking grasp don't need a limit of use per day. The real issue here is the mc warlock dip. You can nerf this by linking agonizing blast bonus to warlock level. Ex. +1/2 level up to +5.</p><p></p><p>For the ranged vs melee issue, there is no solution that wont sake all the game balance. Completely remove the SS feat can help.</p></blockquote><p></p>
[QUOTE="Krachek, post: 6990306, member: 6811643"] A cell build with a metal door and stone wall could be considered fire immune. A shop of mending caster could be possible. But DnD have never been good to manage micro economics issue. Spell like raise dead use for leaders and kings have more impact on a society than cantrip. Don't put in the same bag Eldritch agonizing blast and shocking grasp. Shocking grasp don't need a limit of use per day. The real issue here is the mc warlock dip. You can nerf this by linking agonizing blast bonus to warlock level. Ex. +1/2 level up to +5. For the ranged vs melee issue, there is no solution that wont sake all the game balance. Completely remove the SS feat can help. [/QUOTE]
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reducing dominance of ranged: cantrips
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